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#2 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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As I commented months ago when the features were announced, it's fun to see at them from another perspective, The WoW perspective.
Even Eve-Online can be inspired and "copy" WoW. And what it is incredible is that they are doing this without making look things out of place. I mean, you would think that adapting fantasy game mechanics to spaceship game wouldn't be trivial. So, this is what we have: Rigs - In Eve "rigs" are modules that change a ship's setting in a permanent way. So they aren't modules that you can switch on the fly, but adaptations to the structure of the ship that till now weren't possible. In WoW these are the "socketed items" that Blizzard is going to add with the expansion. They also involve the "hardware" (in WoW: your gear), they allow to specialize it more and they are also permanent. Contract system - In Eve this is a powerful tool that allows to set auctions but also tasks that can be seen as player created quests. Obviously in WoW this is the Auction House, made a bit more powerful and deep. Combat Boosters - In Eve these will be temporary bonuses that will likely be used during combat. Combat Boosters are crafted through some new mini-professions. In WoW these are the "potions", they are crafted through the professions and have a temporary effect. And there's also a mix of enchanting & disenchanting (invention & salvaging in Eve) made functional to the game. So yeah, Eve-Online is adding auction houses, socketed items and potions :) It's actually odd that even CCP didn't use those comparison to explain better how those new toys work. Maybe they want to appear original ;) Last edited by HRose; 11-27-2006 at 06:39 AM.. |
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#3 |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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HRose: Horseshit. Contract system equivalent to the AH? Don't make me laugh.
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#4 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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A part of it, sure.
![]() "Current bid", "Buyout price", and a vague "Time left". It is obviously inspired by WoW, then made much more powerful (as I wrote) because it will become the backend for the Factional Warfare system that they'll add later (where NPC corps will offer missions and where CCP will take out another feature from WoW: the battlegrounds). CCP guys have always admitted that they are huge fans of WoW. It's pretty obvious that they are trying to play with those concepts. |
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#5 |
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Broad Band
Join Date: Jun 2005
Posts: 219
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Rigs are to ships like Implants are to clones.
~C~ |
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#6 |
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Goodluck!!
Join Date: Jan 2004
Posts: 90
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HRose is talking like WoW devs invented every feature found in games.
Socketed items/boosting item stats? WoW sure wasnt first to use these. And this is just addition to ship modules which has been part of EVE since the game launched. Potions/drugs? Yeah. obviously wow was the first ever to use these, if we dont count about every single roleplaying game ever created :p Salvaging stuff? Right... WoW was again first to use this feature. (lol). Which btw, has been in EVE for years (modules -> minerals), they just improved the system. Sure, _part_ of the contract system has similarities to wow AH. But thats about it. EDIT: BTW, you forgot the new seamless starmap, its obviously cloned from WoW too because WoW map can be zoomed in/out :) Last edited by Jape; 11-27-2006 at 07:24 AM.. |
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#7 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Oh well, I need to explain everything?
OF COURSE it was a provocation. The point, and a general one, is that you can always abstract game design till a point that you CAN compare apples to oranges. I used WoW as an example simply because it is the one more widely recognizable. But what I meant is that influences come from everywhere, even between a fantasy and sci-fi game. The point is that is silly even to say who copied what, and my tone was ironic. By the way, even the exclamation marks on top of NPC heads weren't invented by WoW, but it's after WoW has used them that everyone else also added them. You can find all kind of ideas represented in older games, but it's obvious that the power of influence of a blockbuster is greater, even if it didn't invent anything. |
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#8 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Btw, there's a new dev blog that explains the reasonings behind the character creation changes:
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#9 | |
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New Romantic
Join Date: Sep 2004
Location: Pasadena, Ca
Posts: 7,113
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Quote:
Hmm, those look pretty good! Wonder if it's worth re-subbing.....I quit because it seemed like it would be years and finding an uber guild before I could get anywhere. Lorini |
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#10 | |
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Social Worker
Join Date: Nov 2004
Posts: 2,274
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Quote:
Lastly the market does not suffer from extortionary fees like the WoW AH does. So in the case of the Market, it was already better and deeper and more powerful that the WoW AH. The contracts system is there to replace Escrow and player made Missions, plus add a whole pile of new functions so you can make limited trust inter corporation deals. This doesnt have anything to do with the WoW AH, except for the feature which also allows to auction extremely high value or incredibly rare items which cannot be sold on the market. So you inital blanket statement was quite inaccurate as I am sure you will admit. |
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#11 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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How complex are these contracts? I've been having a running argument with a few friends that contracts are (or are going to become) essential in a ton of mmos.
One use I could think of for EVE would be corps issuing bonds. Can that (or does that) actually happen? |
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#12 |
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Social Worker
Join Date: Nov 2004
Posts: 2,274
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I am curious to find out since I have not been able to get on the test servers and see the new system personally ahead of time.
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#13 | |
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Goodluck!!
Join Date: Jan 2004
Posts: 90
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#14 |
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How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,303
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This stuff all sounds cool, but the idea of starting over in a new game and the sheer block of time I’d have to devote is just really offputting. WoW is probably my last MMO for some time. I’d rather just spend my time in it than play a new game.
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#15 |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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HRose: Forgive me if I'm being dense, but isn't that basically ingame eBay rather than a WoW-ripoff? Both games taking from the same source?
EVE's had ingamebrowser auctions for a while, of course. Aeon: I believe there's a bonds system, yes. Lorini: Several corps will happily take all sorts of newbies - GoonSquad are the most famous of those. |
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#16 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Quote:
Yours is the mentality of the one who would go after RMT and buy a good position in the game, instead of playing through. It's like you say: "What? Diablo 3? I don't want to start again from level 1 and whack mobs." |
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#17 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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I'm patching.
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#18 |
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Screaming Willies lead singer
Social Worker
Join Date: Mar 2003
Posts: 4,813
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I always hated HRose for his grandiouse pronouncements but this one really takes the cake. He's actually telling somebody what is fun for them.
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#19 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Well, I guess I'll try tomorrow:
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#20 |
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Social Worker
Join Date: Nov 2004
Posts: 2,274
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Give me your credit card number and I'll see if I can fix it for you ;)
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#21 |
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Good Shape
Join Date: Jun 2005
Posts: 52
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The market system for Eve is more akin to the looking for group system of wow. bad.
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#22 | |
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Social Worker
Join Date: Mar 2004
Posts: 2,952
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Quote:
Otherwise you're just wrong. |
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#23 |
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Spinning Toe
Join Date: Jul 2006
Location: Spain
Posts: 850
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The market system of Eve is really The Market System. You can play just that, sitting in a station, with an occasional short shuttle trip and have lots of fun and win Eve, yeah!
The supply/demand/price/availability dynamics are awesome to watch and the market game is both deep and wide. It has a very "organic" feeling to it: whereas other implementations are full of arbitrary and artificial constraints that never seem to work, the EVE markets survive farmers, macroers, ebayers and monopolists without using gameplay kludges like "bind on pickup". I'm starting to think I stopped playing because I started having second thoughts about my socialist-leaning point of view on real economics. That's how well it works. |
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#24 |
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New Romantic
Join Date: Sep 2005
Posts: 5,219
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I could discuss economic issues in EVE terms! That would be fun. For five minutes.
Psh, the EVE market's all right for EVE, but if housing in real life was T2, you'd start wondering what the fuck was up with those blueprints pretty damn quick.
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#25 | |
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Good Shape
Join Date: Jan 2003
Location: Ontario Canada
Posts: 53
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Quote:
The wow auction house could really use some pointers from the EVE system - infact all games designers should take a look at this system as it actually provides for a very robust economy. |
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#26 |
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Spinning Toe
Join Date: Jul 2006
Location: Spain
Posts: 850
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I might have gotten a little bit carried away, but I sure wish CCP could come and fix "real real state" in these parts. With autocannons.
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#27 | ||
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Social Worker
Join Date: Feb 2006
Location: zombie
Posts: 4,915
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Huh, looking through the patch notes, it's going to take a while to figure out how exactly things have really changed. Looks like combat is going to be very different. Too bad I can't play for another week or so. I'm going into withdrawl.
Invention may be interesting since I have 3 or 4 Research agents cooking at the moment with nothing to show for it. I'm actually considering going through some of the new tutorial sections (Boosters, Kill Rights, Cosmos, etc.) even though I've been playing the game for over a year. Quote:
Quote:
Oh, and I forgot a big one - Warp to 0km and no more insta bookmarks. I'm not sure that's the solution I would have chosen but I certainly don't mind. Last edited by Hanacker; 11-29-2006 at 05:35 AM.. |
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#28 |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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From the perspective of a noob character not much seems changed.
The new map system is nice and, as CCP would say, "classy", but it isn't more useful than how it was. I find annoying some decisions with the UI, for example the constant pop-up as you move the mouse around, sometimes when you are just trying to pan the view and instead the mouse pointer loses focus to one of those menus. An option to turn off the mouseover actions and just trigger them on a mouse button click could have helped a lot. The other two things you notice right away are the wrecks instead of the loot cans and the contract system. The wrecks need work because as they are implemented right now are just an added annoyance. Before you would blow up a ship, go loot it, and the loot can would disappear. With the new system the wrecks sit around in space and it's really hard to know what you looted and what you didn't. You know, the kind of problem that in WoW was solved with the sparkles ;) The contract system is what I expected. Right now most of the offers I saw were scamming attempts (courier missions where the "collateral" cost was hundreds time larger than the reward, hoping to get rich quickly in the case someone gets the mission and then forgets about it), and some legit auctions. All the other types of contracts aren't possible if not for your corporation or alliance, so not open for the public. I still don't see what is so much better than WoW's system. Yes, it's more powerful. For example instead of selling one item or a stack (as in WoW) you can bundle all kind of stuff together as a custom package. And there are more "freeform" contracts only available to your corporation or alliance (by the way, is it possible to create logistic groups within the same corp and open a contract only to that group instead of the whole corp?). It will become more interesting when, with the Factional Warfare late in 2007, NPC corps will open contracts and all sort of missions for the players. For now it's one of those features that sound "cool" but that I doubt will be used all that much. Outside of the standard auctions and scam attempts. Oh! I forgot the insta-jumps. In this case I'm curious to know how they'll affect PvP... Last edited by HRose; 11-29-2006 at 06:38 AM.. |
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#29 | |
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Spinning Toe
Join Date: Sep 2003
Location: Boston, MA
Posts: 591
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#30 | |
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Spinning Toe
Join Date: Sep 2003
Location: Boston, MA
Posts: 591
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EVE Online - Revelations tomorrow
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