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#1 |
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Social Worker
Join Date: Nov 2005
Location: It be cold here.
Posts: 2,063
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some rockbandometrics
Is your favorite band performing well as Rock Band downloadable content? Sales figures (or pretty good estimates thereof) can be found at dlcstats.com, but it's still difficult to tell. Bands which released songs early have an advantage, both because there was less competition earlier and because they've had more time to sell their songs. To compare bands on an even playing field, differences in release dates must be statistically removed.
To adjust the total sales figures for the dates at which various songs were released, I downloaded the data off that page. I then crunched the numbers using some simple regression modeling, described in a bit more detail at the end of the post for gearheads. The results are presented in the table below. The columns contain the band's rank, name, unadjusted average sales per song per day, and adjusted average sales per day. Both adjusted and unadjusted sales are given relative to the average band, so negative numbers mean the band sells less per day than the average band. Adjusted average sales per day answers the question: How many more or less units per day does this band's average song sell relative to the average band's if it were the case that both bands released all their songs on the same dates? For example, Muse is first with an adjusted sales per day of 1,343. That means that Muse songs on average sell 1,343 units per day more than the average band's songs, given that we have statistically made it such that both Muse and the average band released all their songs on the same days at the same prices. Notice, depressingly, that Fall Out Boy comes in third, or really second if we disregard GlaDOS. Also depressingly, Sonic Youth and the Mother Hips come in next to last and last. Note to Activision: metal bands don't sell particularly well. Code:
Sales per day
relative to average:
--------------------------
band raw adjusted
------------------------------------------------------------
1. Muse 1716 1343
2. GLaDOS 1091 1037
3. Fall Out Boy 969 700
4. Paramore 386 432
5. Blink-182 218 418
6. Lynyrd Skynyrd 360 400
7. The All-American Rejects 125 342
8. Motley Crue 389 256
9. Bang Camaro 339 247
10. Boston 253 235
11. 30 Seconds to Mars 17 233
12. Oasis 171 220
13. Serj Tankian 164 209
14. Creedence Clearwater Revival -5 189
15. Freezepop 279 187
16. Metallica -12 183
17. Foreigner -29 166
18. Stone Temple Pilots 1 166
19. Weezer -7 163
20. The Cars 516 88
21. Coheed and Cambria -94 82
22. The Knack -140 55
23. The Police -65 54
24. The Black Crowes -166 48
25. Smashing Pumpkins 66 44
26. Die Toten hosen 410 37
27. Iron Maiden -186 22
28. Black Sabbath -192 19
29. Rush -182 13
30. Nine Inch Nails -100 -1
31. Wolfmother -199 -4
32. The Monkees -244 -44
33. Tokio Hotel 313 -60
34. The B-52s -226 -65
35. Queens of the Stone Age -261 -66
36. Angels & Airwaves 189 -81
37. Radiohead -301 -83
38. The Haunted -124 -110
39. Count Zero -19 -111
40. Kiss -275 -115
41. Blondie 112 -115
42. At the Gates -139 -125
43. Buzzcocks -344 -128
44. The Pretenders -350 -133
45. Black Tide -184 -139
46. T. Rex -336 -141
47. Pleymo 214 -159
48. The Clash -174 -161
49. The Grateful Dead -236 -163
50. The Hives -372 -164
51. David Bowie -373 -169
52. Faith No More -340 -180
53. Ramones -359 -180
54. The Sounds -400 -183
55. Blur 185 -188
56. Garbage -314 -192
57. Sweet -405 -205
58. The Runaways -436 -241
59. Yeah Yeah Yeahs 13 -257
60. Evile -278 -264
61. H-BlockX 105 -268
62. Juli 42 -331
63. Judas Priest -186 -361
64. Les Wampas -48 -421
65. Sonic Youth -183 -503
66. The Mother Hips -378 -599
Raw sales per day is total sales divided by number of days between release date and June 2. The regression model took the form: y_i = b_0i + b_1 D_i + b_2 D_i^2 + u_i where y_i sales per day b_0i band-specific effects b_1..b_2 parameters D_i days since release u_i idiosyncratic disturbance This model was fit using fixed effects linear regression, with fixed effects at the band level. The "adjusted sales per day" figures in the table are the estimated band effects. The coefficients on the quadratic in days since release were jointly highly significant and showed that sales per day fall over time at a decreasing rate. The estimates: Code:
Fixed-effects (within) regression Number of obs = 121
Group variable: bandnum Number of groups = 66
R-sq: within = 0.1758 Obs per group: min = 1
between = 0.3000 avg = 1.8
overall = 0.2906 max = 9
F(2,65) = 6.28
corr(u_i, Xb) = -0.0865 Prob > F = 0.0032
(Std. Err. adjusted for 66 clusters in bandnum)
------------------------------------------------------------------------------
| Robust
salesperday | Coef. Std. Err. t P>|t| [95% Conf. Interval]
-------------+----------------------------------------------------------------
days | -8.469761 3.20951 -2.64 0.010 -14.87959 -2.059928
days2 | 254.7474 128.3418 1.98 0.051 -1.568882 511.0636
_cons | 982.5993 150.1929 6.54 0.000 682.6433 1282.555
-------------+----------------------------------------------------------------
sigma_u | 312.37977
sigma_e | 240.71106
rho | .62743878 (fraction of variance due to u_i)
------------------------------------------------------------------------------
I also tried including dummies for price of $0.99 and for the song's inclusion in a pack, but they were colinear with the fixed effects. No adjustment was made for $0.99, the free Portal song, or various song-specific promotions. I also didn't do anything about the 10 or so songs which had sales over 100,000 which cannot be tracked, so the Police and a few other popular bands look a bit worse than they are. Last edited by skedastic; 06-05-2008 at 09:02 AM.. |
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#2 |
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New Romantic
Join Date: Nov 2002
Posts: 5,291
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You forget to carry the 3. Your analysis is null and void...
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#3 |
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How To Go
Join Date: Nov 2007
Location: bahimiron
Posts: 13,263
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That's great.
Despite all the hate Fall Out Boy gets whenever it gets brought up on a message board, with people screaming that they'd pay two bucks to never have to play any Fall Out Boy songs, they're sitting on top of the paid charts. Can the full album of Fall Out Boy be far? Edit: Wow. Judas Priest kinda bombed, didn't they? |
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#4 |
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New Romantic
Join Date: Jul 2002
Posts: 7,518
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Have you actually heard Sonic Youth though? Why would you want to (pretend to) play their songs? :)
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#5 |
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Social Worker
Join Date: Mar 2007
Location: Dallas, TX Gamertag/SteamID: Funkula
Posts: 4,515
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I actually have more song purchases in the bottom half of the list than the top :(
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#6 |
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Social Worker
Join Date: Dec 2003
Posts: 2,073
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You had me at fixed effects
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#7 |
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Goodluck!!
Join Date: Feb 2004
Location: Boston area
Posts: 149
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You know that dlcstats.com isn't accurate beyond 100K, right? It's also a guesstimate for other reasons they go into on the site, but I guess it's the best shot given publicly-available information.
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#8 |
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Hustle
Join Date: Sep 2004
Posts: 432
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It seems odd to use sales per day to compare newly released songs vs much older ones. It might make sense for comparing last week's releases to those of two weeks ago but after 3 or 4 weeks the assumed linearity has to break down. Can you think of some better way to handle time since release?
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#9 | |
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New Romantic
Join Date: Jun 2002
Location: Berkeley, CA
Posts: 6,243
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Quote:
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#10 | |
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How To Go
Join Date: Aug 2003
Location: Dukov's place.
Posts: 13,791
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Quote:
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#11 |
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New Romantic
Join Date: Jun 2002
Location: Berkeley, CA
Posts: 6,243
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I actually like the Fall Out Boy track in the game, and the DLC one as well.
I've even warmed up to "Electric Version", which used to be my hands-down pick for worst track in the original RB setlist. Now I think it's "Black Hole Sun"; great song, but so goddamn boring to play. |
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#12 | |
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How To Go
Join Date: Nov 2007
Location: bahimiron
Posts: 13,263
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Quote:
As it turns out, RIGHT NOW it is RIGHT NOW and as such RIGHT NOW's numbers are really important for making decisions RIGHT NOW. I'm sure that as soon as Harmonix develops a time traveling guitar, this point will become extremely important. Cos then they can go back to 1986 and start selling Judas Priest songs like mothafuckin' GANGBUSTERS! Then they can go back to the 40s and Boogie Woogie Bugle Boy will be the #1 downloaded song. Unfortunately, 'til that day comes, it's likely that the metrics demonstrated will be the trends followed when it comes to attempts at selling greater numbers of songs. These numbers pretty much tell a story that RIGHT NOW (the only time that matters) selling full albums of Fallout Boy and Arcade Fire! would be a better bet than The Ramones or more Judas Priest. |
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#13 | |
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Battle Dancer
How To Go
Join Date: Jun 2002
Location: Space Planet
Posts: 11,154
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Quote:
Anyway, I'm taking bets on how soon Joystiq or Kotaku picks up on skedastic's estimations based on another site's guesses, misinterprets the whole thing, slaps a misleading headline on it and calls it news. |
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#14 | |
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How To Go
Join Date: Nov 2007
Location: bahimiron
Posts: 13,263
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That wasn't a typo, that was me confusing Arcade Fire with Panic! at the Disco. Thus the inexplicable ! at the end of Arcade Fire. I know they sound nothing alike, but ever since hearing a local DJ repeatedly accidentally call them both 'Fire! at the Disco!', they've been invariably messed up in my brain.
Apologies to all Arcade Fire fans. Quote:
(But, no, don't digg this thread.) |
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#15 |
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Social Worker
Join Date: Sep 2007
Location: Canton, GA Gamertag - Adree1
Posts: 4,389
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It's refreshing to learn that even the kiddies don't like Angels and Airwaves that much.
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#16 | |
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Social Worker
Join Date: Nov 2005
Location: It be cold here.
Posts: 2,063
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Quote:
sales/day = constant + b*(days since release) + c*(days since release)^2 This captures the data pretty well, the line in this graph is the predicted sales, the points are actual sales after the band-specific effects have been netted out: ![]() But there is more noise in the first couple of weeks after release, so you are right that this model may be a bit misleading for very recently released songs. Things settle down after the first month or so. Those highly scattered points on the far left are the songs from the Cars album, which have a great deal of variation in sales, so take The Car's rating with a grain of salt. With more data (more bands and more songs per band, or proper longitudinal data on sales of various songs over time) it would be possible to estimate fancier models which can deal with some of the issues this one ignores, like the censoring at 100,000 and factors other than popularity, such as prices or promotions, which affect quantity demanded. With so few bands and songs, though, the present approach is already asking a great deal of the available data. Wumpus, as I understand it these figures are based on the total number of recorded scores on Live and PSN. So if someone buys a song and either never beats it on any difficulty or never logs into Live, that sale will be missed. To the extent missed sales are common across bands that will have little effect on the estimates above (and the model could easily be changed such that proportional omitted sales have no effect at all, but I think this would make little difference). This is just for fun so I am too concerned about the data quality, but if you have a better source by all means provide it. Last edited by skedastic; 06-04-2008 at 10:18 AM.. |
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#17 |
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Social Worker
Join Date: Sep 2007
Location: Canton, GA Gamertag - Adree1
Posts: 4,389
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Also of note is that some songs are 99 cents instead of 1.99 at release.
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#18 |
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Hustle
Join Date: Sep 2004
Posts: 432
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The chart is interesting, thanks. I think you said that "sales per day" is actually total sales/time since release, right? If as I suspect sale per week get pretty low once a song has been out for a while, then sales per day becomes roughly constant/time, and by construction won't
move much for older songs. Can you get hold of the actual week-by-week sales? Also (and this is straining the limits of my econometric skills) does having time since release on the LHS (as the denominator of sales/day) and RHS of the same regression cause any problems or is that ok? |
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#19 |
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Social Worker
Join Date: Nov 2005
Location: It be cold here.
Posts: 2,063
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Constructing longitudinal data by taking multiple cross-sections such as the one I used would be possible if the dlcstats guys keep that information and would provide it to me, but dealing with that sort of data would involve non-trivial effort, and this is not going on my vita.
If days since release were stochastic, using it as a covariate and as the denominator for the regressand would cause an endogeneity problem (although people do it all the time anyways, for example, regressing GDP per capita on a bunch of stuff including population). I don't think that's an issue here since days since release can be treated as fixed. |
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#20 |
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World's End Supernova
Join Date: Jul 2002
Location: somewhere in OH gamertag: bobertchin
Posts: 16,194
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Wait. Aren't you suggesting that some of these bands are selling negative numbers per day because of the algorithm you used? Doesn't that suggest an absurd consequence to your approach? Or am I misreading your methods and results?
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#21 |
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Social Worker
Join Date: Nov 2005
Location: It be cold here.
Posts: 2,063
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The adjusted figures are relative to the average band, so a negative number means the band sells worse than average.
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#22 |
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Hustle
Join Date: Sep 2004
Posts: 432
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what happens if you just regress total sales on stuff that includes t and t^2? you could then compare bands by looking at their projected sales one year out, right?
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#23 |
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Social Worker
Join Date: Nov 2005
Location: It be cold here.
Posts: 2,063
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That is what I did. Note though that "stuff" includes the full set of band fixed effects, so any and all band-specific influences on sales which don't vary with days since release have effectively been held constant (such as the band's popularity, genre, etc). If band fixed effects weren't included, the estimated effect of days since release would be confounded with changes in the popularity of bands over time (and there is still a problem if Harmonix tends to release more or less popular songs from a given band first). Predicted sales for a song by band j after a given number of days since release are:
predicted = constant + b_0j + c(days) + d(days^2) where b_oj is band j's estimated fixed effect. Since the constant and the quadratic in days since release are constant across bands for a given value of days since release, it doesn't matter at all whether I report the b_0j (which is what I reported) or the b_0j plus the quadratic evaluated at some number of days since release, such as one year out, as you suggest. The difference amounts to adding or substracting a constant from the "adjusted" column, so rankings and differences are unaltered. Last edited by skedastic; 06-04-2008 at 11:37 AM.. |
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#24 |
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How To Go
Join Date: May 2003
Location: Michigan, USA Gamertag: Talisker 18
Posts: 10,647
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#25 | |
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New Romantic
Join Date: Aug 2003
Location: Victoria, BC Gamertag: Shadarr
Posts: 6,801
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Quote:
Although I will say that the Priest and Boston songs are kinda samey on drums, and The Cars are flat-out boring. But on guitar, Priest and Boston are some of the best songs in the game. Fallout Boy actually makes me long for a My Chemical Romance or Sum 41 pack. Fallout Boy isn't even good shitty music. |
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#26 |
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New Romantic
Join Date: Mar 2003
Location: S. Carolina Gamertag: fulci zombi
Posts: 8,947
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#27 |
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Social Worker
Join Date: Sep 2004
Location: Austin, TX Live/Steam: roberdjp
Posts: 4,020
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Kool Thing was no fun at all to play in GH3, so that might have soured people on the Rock Band version (which, frankly, I don't like much better).
The same thing could be said for Electric Eye and You Got Another Thing Comin' -- if people played those songs in the previous GH games and didn't like them (like me), they probably wouldn't buy the Judas Priest pack. Maybe there were even weirdos who didn't like the Boston songs in previous games. Or maybe they figured they still have GH1 and they got Peace of Mind for GH3, so they don't really need to buy those songs twice. Even if you attempt to discount "taste", there are plenty of good reasons for those numbers to be the way they are. |
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#28 |
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World's End Supernova
Join Date: Feb 2003
Location: Portland, OR
Posts: 16,938
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#29 | |
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Administrator
World's End Supernova
Join Date: Jun 2002
Posts: 18,200
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Quote:
-Tom |
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#30 |
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Hustle
Join Date: Sep 2004
Posts: 432
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OK, I'm confused. Your first post says that y_i is sales per day, but when I asked what happens in a regression where y_i is simply total sales, you said "that's what I did." Are you saying that the two regressions give identical answers?
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some rockbandometrics
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