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#31 |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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There are limits to Terraforming (right now). There is no Genesis type device. You could, for instance, potentially take a class 5 planet (Mars like) and turn it into a class 9 (near Earth). But you can't, for instance, take a class 5 planet and turn it into a class 20 (some sort of Eden type planet).
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#32 |
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Broad Band
Join Date: May 2003
Location: Gamertag:Dethmuffin
Posts: 161
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Nothing to add except the game is looking outstanding! Can't wait to pick it up!
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#33 | |
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Social Worker
Join Date: Dec 2002
Location: Texas
Posts: 2,751
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Quote:
olaf |
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#34 | |
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Social Worker
Join Date: Apr 2005
Location: Canada
Posts: 2,385
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Quote:
[Edit] Went on an information discovery journey and have to say I'm even more interested now than I was just that short bit ago. How does the game run on a widescreen LCD? I've a 2005FPW as my primary display, and am curious if the game supports 1680x1050. Last edited by Equisilus; 01-30-2006 at 03:12 PM.. |
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#35 | |
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Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,069
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Quote:
Oh, sure, lots tried it the other way. I did. Then you find yourself in a dead-end "hah, hah, you lose" mission sequence. What are you going to do then? Start the game over from the first mission every time that happens? |
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#36 | |
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Social Worker
Join Date: Jun 2002
Location: Woodstock, VT
Posts: 3,173
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Quote:
Anyway, as Brad says, you can always reload from a save and replay a mission until you win it, so the complaint is pointless. Save your breath, Mr. Neil! |
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#37 |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 9,242
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Hey Brad, what do you imagine a class "a lot better than earth" type planet looks like? And why wouldn't whatever it is that makes it so good be irrevocably fucked up by us settling on it?
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#38 | |
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How To Go
Join Date: Jun 2002
Location: Austin, TX. XBOX: Wonginator
Posts: 10,842
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#39 | |
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Social Worker
Join Date: May 2005
Location: Mountain View, CA; Gamertag: Corvidae
Posts: 4,069
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Quote:
And that if the end result of losing every battle I fight is anything other than "I lose", I'm going to wonder why I bothered getting out there and risking my life in the first place. |
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#40 |
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Social Worker
Join Date: Apr 2005
Location: Washington
Posts: 4,191
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I'm very interested now :). What's the best way to buy this game [read: more $ for developers]?
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#41 |
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Social Worker
Join Date: Jun 2002
Location: Chicagoland, IL
Posts: 2,927
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WOW~! HAVE PIE! HAVE PIE!
GAL CIV II, OBLIVION and BFMEII... lots of good stuff the coming months! etc |
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#42 | |
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Social Worker
Join Date: Apr 2005
Location: Washington
Posts: 4,191
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#43 | |
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Neo Acoustic
Join Date: Jun 2002
Location: Custer's Tibia, NV
Posts: 1,788
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#44 | |
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Social Worker
Join Date: Jun 2002
Location: Chicagoland, IL
Posts: 2,927
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Quote:
etc |
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#45 | |
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Social Worker
Join Date: Dec 2003
Location: Lakewood, NJ
Posts: 4,797
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#46 |
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Hustle
Join Date: Oct 2004
Posts: 348
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IIRC, they'll be persistent but no level cap. the only thing they'll carry from game to game are kill stats. I think of them as custom WCIII heroes that you carry from game to game.
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#47 |
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Mad Chester
Join Date: Oct 2004
Location: The Desert
Posts: 1,208
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Just read the preview at Gamespy and now I have to say I AM excited about this game. I'll probably wait for the first impressions of the game from the other posters here, but it most likely won't be a long wait if what is promised is delivered.
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#48 | |
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Spinning Toe
Join Date: Jul 2002
Location: My personal hell
Posts: 847
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#49 |
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Social Worker
Join Date: Sep 2003
Location: Madison, WI
Posts: 2,509
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I still miss the artificial planets from MOO2. Filling up my systems with artificial planets really appealed to my "builder" ethic.
That being said, I had difficulty preordering today. Why doesn't your preorder system understand typed entries that have been distorted by the sheer amount of drool dumped over a keyboard? Given the product in question, I'd think there'd have to be at least a small amount of fuzzy logic. Of course, you'd also have to put in some routines to filter out all of the "123 Main Stre...OMG OMG JUST GIVE ME THE GAME". Ever since I played my first 4x4 game back in 87 or 88 (Planets represented by ASCII characters...so only 26 possible planets), I've been dreaming about this very game. For that, I thank you, Brad. Much Brokeback Mountain love in your direction. |
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#50 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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#51 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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#52 | |
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Spinning Toe
Join Date: Jan 2005
Location: Texas
Posts: 742
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Quote:
When I played WC, or any game with branching storylines, and I lose a scenario, I would determine if I had screwed up or if I did my best but still failed. If I screwed up, I would reload. Otherwise, I'd simply move on. Giving the option of a viable "lose" storyline both adds depth and punch, especially in a war scenario. Having a viable branching storyline is also an out for those notorious single-solution scenarios many games have. |
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#53 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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Quote:
As for screwing up the planet, that issue actually does come up. You land on a planet and there's already a preindustrial society inhabiting it. What do you do? |
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#54 |
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Hustle
Join Date: Sep 2004
Posts: 420
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I find it hard to avoid reloading after a "loss" but on my second play-through of PzG I did manage to accept minor victories instead of replaying (and replaying and replaying, in some cases like Norway) to get a major one. So I wonder how many possible outcomes a campaign scenario of GalCiv2 can have?
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#55 |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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#56 |
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New Romantic
Join Date: Mar 2003
Location: Lost
Posts: 5,090
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Unless the rating system of plaents has changed a lot, I am dissapointed that terraforming only gives a rating of 9 on a planet. Basically 16 was a decent planent, and 18 was a real gem, espeically once you added up all the upgrades and could get a high level 20 something planet.
So in Gal civ, can you take all those incredibly low rated planets, you know the 2s, 3s, 4s, etc... and turn them into high quality worlds at some point? Or will they always remain as inferior planets nomater what you do? |
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#57 |
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New Romantic
Join Date: Mar 2003
Location: Lost
Posts: 5,090
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Other questions, now that I am thinking about it.
Is it still a one-size fits all planent system? IE: A class 16 planet is the same for all races? While humans might be ok with a cold world, reptiles and insects would not be. I heard you can customize your race. Is it possible to have a race that can easily live on one kind of world that another race hates? IE: Co-exist in the same star systems that you do not compete for the same kinds of planets? Is the whole good/evil thing still in the game? Are there speical techs available in the game unique to a race? |
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#58 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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Quote:
A decent planet is class 6 to 9. Each tile is very precious. |
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#59 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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Quote:
The different races get different racial abilities (humans are better diplomats, Drengin's have tougher ships, etc.). But the planets themselves are equally good/bad for all of them. |
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#60 |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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The good evil stuff is still in there as well but now you can also eventually choose an offical ethical alignment (based on your previous actions different alignments have different associated costs). That choice opens up different techs, abilities, and features.
We also have different soundtracks for good and evil too as well as different graphics and animations. In the Gamespy article, there's a picture of a robot news person, that robot means he was playing probably as the Drengin and playing them evil. The alignment stuff in GalCiv II is similar to the civics in Civ IV. |
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Near gold screenshots for GalCiv II
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