Quarter To Three Forums

Go Back   Quarter To Three Forums > Quarter to Three Boards > Games

Reply
 
Thread Tools
Old 09-07-2007, 05:55 AM   #1
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Depths of Peril?

So I was poking around the intarweb when I found this ghetto looking game. I read a favorable review, but I'm also looking for some input from the forum (other than a quick mention of the title in an Ultima thread that I found when I was a-googlin).

The graphics look like something I drew while drunk, but the gameplay sounds really cool. Like, "what I thought the Stronghold in NWN2 was supposed to be" cool.
Aeon221 is offline   Reply With Quote
Old 09-07-2007, 07:18 AM   #2
Ben Sones
World's End Supernova
 
Join Date: Jun 2002
Location: Boletaria, Gamertag: Ben Sones PSN: bsones
Posts: 17,221
The concept is awesome. This is the sort of thing that I wish more RPG makers would try (a more open-ended RPG that isn't just about following a storyline to completion), but the only other thing I've played that comes close is King of Dragon Pass. I'll definitely check this out.
Ben Sones is offline   Reply With Quote
Old 09-07-2007, 07:42 AM   #3
Scrax
Social Worker
 
Join Date: Dec 2006
Location: Virginia ---------> Steam ID: Point Blank
Posts: 3,186
Looks like a Fisher-Price "My First Diablo-clone" kinda game.....but give the demo a whirl and let us know how it is.
Scrax is offline   Reply With Quote
Old 09-07-2007, 08:54 AM   #4
LordGek
Spinning Toe
 
Join Date: Jul 2003
Posts: 985
I think it has some serious potential!

I just played the demo and am PROBABLY going to take the plunge on the full game.

Sure the graphics aren't super snazzy (but then again I think my system is behind the 8-Ball anyways), but I like what I saw here!

While on the surface its YET ANOTHER LOW BUDGET DIABLO CLONE, I like one of its VERY KEY differences! Competing NPC Clans! Now you are under some time pressure unlike Diablo where you can take as long as you want. Basically it throws in a little dynamic politics into the basic Diablo format that you can't afford to completely ignore as you try to become the town leader.
LordGek is offline   Reply With Quote
Old 09-07-2007, 09:16 AM   #5
Kunikos
How To Go
 
Join Date: Jul 2004
Location: Sigil
Posts: 11,674
Graphics remind me a bit of Mythos, which is free.
Kunikos is offline   Reply With Quote
Old 09-07-2007, 09:22 AM   #6
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Holy shit, it's fuckin awesome. Call me a convert! I downloaded, played for a few minutes... then skipped classes, played for a few hours... and now I'ma buy this thing!

Seriously, its the most awesome RPG I've played since Mount and Blade.

Pros:
Random Maps
Complex NPC clan interaction system
Well thought out classes and skills (although priests are a tad overpowered... think DnD clerics)
Freakishly addictive
NPCs complete quests that you are too slow on
Failure to complete a kill quest in a reasonable amount of time causes uprisings and monster swarms
Simple party management


Cons:
Quests are mostly fetch, kill count, and kill boss, with some rescues
Combat system is Diablo
Graphics look like ass
Simple party management
Buy/Sell interface needs work (stuff like space bar while hovering on gear sells it, but doesn't buy it. And right click on gear buys it, but is used to equip gear rather than sell it)
Limited quest log (only six active at a time) - I'm pretty sure this was a balance decision, as quests are very valuable reward wise, and making it too easy to do them would really bork things
Map is highly pixilated, but has mouse over support with the dots


It shocks me that I liked this, because I _hated_ Diablo and its various clones. The game itself reminds me of Majesty, as NPCs generally wander around questing and buying loot. I like how streamlined the party is (you can pick from any number of dudes you recruit, but only one can hang out with you in the wild), but I had issues with this when I invaded an NPC clan stronghold, as I was unable to issue targets, and couldn't take more than one dude with me (although I did manage to pull the enemy to my base and have all my dudes charge em). This might be a feature to prevent easy ganks of enemy strongholds, and the siege WAS pretty intense as a result. The story is fairly forgettable (I didn't even notice I was doing it!), but the core game play was so good that I didn't mind. I'm sure it is a lot better if you take the time to read the extensive flavor text, but I wanted to get back to hacking things to death.

After capturing the town, you can generate a new world, which ups the difficulty (all the monsters are closer to your level) but allows you to keep all your dudes and gear. This was probably the smartest decision ever made by a designer, because playing without the NPC factions to trade with is pretty dull.

Summary: Excellent game with cool features but poor graphics.
Aeon221 is offline   Reply With Quote
Old 09-07-2007, 09:59 AM   #7
flyinj
Social Worker
 
Join Date: Oct 2004
Posts: 4,373
Wow, that does sound interesting. Also, from the screenshots, the graphics aren't -that- bad...
flyinj is offline   Reply With Quote
Old 09-07-2007, 10:14 AM   #8
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Quote:
Originally Posted by flyinj
Wow, that does sound interesting. Also, from the screenshots, the graphics aren't -that- bad...
They look better than most roguelikes...
Aeon221 is offline   Reply With Quote
Old 09-07-2007, 10:22 AM   #9
Kunikos
How To Go
 
Join Date: Jul 2004
Location: Sigil
Posts: 11,674
I have to admit I would try Dwarf Fortress or such if the graphics were more like this. :)
Kunikos is offline   Reply With Quote
Old 09-07-2007, 11:15 AM   #10
LordGek
Spinning Toe
 
Join Date: Jul 2003
Posts: 985
Quote:
Originally Posted by Kunikos
Graphics remind me a bit of Mythos, which is free.
True enough, but as a solo gamer I like to be able to play my Diablo Clones offline with simulated opponents.
LordGek is offline   Reply With Quote
Old 09-07-2007, 03:40 PM   #11
Peter Frazier
Social Worker
 
Join Date: Jun 2002
Location: Australia
Posts: 2,616
Quote:
Originally Posted by Aeon221
Seriously, its the most awesome RPG I've played since Mount and Blade.
This is all you had to say to get an automatic download from me.
Peter Frazier is offline   Reply With Quote
Old 09-08-2007, 12:23 AM   #12
malkav11
New Romantic
 
Join Date: Jul 2007
Posts: 6,937
Quote:
Originally Posted by flyinj
Wow, that does sound interesting. Also, from the screenshots, the graphics aren't -that- bad...
Bad? Hell, they look pretty damn nice for an indie game without a multi-million dollar investment behind it.

The person or company making it seriously needs to invest in a web designer, though. The *website* is incredibly amateurish.
malkav11 is offline   Reply With Quote
Old 09-08-2007, 02:08 AM   #13
Dhruin
Spinning Toe
 
Join Date: Sep 2004
Posts: 724
I had the chance to play a couple of preview builds and it really sucked me in. On the surface, it's a competent Diablo clone but the dynamic competition against the other covenants gives it a high-speed competitive twist. Well worth a look but play the demo long enough to get into some raids to really see what it has to offer.
Dhruin is offline   Reply With Quote
Old 09-08-2007, 07:00 AM   #14
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Speaking of which, I'm an idiot. You can get all your dudes to follow you by selecting the raid option in the covenant diplomacy window. D'oh!

Also, trading is pretty weird. When you start trading with another group, there's a big negative penalty (I think -10 for the Tiny route) in your crystal income. This over time becomes a positive amount, eventually adding significantly to your income... if you play long enough. Now that I know how the raid option works, I generally steamroll anything weaker than me fairly fast. What makes trading useful is that you can use it to support a stronger force of guards than you normally could - handy when your army is mostly weenie adventurers.

Influence is incredibly important, so be sure to do things that make people like you. Influence determines how likely the other groups are to give you free stuff, give you good deals on trades, and it also determines how much money you pull in from the city in the form of crystals. Low crystal income means weaker guards means lower power rating means harder time getting allies for raids.

Also, you should definitely take the time to adventure with your dudes, and to gear them out. Having them at low level is a serious issue when coming up against covenants with dudes all as strong as your main.

Oh, and I like that you can skip story quests in a new world to get back to the one you were on in the last world. Saves you plenty of trouble.

Death is handeled in two different ways, depending on what you were doing. If on a raid, you can die innumerate times, but each time you do your lifestone loses some health (the same is true for all your dudes). If you are out in the wild, kickin some monster butt, you get a soul debt. Until you pay that debt back, you gain XP at half the normal rate. However, to make things easier, a soul stone is spawned near where you died that lowers the amount of XP you need to grab.

Here are a couple of tips that make things a ton easier.

1) Make sure to have at least one rogue in your raid group - these girls have an aoe ability that makes every enemy nearby slightly weaker.

2) Go into the options menu and select autoattack. Don't worry, it won't turn on Dungeon Siege mode. What it does is auto switch you to a new target if your old one dies before your action is complete.

3) Snacks are good!

4) AI Priests do not have the ability to heal, so don't have more than one of them. Their buffs are nice, but the lack of heals means that they're just wannabe wizard warriors.

5) The thief hides right next to vendors. Hold alt, it'll make your day easier.

6) Warriors kick ass as henches. Take them over any other AI recruit. They're the least dependent on peripheral gear, and they generally put out the best damage numbers.
Aeon221 is offline   Reply With Quote
Old 09-09-2007, 08:52 AM   #15
LordGek
Spinning Toe
 
Join Date: Jul 2003
Posts: 985
Hey Gang!

Steven Peeler (Main Developer behind Depths of Peril) would like to join the conversation!

Quote:
Originally Posted by Shadow View Post
Oh, I'll warn people that it is a beta patch and to use at their own risk. :)

I'm just registered as Steven Peeler over on the quartertothree forums. Any help would be appreciated.
How can we fast track him into the wonders that are Qt3?
LordGek is offline   Reply With Quote
Old 09-09-2007, 11:11 AM   #16
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Hopefully pretty quick.

One thing I really am not liking is that Uniques vary. A named toy should really have set attributes, if for no other reason than bragging rights.
Aeon221 is offline   Reply With Quote
Old 09-09-2007, 12:35 PM   #17
LordGek
Spinning Toe
 
Join Date: Jul 2003
Posts: 985
Quote:
Originally Posted by Aeon221
Hopefully pretty quick.

One thing I really am not liking is that Uniques vary. A named toy should really have set attributes, if for no other reason than bragging rights.
Enh, I don't think they have enough of them yet so they're really just buffed up random items with names that are far beyond the standard drop level at the moment.
LordGek is offline   Reply With Quote
Old 09-09-2007, 03:11 PM   #18
LordGek
Spinning Toe
 
Join Date: Jul 2003
Posts: 985
Quote:
Originally Posted by LordGek
Hey Gang!

Steven Peeler (Main Developer behind Depths of Peril) would like to join the conversation!



How can we fast track him into the wonders that are Qt3?
Tom says he's now good to go!
LordGek is offline   Reply With Quote
Old 09-09-2007, 03:52 PM   #19
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Quote:
Originally Posted by LordGek
Enh, I don't think they have enough of them yet so they're really just buffed up random items with names that are far beyond the standard drop level at the moment.
Bummer. Well, I guess I could always offer some names... but I doubt The Bannana Hammock Of Choogla and its ilk would sit very well with them =D
Aeon221 is offline   Reply With Quote
Old 09-09-2007, 03:58 PM   #20
Quitch
Social Worker
 
Join Date: Jan 2006
Location: UK
Posts: 4,293
Tried the demo and have now picked this up. Not much of a Diablo fan, I always thought Dungeon Siege simply revealed how shallow the whole damn genre was, but this is an interesting twist and I'm a sucker for living worlds and skirmish style gameplay.

The game design seems pretty well thought out in how it handles deaths, losing, new games etc.

Also, every game designer should look at this guys options screen. Full tooltips, when to increase, when to decrease, recommended settings, and full support for refresh rates, antistropic filtering AND anti-aliasing. Brilliant. He promptly drops the ball on the New Game screen, not explaining what the Covenant aggressiveness controls (I'm assuming how often they raid you), but this is a well tool-tipped game.
Quitch is offline   Reply With Quote
Old 09-09-2007, 05:36 PM   #21
Steven Peeler
Goodluck!!
 
Join Date: Sep 2007
Location: Dallas, TX
Posts: 93
This looks like it is going to be fairly long, so I'll mention up front that I'm the lead designer/programmer on Depths of Peril, so I'm obviously biased.

Quote:
Originally Posted by Ben Sones
The concept is awesome. This is the sort of thing that I wish more RPG makers would try (a more open-ended RPG that isn't just about following a storyline to completion), but the only other thing I've played that comes close is King of Dragon Pass. I'll definitely check this out.
Most game companies will not do something like Depths of Peril until it has been proven to be financially feasible because budgets are getting ridiculous and most companies are unwilling to take more risks. This is why we see so many clones. :(

Quote:
Originally Posted by Aeon221
Quests are mostly fetch, kill count, and kill boss, with some rescues
In my opinion the quests do get a little cooler when you go up a few levels.

Quote:
Originally Posted by Aeon221
Buy/Sell interface needs work (stuff like space bar while hovering on gear sells it, but doesn't buy it. And right click on gear buys it, but is used to equip gear rather than sell it)
I'll look into improving this in the first patch.

Quote:
Originally Posted by Aeon221
Limited quest log (only six active at a time) - I'm pretty sure this was a balance decision, as quests are very valuable reward wise, and making it too easy to do them would really bork things
This is a balance issue and to help not overload the player. There is already enough going on in the game that I don't want the player overloaded with 20 quests at the same time. :)

Quote:
Originally Posted by Aeon221
It shocks me that I liked this, because I _hated_ Diablo and its various clones. The game itself reminds me of Majesty, as NPCs generally wander around questing and buying loot. I like how streamlined the party is (you can pick from any number of dudes you recruit, but only one can hang out with you in the wild), but I had issues with this when I invaded an NPC clan stronghold, as I was unable to issue targets, and couldn't take more than one dude with me (although I did manage to pull the enemy to my base and have all my dudes charge em). This might be a feature to prevent easy ganks of enemy strongholds, and the siege WAS pretty intense as a result. The story is fairly forgettable (I didn't even notice I was doing it!), but the core game play was so good that I didn't mind. I'm sure it is a lot better if you take the time to read the extensive flavor text, but I wanted to get back to hacking things to death.
Well we do have a lot in common with Diablo but we've tried very hard, unlike most other action RPGs, to NOT be a Diablo clone. We want to give our players a much deeper experience.

Aeon221 did mention this later but I'll reiterate it. You can normally only have 1 recruit with you at a time but you can choose the raid option and bring all of your recruits with you to raid another covenant's house.

I think part of the reason that the story seems to be forgettable is that it is so easy to get caught up with the struggle with the other covenants. :) If you care about the storyline though there is a lot of cool stuff in the game that makes it a lot cooler. There are many tomes in the game that contain short stories (many of these are related to the storyline), each monster type has a description blurb you can read, each area also has a description blurb, and you can even find unique and set items from some of the bosses in the game as well as past heroes.

Quote:
Originally Posted by malkav11
The person or company making it seriously needs to invest in a web designer, though. The *website* is incredibly amateurish.
I agree completely, unfortunately I'm the one that has done all of the web stuff also and most of my time is devoted to the game and not the website. We will improve it here and there though.

Quote:
Originally Posted by Aeon221
1) Make sure to have at least one rogue in your raid group - these girls have an aoe ability that makes every enemy nearby slightly weaker.
This does depend on the specific recruit. Each recruit has a different set of random skills so some are better than others. It sounds like you have found one of the better combinations.

Quote:
Originally Posted by Aeon221
One thing I really am not liking is that Uniques vary. A named toy should really have set attributes, if for no other reason than bragging rights.
The armor and damage values might vary a bit, but everything else should be the same each time. Is that what you are talking about or is there something else going on?

Quote:
Originally Posted by LordGek
Enh, I don't think they have enough of them yet so they're really just buffed up random items with names that are far beyond the standard drop level at the moment.
It's been a long time since I added many of them so I could be off but I'm pretty sure we have at least a few hundred set and unique items.

Quote:
Originally Posted by Quitch
Tried the demo and have now picked this up. Not much of a Diablo fan, I always thought Dungeon Siege simply revealed how shallow the whole damn genre was, but this is an interesting twist and I'm a sucker for living worlds and skirmish style gameplay.
I mentioned this above already but we tried very hard to have a deeper world and experience than what is normal in action RPGs.

Quote:
Originally Posted by Quitch
Also, every game designer should look at this guys options screen. Full tooltips, when to increase, when to decrease, recommended settings, and full support for refresh rates, antistropic filtering AND anti-aliasing. Brilliant. He promptly drops the ball on the New Game screen, not explaining what the Covenant aggressiveness controls (I'm assuming how often they raid you), but this is a well tool-tipped game.
Yeah, we've tried to explain as much as possible in the game. I guess I should add some more about the covenant aggressive in the game.

The covenant aggressiveness controls how much the other covenants adventure, how fast they will go to war and raid, and how well diplomacy works with them. So the higher their aggressiveness value the more they will adventure and level up, the easier they will go to war, and the harder it is to sway their opinion with diplomacy.

Ok, that was kind of long. I encourage everyone to at least try out the demo which you can get at http://www.soldak.com/content/blogcategory/28/65/

If anyone has any questions, I'll gladly answer them.
Steven Peeler is offline   Reply With Quote
Old 09-09-2007, 07:08 PM   #22
malkav11
New Romantic
 
Join Date: Jul 2007
Posts: 6,937
Yeah, the game's definitely the first priority...but do try and get that website polished as soon as feasible. I think if I'd stumbled across it without having been primed by people loving it in this thread I'd have gone right on by.
malkav11 is offline   Reply With Quote
Old 09-09-2007, 08:19 PM   #23
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Quote:
Originally Posted by Steven Peeler

Ok, that was kind of long. I encourage everyone to at least try out the demo which you can get at http://www.soldak.com/content/blogcategory/28/65/

If anyone has any questions, I'll gladly answer them.
Ah HAH! A vm!

I admit, I don't really spend much time reading the flavor text in this game. The bits I have read were better than average for the genre in their technical aspects, but fully conformed to the usual themes. Some of it reminds me of Conan the Barbarian, and I'm overall happy with it. Buuuuut, yeah, it pales in comparison to the gameplay. Now Guild Wars... theres a game that needs an excellent writer =D

At 15, the quests are fairly similar, but again I don't look at this as a major malus. Titan Quest (a far worse game, imho, but with a massive budget) uses the same quest style, and that just sucks people in.

I'm glad I was right about the quest log decision being a balance thing. I noticed how easy it was to clear a zone and do a bunch of quests at the same time, and it gets pretty nuts when you've got four or five quests in a zone.

I REALLY like how big the game is. I keep finding more and more places to go! Each time I've figured I was at the edge, another zone was there beyond it. Is this a factor of level, or is it just the world is effin huge?

And I love how books give bonuses! In, say, Morrowind, I generally build up a massive library without any purpose (other than giving me something to read in my off time). In this one, I get all sorts of benefits. Very cool.
Aeon221 is offline   Reply With Quote
Old 09-09-2007, 08:28 PM   #24
tiohn
Social Worker
 
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,412
Why is it that my 7950 GTX with 512mb runs this game at 18 fps with all of the graphics options off and 15 fps with all of them maxed? I mean, I can run bioshock maxed out at 30 fps!
tiohn is offline   Reply With Quote
Old 09-09-2007, 08:40 PM   #25
quatoria
New Romantic
 
Join Date: Jun 2003
Posts: 8,969
Quote:
Originally Posted by Aeon221
And I love how books give bonuses! In, say, Morrowind, I generally build up a massive library without any purpose (other than giving me something to read in my off time). In this one, I get all sorts of benefits. Very cool.
Did you, by any chance, read them in a tower, by moonlight? Possibly next to a pile of breasts on top of a hill?
quatoria is offline   Reply With Quote
Old 09-09-2007, 08:42 PM   #26
Mordrak
How To Go
 
Join Date: Nov 2006
Posts: 12,210
Quote:
Originally Posted by tiohn
Why is it that my 7950 GTX with 512mb runs this game at 18 fps with all of the graphics options off and 15 fps with all of them maxed? I mean, I can run bioshock maxed out at 30 fps!
Welcome to the world of programming. Hehe. Edit: More specific. There's a big difference between what any given indie game has access to for optimizations and what a AAA game like Bioshock does. Hell, Bioshock runs better at 1600x1200 than any other AAA game I have (well AAA recent game).

Last edited by Mordrak; 09-09-2007 at 08:51 PM..
Mordrak is online now   Reply With Quote
Old 09-09-2007, 09:18 PM   #27
Aeon221
New Romantic
 
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
Quote:
Originally Posted by quatoria
Did you, by any chance, read them in a tower, by moonlight? Possibly next to a pile of breasts on top of a hill?
Yes, how did you know? The tower was made of mushroom, and the wine was a nice cabernet sauvignon, but the rest is eerily accurate.
Aeon221 is offline   Reply With Quote
Old 09-10-2007, 06:44 AM   #28
Tyjenks
World's End Supernova
 
Join Date: Jun 2002
Location: In my head and it is pretty filthy in here.
Posts: 15,340
Quote:
Originally Posted by Aeon221
It shocks me that I liked this, because I _hated_ Diablo and its various clones. The game itself reminds me of Majesty.....
Annnnnd stop reading. Download has begun.
Tyjenks is offline   Reply With Quote
Old 09-10-2007, 07:46 AM   #29
shang
Social Worker
 
Join Date: Jul 2003
Location: Tampere, Finland Gamertag: shangius
Posts: 2,584
Quote:
Originally Posted by Tyjenks
Annnnnd stop reading. Download has begun.
Ditto.

And based on the screenshots, the game looks really good for an independent production.
shang is offline   Reply With Quote
Old 09-10-2007, 08:00 AM   #30
Sepiche
Spinning Toe
 
Join Date: Oct 2004
Posts: 684
I played the demo for a bit but it left me unimpressed.

The competition aspects were interesting, as well as the random worlds with adjustable difficulty, but beyond that it's a rather weak Diablo clone.
Sepiche is online now   Reply With Quote
Reply


Go Back   Quarter To Three Forums > Quarter to Three Boards > Games

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.