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#1 |
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Social Worker
Join Date: Mar 2003
Location: Иatural Planet
Posts: 2,301
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Our Man in Japan -- Console Patches
Our Man in Japan -- Console Patches
A Patch Upon Console Gamers Console gamers don't need to deal with patches, huh? "It was so obvious that when reviews of the sequel came out, many reviewers praised one particular positive: there's so much less bugs! It is a testament to how used to this Japanese gamers have become that there wasn't more complaining, how if it isn't entirely broken, we're inclined to overlook it for high quality games. Sound familiar?" A patch! A patch! I say! :P Can't be a Kitsune post without a... -Fox |
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#2 |
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Neo Acoustic
Join Date: Nov 2002
Posts: 1,707
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I see horrible things in store for American console releases in the future. Hell, we've had this bugginess problem off and on for the past 5 or 10 years with our PC releases. What's to stop consoles from eventually catching up?
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#3 |
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Neo Acoustic
Join Date: Nov 2002
Posts: 1,707
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I see this new bugginess trend for American console releases potentially manifesting itself in the upcoming GTA: San Andreas. Vice City was buggy enough to corrupt my campaign data and prevent completion of the game, so imagine what a GTA game that is 5 times as big and 3 times as long can do.
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#4 |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 9,409
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So all this time you Japanese gamers were in fact unpaid beta testers for the NA/European releases?
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#5 | |
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Social Worker
Join Date: Mar 2003
Location: Иatural Planet
Posts: 2,301
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Quote:
FFVII - bugs squashed, difficulty tuned better, story sequences put in where they didn't have time to clarify things, menus reorganized, the control improved Tenchu - 2 new stages and lots of graphical glitches improved or removed. Fire Emblem - Items modified (I think some bonus items were added as well) and enemy stats changed to make for smoother learning curve and more balanced battlefields. Legend of Zelda: Wind Waker - Besides a few small things, the Triforce quest at the end was modified to make it less onerous, it was far worse in the Japanese version. Otogi - Framerates improved and balance readjusted to be a tighter game. Virtua Fighter 4 Evolution: included expanded bonuses concerning the VF1 anniversary mode, which weren't in the Japanese version. Soul Calibur II - Vastly improved computer AI than the Japanese version and a few graphical glitches removed. Sonic Adventure - Camera problems corrected somewhat and framerate drops, as well as clipping and freezing issues worked on quite a bit. And on and on and on. You see, people always complain about bad manuals and translations, but at least you don't have to deal with this. :( -Kitsune |
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#6 |
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New Romantic
Join Date: Jun 2002
Posts: 9,392
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Yeah, but you guys got the add-on for Romance of the Three Kingdoms VIII in Japan.
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#7 |
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New Romantic
Join Date: Jun 2002
Location: Salem, Oregon
Posts: 8,704
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I love how they then rerelease a version based on the North American release in Japan and people buy the game again. That's pretty funny.
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#8 | |
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Mad Chester
Join Date: Mar 2003
Posts: 1,272
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Quote:
I really wish all the next-gen consoles had a large hard-drive as standard equipment. I don't see how patching is possible without them. When's the last time a recent PC game had a patch that was under 8MB in size? And while I may be the beneficiary of living in the USA and having the entire gaming populace of Japan as some kind of beta-test group that helps the devs squash the bugs in time for the NA release of whatever game, I too can see a day where console games here get as buggy as PC titles in a general sense. It only makes logical sense, as games get more and more inherently complex. Not to mention that I've already seen obvious issues come up in a few games (not bugs, but things like stupid design decisions and balance issues) that could easily be resolved with a patch, yet I'm doomed to never see them resolved. |
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#9 | ||
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Neo Acoustic
Join Date: Nov 2002
Posts: 1,707
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#10 | |
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Spinning Toe
Join Date: Jun 2003
Location: Under the table
Posts: 808
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#11 |
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World's End Supernova
Join Date: Jun 2002
Location: Seattle, WA
Posts: 26,577
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Oooh, I can take the edgy contrarian opinion.
On the PC platform, developers spend their time getting rid of major bugs. They can just patch away post-ship or close to ship bugs, so there's a lower bar to clear. PC gamers are surprisingly blase about this. Console developers have a much higher bug bar - they're totally screwed if a severe issue crops up late. They spend a lot more time testing and polishing than PC gamers do. Console gamers don't seem to notice, really. See where I'm going with this? Contrary to conventional wisdom, I suspect that the unpatchability of consoles isn't benefitting anyone. Gamers basically don't care, and it costs developers extra money. |
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#12 |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
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I dunno, isn't the bugginess of PC games regularly trotted out as an argument why PC games are losing popularity compared to console games? You might say the remaining PC gamers don't care but many may have quit already because they did care.
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#13 |
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Social Worker
Join Date: Nov 2002
Location: Vancouver
Posts: 4,216
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Part of it might depend on how a console game is patched. If it's a "stealth" patch done silently in the background thanks to a broadband connection, the average Joe may not even know it's happening, apart from wondering why the game is taking longer to load than usual.
Doesn't MS already use some euphemism for Xbox Live fixes, calling them "updates" or such? When they patched Ghost Recon, what message came up when you tried playing the game? |
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#14 | |
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New Romantic
Join Date: Sep 2004
Location: Somewhere sekrit near Washington, DC
Posts: 7,998
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Of course, if a developer mixes some bug fixes or gameplay tweaks in with their extra content (as is the case with e.g. Ninja Gaiden IIRC)...well, that's OK then. ;) |
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#15 | |
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Spinning Toe
Join Date: Apr 2004
Posts: 657
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Our Man in Japan -- Console Patches
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