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#121 | |
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New Romantic
Join Date: Jan 2004
Posts: 8,672
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It's like all of those low end gaming websites that interview the production house's PR chick for the title. I mean, who cares what the PR chick says? She's an automaton. Or when your computer breaks and you call Dell and get Abhishek Gupta making half a lakh per year and lovin' it, who answers the phone as "Bobby" and takes you through a script starting with "is your computer plugged in and the same?" Get off the fucking phone Mssr. Uthra Ramakrishnan and put me on with level 4 tech support in texas. Who wants to talk to a robot? Get me someone who knows something. |
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#122 |
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How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,303
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The problem devs have in posting on message boards is they are the prophets of the gods, and everything they say is analyzed with religious fervor. Any part of the game they mention then becomes part of the game that the players expect to see worked on, and worked on NOW!
For example, if someone from Blizzard simply said, "We're aware that some players feel rogues don't have enough utility in raids" that becomes in the minds of the rogue players a promise that rogues are being reviewed and that they may be changed to have more utility in raids. The problem is that the player base can be extremely unreasonable. You have to be very careful about what you say to extremely unreasonable people. |
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#123 |
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Neo Acoustic
Join Date: Jan 2003
Location: In the front yard, next to the stove
Posts: 1,644
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Shut the fuck up.
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#124 | |
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Broad Band
Join Date: Jan 2003
Location: Austin, TX
Posts: 168
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#125 | |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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#126 | |
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Mad Chester
Join Date: Jun 2002
Posts: 1,453
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#127 | |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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#128 | |
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New Romantic
Join Date: Mar 2003
Location: Lost
Posts: 5,090
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The CMs do seem to have the ability to ask the developers questions, so they can answer the more relevant questions that players ask. Maybe they need to wait a day for the answer, but there isn't any excuse for them to ignore issues for weeks at a time. There is no excuse for the lack of player CM - Player communication. If I was the CM for both warlocks & paladins, and this was my "day job", I would have plenty of time to read and respond to players in both forums. Class forums are not *that* busy. Only the general forum might need 2 or 3 full time people to moderate it, then again, you could easily filter out all the class issues posted there by saying that the class forum CMs would answer those questions. |
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#129 |
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Social Worker
Join Date: Jan 2005
Location: Boston, MA Gamertag: Crumpie
Posts: 3,436
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The only MMO message boards I lend any credence to are the Tech Support forums.
Class forums can be decent for tips and tricks. As mentioned before, if a blue-name mentions that "we'll look into it" it becomes a promise that players expect to be resolved either through a hot-fix or the next patch. I do expect the devs to read the forums for items that aren't working as intended, or aren't working out quite the way the devs intended. But most of the time, a class forum is players bitching about how they're underpowered and this other class needs to be nerfed so their class can be usefull on raids again. Last edited by Mark Crump; 09-15-2006 at 09:57 AM.. |
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#130 |
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Social Worker
Join Date: Feb 2006
Location: zombie
Posts: 4,915
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EVE Online has a pretty decent message board as long as you stay away from general discussion (although more often than not that seems to be where the devs usually post).
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#131 | |||||
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Can I reply to this thread now?
I decided to not read anything (about me) for at least a few days, so I'm reading this one now. Quote:
An important difference between me and them is that I live at the other side of the ocean and I basically (haven't) learnt english through games and forums. Nor I have an ounce of their charisma or popularity. People live next to a building or in the same town where games are made and they become developers. People have friends in the industry and are able to get in and getting trained. ALL those situations are so much more important than have a skill, innate, studied or to develop. As I wrote, it's a matter of opportunities. Concrete, practical opportunities. A blog could contribute, maybe. But only if an opportunity is there, awaiting. I imagine the majority of those who ARE game designers never even thought of becoming one. They got an opportunity and took it. I wrote on a blog because I KNEW that what I wanted just wasn't possible. I'm in the middle of NOWHERE. Out of my window I see a goddamn MEDIEVAL CASTLE. Writing about design and participating into discussions was the only occasion I had to go as close as possible to what I loved. My blog was simply that: a surrogate. A playground to test myself and learn something. An archive of thoughts and dedication. A way to participate to something where I wasn't allowed. Think about it *seriously* for a second. It's all normal when you think about things happening to other people, but I'm no super-hero. Let's assume that someone wanted to take the risk and decided to offer me a job just because of what I wrote. Do you think it would be easy for *a real person* to leave the family, friends, house and everything to fly to another country and try to get used to a new job, new language and all the rest? It's not a reality show, it's my life. Oh yes, I wanted that so much that I would have probably accepted. But it doesn't make that easy, EVEN if there was an opportunity. I would have many difficulties to overcome even BEFORE stepping in the job. By the way, the wish to be a designer didn't mean for me that I wanted to reach the job with the popularity and visibility. I actually dislike that. Pretty much everything that goes in the process of making games fascinates me. I wish I could be a great artist, programmer or whatever. If I had the freedom to do what I want I think I would hate the idea to sit in an office rolling my thumbs and imagining "great things". Instead I would pass my time in other's people offices and bugging them continuously with stupid questions so that they explain me what they do and how they are doing it. So, while I bring with me "no skill", I would love to get trained if I found an environment where it is possible and where I'm not wasting my time. Learning things is something extremely appealing for me. I wouldn't become a designer to "teach" my lessons, I would become one because I'm fertile soil and willingly to dedicate myself to it. Quote:
There are various reasons why there aren't "pure" game designers and one is because there isn't a culture of game design. It's not a practical skill and it's not possible to measure and compare. Actually writing on a blog could work as it could work for an artist to post his art (albeit the art is more immediate). It shows the way your mind works and how you tackle problems. Even if it doesn't show how you work within constraints. Quote:
To be honest my desires changed along the way. I started trying to reclaim the right to express opinions and have those opinions show an original point of view because noone was saying them. Then, with the time, my desire became to be in the loop and get absorbed. Be one of the many. I started trying to be "special" and finished quitting because I didn't find a way to be normalized. There are things that I cannot learn just by writing on a blog, and I don't have the satisfaction of working in a team, so that I'm not on my own, with my own ideas, but together and contributing. And above all I need to justify what I do. To find a sense so that I don't feel like wasting time. I don't want to do a job for eight hours so that I can return home and do what I like. I wish I could have a job where I can dedicate myself fully, that I believe in as a value, that I'm proud of, that I think I can contribute to, feel useful and do it well. Quote:
Even a (arguably) "no skill" job like Customer Support is already above me because at the very minimum you need to know english, have practice with people and the environment and all that. That would be already problematic for me. I would be a fish out of water. And that still assuming I live "there" instead of "here". I just don't have the requirements even to apply. If I had seen a viable opportunity in the last couple of years I would probably have seriously considered it. But in the position I am it's just beyond unlikely. I don't have aces hidden in the sleeve. Quote:
Actually I've gone beyond my expectations from that perspective and I'm not concerned if my website is popular or not (I *never* go check stats or traffic). Nor I pretend to be heard or dictate rules or pretend I'm smarter than everyone else. Being in the family of bloggers is a very nice achievement for me and I'm not dissatisfied of that. I know my limits and fight with them. Recently my dissatisfaction and frustration was solely about what I was writing. Try to express better my ideas, fight with the language, make the brain work. My own limits. Sometime it happens I write something I like, but it's rare. The gratification lasts usually less than three hours, then I'm back feeling at loss, as if I'm doing far, far less than what would be "enough". I don't know how or why, but I started to feel a pressure. As a "designer" I'm not all that often confident of my skills, that's what made me try harder. And I really tried. Even as a designer I lack many skills. I'm not a writer and I usually like design at an higher level about game systems more than planning content, write NPCs and quests and so on. And I'm also not very good with math. So I would suck working on spreadsheets or trying to balance classes. If I had to deal with those kinds of jobs I would need to get trained, and even then I'm not sure how much I'd be productive. I could tackle the problem of balance from the "fun" perspective, at an higher level, but please don't ask me if a fireball should hit for 150 or 180, because I just don't pretend to be competent with that stuff. I know my limits and I don't pretend to know everything. Not being practical with math would be enough to be exempted from a designer job. At the same time this doesn't mean that this "lack of skill" cannot be useful on its own. In fact there are many systems in games that are overcomplicated and hard to "read" for a player. My limit in that case would help me to design things that are more linear and with simpler mechanics, that makes them also simpler to maintain. It's actually a design approach that I encourage because many games are becoming too much about the underlying math and miss the point. Why the fuck to calculate the hitpoints of a character or a to-hit roll you need to go through an unreadable math formula three rows long? Game mechanics should be transparent, to the developer as to the player. Complex math should be used by programmers to make more efficient code, not in game design. I want to play immersive games, not Excel. At the end you know what's the most important skill for a game designer? Be charismatic. And I'm not even that. |
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#132 | ||
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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And it also doesn't mean that you can do your best for things to change :) The ideal would be to work in a team truly collaborative, where ideas are tossed around and discussed no matter from where they come from, with little censorship or worries. Friendly, constructive workplace. I really dislike the idea of a competitive workplace where everyone tries to step on the toes of the neighbour for promotions and visibility. Even if I guess it's quite common. |
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#133 |
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Social Worker
Join Date: Dec 2003
Location: Montreal, QC Gamertag: FriarCoop
Posts: 3,597
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It's nice to see you post a reply, Hrose. At least now we know you didn't do anything drastic after closing down your blog!
I suppose I see your points, and I understand all of your reasoning. I'm not all that impressed with blogging as a means of "showing your stuff", and I'll admit to never having visited yours. That being said, I do read your posts here and have occasionally been impressed with your thinking and critique. There's no reason for you to stop doing what it is you seem to enjoy doing, but limiting the amount of time you dedicate to it seems wise, if indeed it's time for you to move on to something else. Good luck with whatever you decide to focus in on next, professionally and personally. |
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#134 |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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Know what I would suggest, HRose... make a game. Sure, you don't have the skills now, but if you really want to make a game, go ahead and figure them out. Use some existing engine that lets you mod, or even easier (I hear) is use the Microsoft stuff for C# that lets you create games.
Come up with an idea, implement it, make something you consider fun. That'll be the satisfaction you're looking for. Also, if you really like games and you like the idea of designing games, don't stop your blog or at the very least, writing about good and poor game design. Not only is it good to stay involved and be interested, but you'll also end up making friends in the industry... |
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#135 | |
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Neo Acoustic
Join Date: Aug 2002
Posts: 1,618
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#136 | |
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Social Worker
Join Date: Mar 2004
Location: http://twitter.com/MrSkimpole
Posts: 4,529
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Quote:
And what I would be five years later? An half-assed programmer? With that kind of option I preferred writing about mmorpgs and keep in touch with things, which, I believe, is essential. If this thread exists it's because in the last few years I passed my time delving mmorpgs and their game design instead of learning programming or whatever. What I would achieved in the other case is exactly the same: empty hands. With the difference that I had passed years doing something that I didn't like or even believe I can do well. You really believe that it makes sense to tell me to go study how to program so that in "x" years I will be noticed by an american employer, at the other side of the world, who is amazed by my work as an half-assed programmer? See, again, I'm not a super-hero. It's not like I'm Great in everything I do. So that I make a NWN module and it's Impressive, I make a level in Doom 3 and it's Impressive, I learn a programming language and hack a mmorpg, alone, in two years or whatever. Or that I can do all that together in just a couple of days, in my spare time. People who DO get noticed doing that are RARE cases. Moreover they do only one thing. They can make great levels in HL2 OR they can make great NWN modules OR they can mod Oblivion OR they are catass guild leaders in WoW or EQ. I care about mmorpgs. I follow mmorpgs. I write about mmorpg design for god's sake. I dedicate time to that and keep in touch. Why are you asking me to mod Half-Life or NWN? That's different stuff, it's not where I feel competent. Mmorpgs evolve at a very fast speed, keeping in touch isn't trivial at all. Game design requires AS MUCH time and complete dedication as it would require to learn the art of programming. And you ask that I spend my time by writing a module for NWN? Maybe in Engrish? And to demonstrate what? That I suck writing dialogues? And then impress someone who played my NWN module and decided to hire me from the other side of the ocean to work on a mmorpg? Yeah, getting hired as a LEAD designer on WoW by writing on my blog is becoming more likely at this point. What I would achieve would be just being dragged away from what I actually like. Game design about mmorpgs. This genre is so huge that very soon (if not already) there won't be anymore "game design", but a number of specialized branches that go from economic systems, to PvP, to balance, to interfaces, to controls and so on. And every single one of those will require a LIFE of training. Even writing professinally about games like Tom Chick and others are doing requires dedication. Game design needs to be cultivated as every other "skill" you are going to use. Asking me to go in a completely different direction in the hope that, maybe, someday, if there's a miracle, I would get back to my real aim and design something is silly. Some geniuses like Raph are able to develop expertise in multiple fields. They know how to program, they know how to draw, they know how to play a guitar, they write poetry, they know how to design, they know how to speak, they know how to outsmart you at every occasion, thery know how to be charismatic. I'm not born under that light. I don't, nor even pretend being able to go through that. I'm not a genius and I'm not 20 years old to believe to that kind of stuff. Last edited by HRose; 09-18-2006 at 04:11 PM.. |
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#137 |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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These are probably the most interesting posts you've written (that I've read).
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#138 |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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HRose, my friend, you're awful down on this whole process. It's my opinion you got to have some faith. So you only like MMORPGs, great, make a mod for WoW or some other MMORPG. Use the system to fix what view as a problem, work within the structure to change something that is "broken" about the the system (I suggest the friends system, if possible).
What I'm saying is, I believe that if you want it and you work for it, you'll get it. Maybe I'm being overly optimistic, but that's just how I roll. :) And giving up will NEVER get you there. Edit: BTW, programming isn't that hard to learn. It just takes some patience and some willingness not to destroy your computer when things don't go as expected... |
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#139 | |
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Neo Acoustic
Join Date: Apr 2003
Location: Baltimore, MD
Posts: 1,552
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#140 | |
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Traded Gears for Mario game
Social Worker
Join Date: Aug 2005
Location: Toronto, Canada - Xbox Gamertag: Subt3xt PSN: Subt3xt-
Posts: 3,298
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In my experience, everyone gets exactly what they deserve. People who say they didn't get what they wanted didn't want it bad enough to do what was needed. |
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#141 | |
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New Romantic
Join Date: Jan 2004
Posts: 8,672
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#142 |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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To be fair, I'm not trying to call you out HRose, I'm just trying to offer encouragement and to say "you can do it!" :)
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#143 | |
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World's End Supernova
Join Date: Feb 2003
Location: Portland, OR
Posts: 16,666
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What you're describing is a "Game Critic", which is a job that doesn't really exist although there are legions who would consider themselves qualified for it if it did. The reason that you need to understand math (and it isn't hard math, I created an artificial dog brain and it wasn't all that difficult, just a lot of work) is so that you can, as the designer, craft a totally transparent experience for the consumer. Understanding the consumer but not being one of them is a qualification for the job. Understanding the engineer but not being one of them is a qualification for the job. Understanding the artist but not being one of them is a qualification for the job. Just for the record I never worked in QA and I've been desiging games for 15 years. Most designers I know started out being producers and/or artists. |
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#144 |
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How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,303
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Like the others have said, I think you need to grab a shovel and get down in the trenches and start digging for awhile, be that as an entry-level customer service job at an MMO company, or through trying to make something on your own. Siimutronics is looking for people to work for free making content for their Hero’s Quest MMO, and you get to use what they claim is an friendly editing tool. BioWare licensed it for their MMO. Learning to make content with that, albeit in an unpaid position, probably gets you a step closer to a paid position somewhere.
That said, chances are all of it could lead to nothing, just like people write novels that never get picked up for publication, etc. And I still think you might enjoy MMOs more simply being on the outside rather than working on one. I’m not sure how much of any one designer’s vision actually makes it into a final product. I could see it being more frustrating than rewarding. The reward part would be in picking up a paycheck for doing something that interests you. That’s an important part of personal happiness that eludes a lot of people. |
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#145 | |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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#146 | |
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New Romantic
Join Date: Jun 2002
Location: Austin, TX Gamertag: Qenan
Posts: 5,656
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#147 | |
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How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,303
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The world building tool they developed has been licensed by BioWare for use in their MMO. It's not a big leap to think that if you got accepted into the unpaid position at Simutronics and produced interesting work, you might get a paid position with them or perhaps at BioWare Austin. |
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#148 |
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Social Worker
Join Date: May 2006
Location: oakland,CA
Posts: 2,551
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You've stated that you don't have the expertise to create something from a to z, and that you don't really want to be a simpleton artist doing one repetitive task over and over, lost in the shuffle, and you're not likely to move. You're frustrated that making even one commercial grade product would take years, and even then only be the sum of your mediocre parts.
Time for a new approach. There are tons of creative outlets that might give you satisfaction beyond tinkering in a game engine or working remotely for free for some fan project. Make a comic strip. Paint something. Write short stories. Sculpt something. Make a board game. Make something creative (beyond simply commenting on someone else's creativity) that you can do by yourself, geared towards what you enjoy that you can have a physical or complete copy of and is independant of someone else's engine or idea. Keep your scope small at first, but get the details right. At least then you'll have a sense of accomplishment at having made something all your own. And if it impresses someone somewhere, great. If not, at least you'll have it for your own satisfaction, and it may lead to bigger and better ideas. I guess my example would be someone loves planes and wants to design them. Lacking the engineering degree, he instead builds miniatures out of toothpicks. Minatures so awesome people stop and go wow, that's really cool. Then he makes them out of balsa. then he makes them out of yadda yadda until someone says, hey thats friggin cool, wanna exhibit them ? And the ball's rolling. Or, no one cares at all, but you have some cool little models that you made and love and can keep forever. |
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#149 |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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Toothpick 40,000: In the future, there is only wood.
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#150 | |
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Social Worker
Join Date: Aug 2003
Location: Thamer's Kill File. -- Eve Main: Nooteh
Posts: 4,292
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That joke won't be nearly as funny anymore...
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