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#1 |
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Social Worker
Join Date: Mar 2003
Location: Иatural Planet
Posts: 2,301
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Our Man in Japan -- Mana in Japan
Our Man in Japan -- Mana in Japan
Consider this a public service announcement |
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#2 |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 8,260
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Your columns are always a good read, even though I'll never play the games you tend to write about.
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#3 |
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Neo Acoustic
Join Date: Oct 2002
Location: Tromsų, Norway
Posts: 1,684
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So basically we get the uninteresting one translated? Great. Are any of the other Atelier games for the PS2?
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#4 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,555
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Well-written, Kitsune! It keeps directly to the point and is the first of your columns that I have had no trouble reading all the way through and not getting lost. :shock: :lol:
Good job. |
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#5 |
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Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 15,722
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Yeah, I want to play that Atelier thing. It sounds like a really cool twist, in a Harvest Moon meets RPG way: instead of playing the adventurer, you play the NPC who runs the shop where the adventurers buy their stuff.
-Tom |
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#6 | |
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New Romantic
Join Date: Jun 2002
Location: Kirkland, WA
Posts: 8,694
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:cry: |
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#7 |
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Social Worker
Join Date: Jun 2002
Posts: 2,415
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I think Moon was pretty much the definitive send-up of Japanese console RPG cliches.
That said, I want an RPG where I play the NPC that greets the heroic party as they come into town. "Welcome to Backwater!" I'll say, pressing the X button to add a passive-aggressive hint of danger to my voice, forewarning the hero to the Boss Monster lurking near the Church slash Save Point. Or maybe I'll press Triangle instead, to say "WELCOME to BACKWATER!" in a really fruity accent that sells the hero on the town's rustic charm, prompting him to buy additional Buster Swords or Slime Bangles. As time progresses, my character can have some sort of existential revelation, sinking into depression and ultimately dementia, as indicated by a cute little collection of colored progress bars on the main menu. The end game will be a series of conversations with a giant space monster made of skulls and PVC, which is inevitably revealed to be the jailkeeper in the hell created to contain my character and who only can be defeated through a sequence of limericks. Exciting, exciting stuff. Oh, and Torneko was a shopkeeper before these atelier chicks. And Kitsune, it's not "Viorate", it's "Violet". Just sayin'! |
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#8 |
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New Romantic
Join Date: Jun 2002
Posts: 9,392
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I'd rather play the BOSS character.
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#9 | |
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New Romantic
Join Date: Aug 2002
Location: Gamertag: Kallews
Posts: 8,260
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#10 |
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How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 11,172
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You might spend your time placing monsters in closets throughout the dungeon, though...
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#11 |
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Spinning Toe
Join Date: Jun 2003
Location: Under the table
Posts: 808
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That sounds like Dungeon Keeper.
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#12 | |||||
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Social Worker
Join Date: Mar 2003
Location: Иatural Planet
Posts: 2,301
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Time. Time. Time. I forgot to reply to this when it was stickied!
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The sad part about what you suggest is I actually had a tiny twinge of wanting to play a game like that. Of course, it'd need to be a short, cheap game. You could even get Game Overs if you welcomed villains to the town to scout out how to raize the hero's village or something. Okay, I'm overthinking this! :P Heard the new DQVIII info, BTW? Quote:
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Whoops. First person to make the "r" joke dies. -Kitsune |
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#13 |
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Spinning Toe
Join Date: Jun 2003
Location: Under the table
Posts: 808
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Godzi-err, nevermind...
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#14 |
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New Romantic
Join Date: Aug 2003
Posts: 7,692
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*sigh*
So this is almost out it seems, and I come here to see if Kitsune has posted about it (because I believe he has) and find out that it's maybe not as good as I hoped. I can't tell, Kitsune, did you not like this installment because it wasn't a good game, or because it wasn't as complex? The other ones sound intriguing, but they also sound tremendously like the other NIS SRPGs with all sorts of complexity. While I know there are folks who would like that, I'm kind of jonesing for a more traditional JRPG at this point (not contrived FF type storylines from hell, nor the Excel-craving stat-balancing fare that NIS has given us so far). How does Eternal Mana stack up against something like Suikoden or the older (16 bit) Final Fantasies? Does the alchemy stuff add a tinge of complexity without swamping you in killing 17 bazillion monsters for the 65 thousand subcombines to get the one sword of ultimate spiffiness your fighter needs now that he's transformed from a dark, forest barbarian to a muddy plains berserker? |
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#15 |
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Social Worker
Join Date: Mar 2003
Location: Иatural Planet
Posts: 2,301
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Eh? It sounds like from your post that you think this is Nippon Ichi's game and an SRPG. It isn't anything like that. Gust is a very different type of developer. They focus more on the relationship-building aspect of RPGs. The Atelier did get rather complex, but its nothing compared to Nippon Ichi's game. Not the brain-hurting type that is. Its more like Advance Wars, in the elegant depth category. Simple to understand, takes a while to grasp all the nuances.
When I say less complex, I mean the whole idea of having a goal and then working toward that goal in the way you see fit, while dealing with what's going on around you in a nicely paced environment is gone and replaced with the normal RPG advancement. The game is really nice looking and has some incredible environments though, I'll give it that. The alchemy is pretty gutted though and just feels like an emphasized part of what other games already do in item-making these days. The Star Ocean games own Eternal Mana completely in this category. Eternal Mana is a nice enough game, but the earlier Atelier play like Suikoden or Valkyrie Profile, they are charming sprite-based affairs with unique slants. Eternal Mana reminds me more of Legend of Mana or Golden Sun, its certainly not badly made, but its rather bland in its complacency and like Legend of Mana has lots of nice ideas, but only a few actually pan out to more than a sputter. It is quite fun interacting with the environment, but battles are kind of a bore. And the whole game is saturated in that overly enthusiastic cream of cuteness that can grate at times. If you're looking for a lighter hearted, lighter RPG that's still really good, you should probably for Radiata Stories, that game is a blast. Or you could just hanker in for Dragon Quest VIII. There's no better RPGs to demonstrate the virtue of tradition and Dragon Quest VIII is probably the most charming game I've played on the PS2. Did you play Digital Devil Saga yet? I know it doesn't sound traditional, but it has the standard RPG progression and is quite a bit less intimidating than Nocturne. Its also got quite a good plot and characters. If you can't wait, you could always check out Ys: Ark of Napishtm. It is very simple, but its also an excellently produced oldschool game. -Kitsune |
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#16 |
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Spinning Toe
Join Date: Oct 2003
Location: jam between the toes of a starchild
Posts: 657
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Behold the evil thread-cromancer!
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#17 | |
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New Romantic
Join Date: Aug 2003
Posts: 7,692
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Kitsune - Atelier is NIS America affiliated.. I just assumed that stood for Nippon Ichi Soft. At any rate, it sounded like you were lamenting the lack of complexity that pushes games more toward the SRPG type of really complex systems. If I want something that complex, I'll just head all the way to a SRPG. Sounds like I should check out Atelier when it shows up. As for Ys, I do plan on getting it (it's an action RPG though, yes?) but for my PSP. |
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#18 | |
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New Romantic
Join Date: Aug 2002
Posts: 6,034
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#19 | ||
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New Romantic
Join Date: Aug 2003
Posts: 7,692
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#20 |
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New Romantic
Join Date: Aug 2002
Posts: 6,034
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That would be great. Seems like a natural fit for the PSP.
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Our Man in Japan -- Mana in Japan
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