![]() |
|
|
#181 |
|
World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
|
Agreed. I just started last night, and the graphics are a BIG disappointment. I have everything set to max, too (PC version).
|
|
|
|
|
|
#182 |
|
Broad Band
Join Date: Oct 2004
Posts: 282
|
Dont forget its been in dev for what 3 or 4 years?
|
|
|
|
|
|
#183 |
|
How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
|
Can't see why that would be a disappointment since every game trailer we've seen showed off the rather pedestrian graphics...
|
|
|
|
|
|
#184 |
|
World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
|
I don't understand what that has to do with anything. Why can't I be disappointed by the graphics? First, I don't watch trailers because they contain spoilers. Second, even if I had watched them, I could have been disappointed all along, or I could have hoped they would spruce it up, or whatever. Does something have to be a surprise to be a disappointment?
|
|
|
|
|
|
#185 |
|
New Romantic
Join Date: Aug 2002
Posts: 6,531
|
As I believe Desslock noted in his review, the graphics are quite inconsistent. The Kokari Wilds looked pretty bad but I've been plenty impressed by a lot of other areas I've been too. Certainly not state of the art but still plenty attracrtive (PC version completely maxed out FWIW).
|
|
|
|
|
|
#186 |
|
World's End Supernova
Join Date: Jun 2002
Location: Boletaria, Gamertag: Ben Sones PSN: bsones
Posts: 17,221
|
I find that the game looks a lot more attractive from the overhead, Baldur's Gate view. Up close you see a lot of inconsistencies in texture detail, stiff character models, etc., and most of the environments I've seen so far aren't too impressive when you can see to the horizon. But from the pulled back view, it looks consistently great--much better than NWN. It's almost like the game was designed with that view mode in mind (who knows? Maybe it was). I wish I could play from that view all the time, but unfortunately the game has a tendency to activate outdoor encounters from way beyond the limit to which you can pan the view. Indoors and in dungeons, though, I leave it in overhead view mode all the time.
|
|
|
|
|
|
#187 | |
|
New Romantic
Join Date: Jun 2002
Posts: 9,412
|
Quote:
Dragons are legitimately scary and look Godzilla-ish huge, spell-effects are great. Top-down view always looks great, as Ben indicated. |
|
|
|
|
|
|
#188 |
|
Social Worker
Join Date: Feb 2007
Posts: 4,105
|
|
|
|
|
|
|
#189 |
|
How To Go
Join Date: Nov 2006
Posts: 12,210
|
So far, I think it looks pretty good. I'm happy it runs well on my machine. It runs better than NWN2 and it definitely overall looks better in execution so far (other than perhaps an area or two in MotB).
|
|
|
|
|
|
#190 |
|
New Romantic
Join Date: May 2008
Posts: 9,761
|
No doubt. You can still pick up holdovers from back in the day, but they've done a lot to improve it finally. For example, you don't have to wait 5 seconds after combat for the loot bag to appear, and can actually loot corpses during battle. There also seems to be a greater range to it so you don't do a little animation dance walking up to the loot. The Witcher was really obvious about those kind of holdovers.
|
|
|
|
|
|
#191 | |
|
How To Go
Join Date: Nov 2006
Posts: 12,210
|
Quote:
![]() If I had NWN2 installed, I'd do some more comparison grabs. They did a good job for the most part (except for Morrigan) generating skin textures too. ![]() Last edited by Mordrak; 11-07-2009 at 01:00 PM.. |
|
|
|
|
|
|
#192 |
|
Social Worker
Join Date: Mar 2005
Location: New York City
Posts: 2,000
|
Yes, it's a lot better than NWN2. It's just not great.
|
|
|
|
|
|
#193 |
|
How To Go
Join Date: Nov 2006
Posts: 12,210
|
Edit: Anyway, I should remember you guys are probably playing it at super high resolutions. I'm sure my relatively low resolution obscures some of the problems and I need to keep that in mind when you guys are bitching. Nevermind.
Last edited by Mordrak; 11-07-2009 at 04:12 PM.. |
|
|
|
|
|
#194 |
|
Social Worker
Join Date: Mar 2005
Location: New York City
Posts: 2,000
|
Er, hard to compare directly, but anything 'current gen' really. Stuff I have installed now is G3, ArmaII and Crysis, and I played Dead Space, Risen and Drakensang recently, plus the recent CODs. The stuff that DA looks better than is fairly B-list, or open world, I think. I suspect the good console titles have raised the bar for animation rather. I think DA is fine but not especially impressive so far, for me. I think the NWNs were a bit behind in this respect as well... DA is a long way ahead of them, but still not as far forward as others. From memory, I'm not sure the Witcher didn't look as good. I've been in so many RPG swamps in the past couple of years, they've all blurred...
|
|
|
|
|
|
#195 |
|
Social Worker
Join Date: Jul 2008
Posts: 2,996
|
Oh graphics nazi's...
I play at 1920X1200 and it looks nice in my opinion, but then again i wouldn't pop open a Zima and declare my undying hatred for a game solely based on the pixel count being less than in final fantasy 13 either so maybe that explains it. |
|
|
|
|
|
#196 |
|
New Romantic
Join Date: Jul 2005
Location: Washington, DC
Posts: 9,811
|
Console question. How do you pull back into an overhead view? Can you do that? I've only done the close in view so far.
|
|
|
|
|
|
#197 |
|
World's End Supernova
Join Date: Feb 2003
Location: Summit of Mt. Sexy
Posts: 15,728
|
|
|
|
|
|
|
#198 |
|
Social Worker
Join Date: Sep 2007
Location: SteamID: DoomMunky
Posts: 3,414
|
Okay, this is driving me crazy.
In the PC version, where is the "next party member" command? It's not in the controls options, but the lack of it is driving me crazy. I want to cycle thru my party members, not pause and click them or their portraits. Did they fuck up this essential element of tactical control? |
|
|
|
|
|
#199 |
|
Hustle
Join Date: Oct 2007
Location: It's cold here.
Posts: 371
|
F1 - F4 individually select your party members, if that helps.
|
|
|
|
|
|
#200 |
|
New Romantic
Join Date: May 2008
Posts: 9,761
|
I'm just talking about lingering user interface quirks. Haven't even noticed the graphics, they seem passable to me.
|
|
|
|
|
|
#201 |
|
New Romantic
Join Date: Jul 2002
Posts: 7,518
|
I think it looks nice at 1900 x 1200 w/ 4xAA. Good use of focus perspective helps, and the faces are well done, if somewhat lifeless.
I actually agree with the comments on the spell effects. I like that they are not over the top garish. |
|
|
|
|
|
#202 | |
|
How To Go
Join Date: Nov 2006
Posts: 12,210
|
Quote:
If I had one complaint about the areas, it'd be that in general, they are pretty small. No walking through an open forest area (at least not yet) in my game. Where you can go is pretty restricted. And if they aren't small, it's mostly closed in (like the ruined temple). I still miss the exploration that was available at the beginning of BG1. Last edited by Mordrak; 11-08-2009 at 07:50 PM.. |
|
|
|
|
|
|
#203 | |
|
New Romantic
Join Date: May 2008
Posts: 9,761
|
Quote:
I agree about your second point. I think Tom ruined it for me when he compared it to Mass Effect, which he said was space in the form of connected dungeons. I still find the DA maps better than The Witcher, where they were a series of huge long corridors. However, the quest design is better in Dragon Age so I have less time to think about it since I don't have to run back and forth endlessly. |
|
|
|
|
|
|
#204 |
|
New Romantic
Join Date: Nov 2003
Location: Wellington
Posts: 5,840
|
Might as well ask here: I am starting to Jones for this but
my laptop is old and I would need to get Steam to install it on my USB attached enclosure. Laptop is c2d dual 1.6 with 2.5 gig ram and ATI radeon mobility X1600. Would this setup run DA reasonably or should I get on with it and order a new PC as I have been thinking? |
|
|
|
|
|
#205 |
|
Social Worker
Join Date: Apr 2003
Location: Charlottesville, Virginia
Posts: 2,222
|
The textures are pretty rough in places and some of the fluff in the levels, like wine casks, use so few polygons that they stick out but that said I'm incredibly impressed with the level design. They did a brilliant job, you've got castles which seem to climb into the sky and precipices which really drop away beneath your feet. It really comes together beautifully despite the compromises and the occasional inexplicable texture.
|
|
|
|
|
|
#206 |
|
Social Worker
Join Date: Aug 2004
Location: Oceanside, California
Posts: 2,835
|
|
|
|
|
|
|
#207 |
|
How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
|
The console versions have certainly one thing going for them, and that's decent handling of DLC. I just installed my copy and grabbed the free DLC and Warden's Keep. While everything eventually worked fine, the experience was unbelievably clumsy -- switching out to a browser window multiple times, Bioware's amateurish website cuts off text in 120 dpi Firefox, wouldn't accept my old Bioware account until I entered the account name instead of the explicitly requested e-mail address, forced me to re-enter my password multiple times to get Warden's Keep, required manual resyncs in Dragon Age to finally get the DLCs... just terrible. Everyone who complains about the PSN store requiring too many clicks should be forced to buy some Dragon Age DLC on the PC. This platform is so doomed.
|
|
|
|
|
|
#208 |
|
Broad Band
Join Date: Aug 2002
Posts: 285
|
Playing on PS3, and no complaints here.
|
|
|
|
|
|
#209 |
|
Spinning Toe
Join Date: May 2006
Posts: 754
|
For those of you trying to decide between PC and console, I will observe that I gave in and picked up DA:O on PC, for a change (played KOTOR, Jade, and ME on the console), and...well, I have at least one crash to desktop per night.
Your mileage may vary, but there's a data point. |
|
|
|
|
|
#210 | |
|
Social Worker
Join Date: May 2003
Location: The Bottomless Pit of Despair
Posts: 2,473
|
Quote:
|
|
|
|
|
![]() |
![]() |
||
Dragon Age: console or PC
|
||
| Thread Tools | |
|
|