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#1 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Depths of Peril?
So I was poking around the intarweb when I found this ghetto looking game. I read a favorable review, but I'm also looking for some input from the forum (other than a quick mention of the title in an Ultima thread that I found when I was a-googlin).
The graphics look like something I drew while drunk, but the gameplay sounds really cool. Like, "what I thought the Stronghold in NWN2 was supposed to be" cool. |
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#2 |
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World's End Supernova
Join Date: Jun 2002
Location: Boletaria, Gamertag: Ben Sones PSN: bsones
Posts: 17,221
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The concept is awesome. This is the sort of thing that I wish more RPG makers would try (a more open-ended RPG that isn't just about following a storyline to completion), but the only other thing I've played that comes close is King of Dragon Pass. I'll definitely check this out.
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#3 |
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Social Worker
Join Date: Dec 2006
Location: Virginia ---------> Steam ID: Point Blank
Posts: 3,186
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Looks like a Fisher-Price "My First Diablo-clone" kinda game.....but give the demo a whirl and let us know how it is.
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#4 |
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Spinning Toe
Join Date: Jul 2003
Posts: 985
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I think it has some serious potential!
I just played the demo and am PROBABLY going to take the plunge on the full game.
Sure the graphics aren't super snazzy (but then again I think my system is behind the 8-Ball anyways), but I like what I saw here! While on the surface its YET ANOTHER LOW BUDGET DIABLO CLONE, I like one of its VERY KEY differences! Competing NPC Clans! Now you are under some time pressure unlike Diablo where you can take as long as you want. Basically it throws in a little dynamic politics into the basic Diablo format that you can't afford to completely ignore as you try to become the town leader. |
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#5 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,674
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Graphics remind me a bit of Mythos, which is free.
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#6 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Holy shit, it's fuckin awesome. Call me a convert! I downloaded, played for a few minutes... then skipped classes, played for a few hours... and now I'ma buy this thing!
Seriously, its the most awesome RPG I've played since Mount and Blade. Pros: Random Maps Complex NPC clan interaction system Well thought out classes and skills (although priests are a tad overpowered... think DnD clerics) Freakishly addictive NPCs complete quests that you are too slow on Failure to complete a kill quest in a reasonable amount of time causes uprisings and monster swarms Simple party management Cons: Quests are mostly fetch, kill count, and kill boss, with some rescues Combat system is Diablo Graphics look like ass Simple party management Buy/Sell interface needs work (stuff like space bar while hovering on gear sells it, but doesn't buy it. And right click on gear buys it, but is used to equip gear rather than sell it) Limited quest log (only six active at a time) - I'm pretty sure this was a balance decision, as quests are very valuable reward wise, and making it too easy to do them would really bork things Map is highly pixilated, but has mouse over support with the dots It shocks me that I liked this, because I _hated_ Diablo and its various clones. The game itself reminds me of Majesty, as NPCs generally wander around questing and buying loot. I like how streamlined the party is (you can pick from any number of dudes you recruit, but only one can hang out with you in the wild), but I had issues with this when I invaded an NPC clan stronghold, as I was unable to issue targets, and couldn't take more than one dude with me (although I did manage to pull the enemy to my base and have all my dudes charge em). This might be a feature to prevent easy ganks of enemy strongholds, and the siege WAS pretty intense as a result. The story is fairly forgettable (I didn't even notice I was doing it!), but the core game play was so good that I didn't mind. I'm sure it is a lot better if you take the time to read the extensive flavor text, but I wanted to get back to hacking things to death. After capturing the town, you can generate a new world, which ups the difficulty (all the monsters are closer to your level) but allows you to keep all your dudes and gear. This was probably the smartest decision ever made by a designer, because playing without the NPC factions to trade with is pretty dull. Summary: Excellent game with cool features but poor graphics. |
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#7 |
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Social Worker
Join Date: Oct 2004
Posts: 4,373
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Wow, that does sound interesting. Also, from the screenshots, the graphics aren't -that- bad...
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#8 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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#9 |
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How To Go
Join Date: Jul 2004
Location: Sigil
Posts: 11,674
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I have to admit I would try Dwarf Fortress or such if the graphics were more like this. :)
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#10 | |
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Spinning Toe
Join Date: Jul 2003
Posts: 985
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#11 | |
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Social Worker
Join Date: Jun 2002
Location: Australia
Posts: 2,616
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#12 | |
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New Romantic
Join Date: Jul 2007
Posts: 6,937
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The person or company making it seriously needs to invest in a web designer, though. The *website* is incredibly amateurish. |
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#13 |
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Spinning Toe
Join Date: Sep 2004
Posts: 724
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I had the chance to play a couple of preview builds and it really sucked me in. On the surface, it's a competent Diablo clone but the dynamic competition against the other covenants gives it a high-speed competitive twist. Well worth a look but play the demo long enough to get into some raids to really see what it has to offer.
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#14 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Speaking of which, I'm an idiot. You can get all your dudes to follow you by selecting the raid option in the covenant diplomacy window. D'oh!
Also, trading is pretty weird. When you start trading with another group, there's a big negative penalty (I think -10 for the Tiny route) in your crystal income. This over time becomes a positive amount, eventually adding significantly to your income... if you play long enough. Now that I know how the raid option works, I generally steamroll anything weaker than me fairly fast. What makes trading useful is that you can use it to support a stronger force of guards than you normally could - handy when your army is mostly weenie adventurers. Influence is incredibly important, so be sure to do things that make people like you. Influence determines how likely the other groups are to give you free stuff, give you good deals on trades, and it also determines how much money you pull in from the city in the form of crystals. Low crystal income means weaker guards means lower power rating means harder time getting allies for raids. Also, you should definitely take the time to adventure with your dudes, and to gear them out. Having them at low level is a serious issue when coming up against covenants with dudes all as strong as your main. Oh, and I like that you can skip story quests in a new world to get back to the one you were on in the last world. Saves you plenty of trouble. Death is handeled in two different ways, depending on what you were doing. If on a raid, you can die innumerate times, but each time you do your lifestone loses some health (the same is true for all your dudes). If you are out in the wild, kickin some monster butt, you get a soul debt. Until you pay that debt back, you gain XP at half the normal rate. However, to make things easier, a soul stone is spawned near where you died that lowers the amount of XP you need to grab. Here are a couple of tips that make things a ton easier. 1) Make sure to have at least one rogue in your raid group - these girls have an aoe ability that makes every enemy nearby slightly weaker. 2) Go into the options menu and select autoattack. Don't worry, it won't turn on Dungeon Siege mode. What it does is auto switch you to a new target if your old one dies before your action is complete. 3) Snacks are good! 4) AI Priests do not have the ability to heal, so don't have more than one of them. Their buffs are nice, but the lack of heals means that they're just wannabe wizard warriors. 5) The thief hides right next to vendors. Hold alt, it'll make your day easier. 6) Warriors kick ass as henches. Take them over any other AI recruit. They're the least dependent on peripheral gear, and they generally put out the best damage numbers. |
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#15 |
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Spinning Toe
Join Date: Jul 2003
Posts: 985
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Hey Gang!
Steven Peeler (Main Developer behind Depths of Peril) would like to join the conversation! How can we fast track him into the wonders that are Qt3? |
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#16 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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Hopefully pretty quick.
One thing I really am not liking is that Uniques vary. A named toy should really have set attributes, if for no other reason than bragging rights. |
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#17 | |
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Spinning Toe
Join Date: Jul 2003
Posts: 985
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#18 | |
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Spinning Toe
Join Date: Jul 2003
Posts: 985
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#19 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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#20 |
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Social Worker
Join Date: Jan 2006
Location: UK
Posts: 4,293
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Tried the demo and have now picked this up. Not much of a Diablo fan, I always thought Dungeon Siege simply revealed how shallow the whole damn genre was, but this is an interesting twist and I'm a sucker for living worlds and skirmish style gameplay.
The game design seems pretty well thought out in how it handles deaths, losing, new games etc. Also, every game designer should look at this guys options screen. Full tooltips, when to increase, when to decrease, recommended settings, and full support for refresh rates, antistropic filtering AND anti-aliasing. Brilliant. He promptly drops the ball on the New Game screen, not explaining what the Covenant aggressiveness controls (I'm assuming how often they raid you), but this is a well tool-tipped game. |
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#21 | |||||||||||
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Goodluck!!
Join Date: Sep 2007
Location: Dallas, TX
Posts: 93
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This looks like it is going to be fairly long, so I'll mention up front that I'm the lead designer/programmer on Depths of Peril, so I'm obviously biased.
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Aeon221 did mention this later but I'll reiterate it. You can normally only have 1 recruit with you at a time but you can choose the raid option and bring all of your recruits with you to raid another covenant's house. I think part of the reason that the story seems to be forgettable is that it is so easy to get caught up with the struggle with the other covenants. :) If you care about the storyline though there is a lot of cool stuff in the game that makes it a lot cooler. There are many tomes in the game that contain short stories (many of these are related to the storyline), each monster type has a description blurb you can read, each area also has a description blurb, and you can even find unique and set items from some of the bosses in the game as well as past heroes. Quote:
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The covenant aggressiveness controls how much the other covenants adventure, how fast they will go to war and raid, and how well diplomacy works with them. So the higher their aggressiveness value the more they will adventure and level up, the easier they will go to war, and the harder it is to sway their opinion with diplomacy. Ok, that was kind of long. I encourage everyone to at least try out the demo which you can get at http://www.soldak.com/content/blogcategory/28/65/ If anyone has any questions, I'll gladly answer them. |
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#22 |
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New Romantic
Join Date: Jul 2007
Posts: 6,937
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Yeah, the game's definitely the first priority...but do try and get that website polished as soon as feasible. I think if I'd stumbled across it without having been primed by people loving it in this thread I'd have gone right on by.
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#23 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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I admit, I don't really spend much time reading the flavor text in this game. The bits I have read were better than average for the genre in their technical aspects, but fully conformed to the usual themes. Some of it reminds me of Conan the Barbarian, and I'm overall happy with it. Buuuuut, yeah, it pales in comparison to the gameplay. Now Guild Wars... theres a game that needs an excellent writer =D At 15, the quests are fairly similar, but again I don't look at this as a major malus. Titan Quest (a far worse game, imho, but with a massive budget) uses the same quest style, and that just sucks people in. I'm glad I was right about the quest log decision being a balance thing. I noticed how easy it was to clear a zone and do a bunch of quests at the same time, and it gets pretty nuts when you've got four or five quests in a zone. I REALLY like how big the game is. I keep finding more and more places to go! Each time I've figured I was at the edge, another zone was there beyond it. Is this a factor of level, or is it just the world is effin huge? And I love how books give bonuses! In, say, Morrowind, I generally build up a massive library without any purpose (other than giving me something to read in my off time). In this one, I get all sorts of benefits. Very cool. |
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#24 |
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Social Worker
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,412
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Why is it that my 7950 GTX with 512mb runs this game at 18 fps with all of the graphics options off and 15 fps with all of them maxed? I mean, I can run bioshock maxed out at 30 fps!
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#25 | |
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New Romantic
Join Date: Jun 2003
Posts: 8,969
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#26 | |
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How To Go
Join Date: Nov 2006
Posts: 12,210
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Last edited by Mordrak; 09-09-2007 at 08:51 PM.. |
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#27 | |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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#28 | |
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World's End Supernova
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
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#29 | |
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Social Worker
Join Date: Jul 2003
Location: Tampere, Finland Gamertag: shangius
Posts: 2,584
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And based on the screenshots, the game looks really good for an independent production. |
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#30 |
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Spinning Toe
Join Date: Oct 2004
Posts: 684
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I played the demo for a bit but it left me unimpressed.
The competition aspects were interesting, as well as the random worlds with adjustable difficulty, but beyond that it's a rather weak Diablo clone. |
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Depths of Peril?
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