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#391 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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Quote:
Why work at a corrupt, dishonest company? |
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#392 |
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Hustle
Join Date: Oct 2005
Posts: 339
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#393 |
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Social Worker
Join Date: Mar 2008
Location: Santa Monica, CA
Posts: 4,802
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#394 |
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New Romantic
Join Date: Mar 2006
Location: We all do dumb things, but schlepping children doesn't have to be one of them!
Posts: 7,196
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You don't work at Mythic and Stardock because they'd laugh if you applied.
Yeah, who wants to work at companies known for making groundbreaking games. Fucking losers don't even have a clear crediting policy. I bet they don't even finish the game before they review it, or properly stock their bathroom with toilet paper and M&Ms.
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#395 |
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Social Worker
Join Date: Mar 2008
Location: Santa Monica, CA
Posts: 4,802
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Damn Right! Who want to apply to a company like that, when there is about a few dozen other companies that also make "Ground breaking" games that have a standard crediting policy.
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#396 |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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#397 | |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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Quote:
I'd really like to know. Every game developer I know of, and I know of a lot, have the same view on credits as we do - it's a matter of discretion by the producers that's worked out with the teams. And I'm not talking about just indie game studios, I am including the larger ones too. Except, of course, Mythic which has just announced its standard crediting policy which is the source of this discussion. |
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#398 | ||
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Social Worker
Join Date: Sep 2006
Posts: 3,823
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Quote:
Quote:
Even if the issue at stake is just toilet paper, an employer with an attitude that is basically "fuck you, I can do whatever I want" sets off a lot of alarm bells. In your case, I believe you mean well, but that doesn't convince me that you're in a position to execute or that your well-meaning will always be on my side when I need it as an employee. I'd much prefer to have a consistent, fair policy in place before this stuff becomes an issue. |
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#399 | |
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How To Go
Join Date: Apr 2004
Location: Gamertag: Japrufrock
Posts: 10,204
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Quote:
But my byline is protected by law and not the benevolence of my employer (and I know that a single byline isn't completely comparable to credits for collaboration) |
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#400 | |
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Social Worker
Join Date: Oct 2005
Posts: 2,825
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Quote:
So anyone hear what happened with Mark's "big announcement?" |
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#401 | |
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Broad Band
Join Date: Nov 2007
Location: Austin, Texas
Posts: 196
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Quote:
Screw this, I can't work in these oppressive conditions. |
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#402 | |
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New Romantic
Join Date: Oct 2002
Location: Nebraska
Posts: 5,972
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Quote:
Let me ask a simple question. If a person is switching jobs to make more money, would you not consider it the fault of the management of the job they are leaving for underpaying them? |
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#403 |
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Spinning Toe
Join Date: Apr 2004
Posts: 830
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I don't know, the big bowl of M&Ms in the bathroom is not quite as great as you'd think it'd be. Ours sometimes gets a little unsanitary, and I sometimes think it might have been a mistake.
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#404 |
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Broad Band
Join Date: Nov 2007
Location: Austin, Texas
Posts: 196
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Yeah, the more I think about the prospect the less appetizing it sounds.
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#405 |
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Social Worker
Join Date: Mar 2005
Location: Damn comedians. Gamertag: Stuperhero
Posts: 4,116
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The place I work at solves this by having a men's room, a ladies' room and an M&Ms room. The M&Ms are kept in a urinal, though.
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#406 | |
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Mad Chester
Join Date: Jun 2002
Location: Duvall, Washington
Posts: 1,022
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Quote:
Look, marketing has clear figures, titles developed by teams with M&Ms in the bathroom have an average of 10% greater sales, and are 18% more likely to crack 1 million in sell through. |
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#407 |
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Social Worker
Join Date: Aug 2002
Location: wzrd on Steam/XBLA
Posts: 4,410
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The rules and regulations exist because employees aren't always treated well.
The thread has definitely stayed interesting...
Some thoughts: - Credits are apparently a big issue to some. - MJB never did make his announcement of awesome? - Brad must have been burned by "job hoppers" in the past. - To not credit someone who worked on your project is silly except in extreme cases. Where and how doesn't matter as much to me, but it does to some. I do find it very interesting to see the difference in opinion of the employees vs. directors/owners. Having been both, I agree with both sides... As a current employee, I expect the following from the company I work for...to be treated with respect. That encompasses a large swath of physical (pay, tools, etc), mental (vacation, understanding your job isn't your life just a part of it, etc) and more. But it basically boils down to a company treating me like a decent human being and me treating them in the same way. I don't owe a company anything beyond what they pay me for and the company doesn't owe me anything beyond what they agreed to pay me. That's the bottom line. If a company wants to go above and beyond the lines of the contract we signed, I'd love that. And in return, I will become a company man and believe and strive for the will and the way of the company. It's a two way street. Sadly enough, it's not easy to find companies or employees like that in lots of cases. That's where all of the rules and regulations come in. That's why we have requirements on who gets paid overtime and when. It's why we have requirements on hiring policies. It's why we have the IDGA releasing guidelines that suggest how credits should be given, because while some companies look out for the employee, a fair number of them do not. |
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#408 | ||
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Hustle
Join Date: Mar 2007
Location: At a spyparty.
Posts: 480
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Quote:
I think this thread stalled out a bit when there was disagreement over whether a credit is like salary or not. I think credits have some similarities to salaries, and some differences. If you think of a salary as "you get paid to do work every day" then a credit is similar in that "you get a credit if you contributed to the game that shipped". We don't leave salaries to the daily or weekly discretion of management (beyond the initial negotiation), it's contractual. If you stop doing the work, you stop getting the salary, but you don't have to pay back the money you've been paid up to that point. In that sense, credit is a form of "recognition of contribution", and by that lens it seems odd that they're revocable...you already earned them, like the money, by contributing. I don't think credits should be a discretionary ex-post-facto perk, like a bonus. Obviously a lot of people would say the salary is a way more important recognition to them than the credit, but that doesn't mean the credit isn't important at all, nor is it that hard to find examples of people who forego payment in exchange for credit in art and entertainment industries. Quote:
Chris |
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#409 |
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Social Worker
Join Date: Jul 2002
Posts: 2,245
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#410 |
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Hustle
Join Date: Feb 2008
Posts: 402
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We're just spinning our wheels, we've been looking forward to Mark's announcement "tomorrow" for two days already. Damn developers can never make a deadline.
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#411 |
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Spinning Toe
Join Date: Jun 2008
Location: SoCal
Posts: 883
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#412 |
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New Romantic
Join Date: Jul 2004
Location: London, UK Gamertag: Skumzilla
Posts: 5,269
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It's under NDA.
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#413 | |
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Social Worker
Join Date: Jun 2002
Location: Watertown, MA gamertag: dodo of doom
Posts: 4,028
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So, a month later with no gripping announcement from Mark, another IDGA newsletter comes out:
Quote:
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#414 |
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Social Worker
Join Date: Feb 2006
Location: zombie
Posts: 4,915
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Yay!!
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#415 |
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Social Worker
Join Date: Feb 2008
Posts: 2,597
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I was wondering what happened with that, but that definitely seems like the best outcome for everyone.
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#416 |
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Pillow Talk
Join Date: Jun 2007
Posts: 24
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Folks,
Yeah, sorry it took so long but, as you can imagine, with all the parties involved, the announcement took a wee bit longer than I hoped. Also, with the launch of WAR, well, if this had come out during WAR's launch week it would have gotten a bit lost. Now I can talk about it more fully and it will get some attention as I hoped it would. There's also going to be a larger story about this in the next week or so and I'll go into even more detail after it's released. I wish I could have talked about it during the last few weeks but once I talked to Jen and other members of the IGDA it was clear that her initial letter to the IGDA was unintentional and as her letter makes clear, she was sorry for that. From that point on I had to wait till everything was cleared through all the appropriate channels (I did underestimate the # of people who needed to sign off) before I could say anything. I also didn't want to attack Jen or the IGDA for the first letter since again, it was unintentional. They had no reason to know about my chat with N'Gai or what was happenng behind the scenes. Hopefully that clears things up a little. Mark |
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#417 |
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New Romantic
Join Date: Aug 2004
Location: Knee-deep in XCode
Posts: 5,815
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Big yay!
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#418 |
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Spinning Toe
Join Date: Jul 2003
Location: San Francisco GamerTag: ZombieGrundy
Posts: 857
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"- In-game and manual credits will be reserved for the launch team.
- Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games." I must've missed something, because I fail to see how this warrants a "yay" or a celebration, or a lengthy open-letter apology. What's improved, exactly? The credits that ship with the creative work still don't have to list the names of the people who contributed to that creative work. Putting them online does two things, one of which is "jack." It's the equivalent of a notice reading "a copy of our public health assessment is available on request," instead of just putting the damn grade on display in the first place. It's still manipulating the basic facts (these people worked on this game) in an attempt to reward employees for some screwed-up concept of "company loyalty," when the company isn't showing them the basic loyalty of publicly acknowledging their contribution to a project. All this crap about proper channels and the IGDA and proper accreditation practices and committees is just another sign that the videogame industry has gotten too big. You shouldn't have to form a committee to ensure that people just do the right thing in the first place, especially when it's over something this simple and something that should be non-controversial. Forgive me if I don't start jumping up and down and congratulating somebody for continuing to fail to do the right thing. |
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#419 |
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Mad Chester
Join Date: Jun 2002
Location: Duvall, Washington
Posts: 1,022
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My personal preference would be to add an optional credit to the IGDA standards.
"Launch Team: Optionally, the launch team may be specifically credited. This consists of all team members at the time of launch/RTM. This credit will be in alphabetical order, and must be in the credits after all credits required by the IGDA standards if it is given". |
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#420 | ||
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Social Worker
Join Date: Oct 2005
Posts: 2,825
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Quote:
Quote:
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Mark Jacobs doesn't think developers deserve credits
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