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Thread: No One Lives Forever 2

  1. #31
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    In general, this is an excellent game, but some of the missions are annoying as hell.

    Right now I'm stuck on the underwater supercomputer deal. I have to go FIND A REQUISITION FORM? Jesus. And I'm totally stuck. I've spent about a half hour running around this goddamn level looking for that form and all I can find is a few doors that require a keycard or decoder, but I have neither. I've killed all the guards and robots about fifty times over in the process. Whee!

    A few missions prior to this, I had to find a bucket and put out fires while avoiding invulnerable enemies who packed a major wallop. What a pain.

    Then, there was the defend the HQ mission. It took ANOTHER 30 minutes of aimlessly running around the level before I could manage to trigger the last few mimes to appear so I could complete the "stop the invasion" mission objective.

    I was not terribly fond of the "remove all the wanted posters" mission either. You can't fight back, and you have to ghost the police to see where they slap up the posters.

    I appreciate the concept of mixing up the gameplay a bit in different missions, but some of this is more tedious than fun. I feel like I'm being forced to jump through arbitrary hoops.

  2. #32
    New Romantic
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    Correction. It probably wasn't 30 minutes. More like 10 minutes that felt like 30, because there was nothing to do but run around the (at this point, empty) level and find the macguffin I was looking for.

  3. #33
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    You can find the v2.0 manual? on a guy in the bathroom AFTER you get the v1.0 manual by getting the key to a locked room from the computer in the hallway. I was stuck a bit on this level too. You havfe to trigger the responses from the compouters to do this. Its a lot of back and forth moving.

    and I HATED that put the fire out level (worst map in the game!)... and my biggest peeve is the lack of weapon choices compared to NOLF 1 and then the 'quick'load times not being very quick. I average 30 - 50 seconds per quickload... i dont know if its my pc or not... but the NOLF 2 demo didn't QL longer than 10 seconds... maybe bigger levels... just very annoying considering I played on Superspy and had to quickload every onceinawhile.

    Would be cool if they transfered the NOLF 2 AI to NOLF 1... if it was possible... though I doubt it... but I can dream dammit!

    etc

  4. #34
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    My quick loads take about the same amount of time. It is annoying.

  5. #35
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    They take about 5 seconds on *my* machine. The water speeds it up!

  6. #36
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    Finished. NOLF2 goes out with a whimper instead of a bang. The more I played, the less I liked the game. For two reasons.

    First, because the proportion of annoying puzzle/item hunt missions is definitely skewed towards the end of the game (see my earlier post on this).

    Second, because the game isn't very challenging. The combat sometimes feels like an afterthought. Here are some examples:

    Those robots you'll encounter-- they are invulnerable to small arms fire (which I found out via a memo in a desk), but you are provided with an astronomical number of electrical charges to take them out. So whenever you encounter them, you merely switch to electrical ammo (which you always seem to have), zap them once, and they explode. Challenging! Why include them at all? The supersoldiers are sort of the same way. Once you get the ASSS ammo (chuckle), it's only marginally more interesting than the robots. Shoot them a few times until they start smoking, switch to the utility weapons, then zap. Buh bye.

    But it's not just the special enemies. The garden variety enemy AI is good enough with crazy quips, stealth responses, navigating the level, and ambient behavior, but they aren't particularly good at COMBAT. Generally they blast away at you and even run right towards you. No use of grenades. No significant use of cover or ducking. Sure, they call for help, big whoop. Now you get to kill three ducks lined up in a row instead of one. Sometimes I'd intentionally set off the alarms to trigger more things to kill, BECAUSE I WAS BORED. That's bad! Profoundly bad!

    This, combined with my RPG-ish buildup of health and armor (both were maxed by the end of the game), killing the enemies became almost.. well, tedious rather than thrilling. At that point, you're left with little more than a myst-like game of exploration and fetching the red, blue, and yellow keys in various forms.

    Maybe I'd be less ambivalent about NOLF2 if I played it more as a pure stealth shooter, but I don't have that kind of time to dedicate to a game.

  7. #37
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    Dare I ask at what difficulty you played, wumpy?

  8. #38
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    I'm seeing plenty of grenades at the higher difficulty levels. Accurate, too. Makes the long load times that much more annoying.

  9. #39
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    I played on normal difficulty. Just to test this hypothesis, I played the last mission, by itself, on Superspy difficulty. I changed the difficulty level as soon as the level loaded via the in-game menus.

    It's definitely more challenging with only 50 health and 50 armor (!!)compared to the 150/150 I had by the end of the game. Not to mention the damage and weapon bonuses I had.. but that's a side effect of the RPG skill building elements; the actual enemy AI seems unchanged; it's as easy as ever to dispatch the supersoldiers and the guys with the SMGs. I'm certainly not seeing any grenades. I have to be a lot more careful to avoid getting hit because of my low HP and armor, but it's not exactly challenging-- just slower paced. The armor and ammo drops in the level didn't change either; they're all in the same places.

  10. #40
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    And if you have some kind of beef with me reviewing this game based on the normal difficulty, I refer you to Steve Bauman, who REVIEWS EVERY GAME ON THE EASY SETTING.

    At least "normal" is a defensible choice-- it's supposed to be what the majority of the people playing the game select, and the it should be the default difficulty that the game is designed and tested for.

  11. #41
    Administrator World's End Supernova
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    Wumpus' description of the AI certainly doesn't match what we were seeing in multiplayer, where the difficulty level shifts with the number of players joined.

    (Note that I haven't tried the single player game).

    -Tom

  12. #42
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    Also in co-op you start with minimal stats. Refer to previous statements on RPG skill buildup.

  13. #43
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    Quote Originally Posted by Jason McCullough
    They take about 5 seconds on *my* machine. The water speeds it up!
    Time to get out the garden hose and rig something up!

  14. #44
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    Quote Originally Posted by wumpus
    And if you have some kind of beef with me reviewing this game based on the normal difficulty, I refer you to Steve Bauman, who REVIEWS EVERY GAME ON THE EASY SETTING.
    Whoa. No "beef" at all, just wanted to know where you're coming from. I always start a game on normal and scale it up or down depending on how hard of a time I'm having, but some people review games and complain about how easy it is without upping the difficulty level to see if it changes things. It's a challenge for the developers of a game like NOLF, since they've got to try and accomodate a range of players from the casual consumer to the hardcore FPS gamer. I take it from your followup that you think they failed the challenge. Okay.

    I agree with a lot of the things you mentioned. Especially about the rpg elements overbalancing as the game progresses; a high Stealth rating really limits the AI's ability to pursue, which can make it seem dumber than it actually is.

    I would have liked more open-ended, "environment-based" levels, because those parts of the game were the most satisfying and exhilirating for me. I loved all of the Siberia missions, because they had a real sense of possibility and "anything can happen" about them, and played out very differently each time. Plus I love the drunken pilot.

    In the end, for me, the thing I appreciate most is the variety the game offers. From the stealth/action mix of the Siberian missions to the crazy Akron trailer park to the spooky and even poignant Arctic level, I don't know of any other shooter with this kind of range. I guess I shouldn't be surprised that that it doesn't all come together perfectly.

  15. #45
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    In the end, for me, the thing I appreciate most is the variety the game offers. From the stealth/action mix of the Siberian missions to the crazy Akron trailer park to the spooky and even poignant Arctic level, I don't know of any other shooter with this kind of range.
    I agree with you. I was really enjoying the game until right around that Arctic level-- which was one of the best in the game. I also found it strangely moving and extremely effective. I'd say it was the high point of the game for me. The trailer park shootout was PLENTY difficult on normal, and also very exciting.

    Unfortunately it was kinda all downhill from there. The difficulty just disappeared (unbalanced RPG stats levelling?) and the levels got more annoying (put out these fires).

    Replaying the last level with only 50 health and 50 armor is more difficult (obviously, I hope, compared to 150/150), but I swear I am not seeing any difference between superspy and normal in terms of the AI behaviors. I tried entering the level a couple of different ways-- setting the difficulty to superspy at the main menu, then selecting single mission.. starting the mission, then changing the difficulty via the in-game menu.. etc. I can't make it happen. The enemies big weakness is that they all charge you sooner or later, so just leaning around a corner and waiting for it to happen will guarantee victory with minimal risk.

  16. #46
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    Some interesting opinions, glad to see I completely disagree with wumpus on yet another issue.

    I found NOLF2 to be plenty challeging. You're supposed to be a spy, after all. I had loads of fun dodging enemies, hiding bodies, and ducking cameras.

    The boss fights varied in difficulty, but I had a blast in them and they had character. Heck, the whole game had character. A few specific squences were extremely tough (the mime escape, the ninja death run). Overall, I thought the difficulty balance was good.

    Don't have that kind of time to dedicate to a game? What the hell does that even mean? Must... finish... pendulum... swinging... closer...

    I found the AI very effective at combat (including use of cover and fire and movement). Jason is right, though, high Stealth can make escaping almost comically easy, but hey, you are a superspy. Much of the game is comical, really, a bananna? Heck, read the memos.

    I think played from the viewpoint of a 60's spy movie spoof, it's brilliant. Played expecting some kind of Quake bot challenge may leave you wanting tougher direct combat. I thought it was fine, and would rate NOLF2 as one of the most enjoyable games I've played this year.

  17. #47
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    Having finished it now its one of the best I've played this year.


    With this games, NOLF, and AVP2, Monolith has come along way from their Shogo/Blood 2 days.

  18. #48
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    Grows on you

    I'm on chapter 15 and hope to finish it today.

    I found the game growing considerably better as it progressed. I've found that I don't really like the onslaught/boss levels like the ninja attack in Akron or that idiotic whack-em game with the mime boss (guess I better not play Serious Sam, eh.) I also found the sneak through the Indian HQ to get employment to be hugely annoying for some reason, though I don't think anyone else has complained about it. I'm not a big FPS fan, so I don't have the motor skills trained for snap-shot mouse-based head targeting, which obviously makes a big difference in the more frenetic fights. But I like sneaking around on those levels in which you get the sense that you are in control of the situation as opposed to being a hunted rat in the middle of infinite swarming guards.

    After being initially stymied by that Akron ninja attack level, my game improved after I restarted and switched much of my stealth orientation to combat. Though I like the stealth part of the game, I found that Cate's actual stealth skill doesn't seem to matter all that much so long as the enemies don't detect her in the first place, whereas weapons, armor, and searching clearly all made a big difference to gameplay.

    I think my favorite level so far is the Unity HQ mission (the level has wonderful design in the sense of evoking 60s public architecture.)

  19. #49
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    Someone buy wumpus a Playstation 2 - it's full of great twitch games. Timesplitters 2 should be right up his alley.

  20. #50
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    Yeah, FPS games with a gamepad. You can count me right the hell out of that.

    I hope NOLF2 isn't becoming another Sacrifice-esque sacred cow around here. There are things I liked a lot about the game, and it directly addresses many flaws in the original-- but they should have left that RPG skill building stuff out. How else can you explain how challenging fighting the ninjas in Akron was, while the endgame is pathetically easy, to the point of boredom? The difficulty is seriously out of whack, and it's directly attributable to the skill points.

    Anyway, games should get better, not more annoying, as they go along. It's hard to tolerate the putting out of fires and the collecting of wanted posters as valid gameplay models. I'd rate the first half of NOLF2 a 9/10, and the last half a 6/10.

  21. #51
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    Wumpus..

    i've noticed that you don't like many games. Are you a jaded gamer?

  22. #52
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    Just yesterday someone on a mailing list I subscribed to complained how difficult the Akron ninja fight was on "hard" difficulty; he said he was switching to "normal". Now he's got a whole different set of problems. I guess you should stay on normal until that halfway point, then switch to hard. Still-- it's bad design.

  23. #53
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    Slowdown?

    Anybody else having slowdown problems?
    I'm on the Akron level, and when several ninjas come out, it slows down to 1 fps! Any ideas?
    AThlon 800
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    640 megs RAM
    WIn 98

  24. #54
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    Not quite that bad....

    I didn't fall to 1 FPS. But the ninja attack in Akron did slow down my machine. Poor thing is calculating all those tornado particles, then clipping them all cause they're behind me, then calculating pathing for a jillion ninjas it is materializing in front of me, then doing all the particles for the smoke they leave when they die.... The graphics test the system does of that scene (which shows the developers understood it was the most demanding) probably doesn't take into account the stress of combat, all the interrupts and crap for user activity, and enemy AI.

    Anyhow, I finished NOLF 2 last night. Sure, the end game is easier than the ninja attack or some other bits of the game. Big deal. I thought it was fun and satisfying to play, and also humorous, intelligent, and even touching ("Abigail... Abigail....") I was expecting some prolonged and agonizing boss fight with some infinitely long boss health bar I would slowly have to chip away. Thank god there was no such thing. The fights with the Mime boss and with Dmitri are bad enough; IMO the final fight from NOLF 1 was just painful, and I'm happy that the final fight in NOLF 2 was more conventional. That being said, the final level was indeed a bit too easy, but it really didn't detract all that much from the game for me.

  25. #55
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    I thought it was a little short.

  26. #56
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    I'm still just in the Siberia level, just trying to get into the main records building. I'm finding it fairly challenging--but only because I refuse to use any noisy weapons. I'm out of regular ammo for the .32 handgun (only 4 cyanide bullets left), so I'm pretty much just sneaking around. If I get spotted, I re-load my last save. I think Ill probably end up just blasting my way through this level, though, as the alarms always seem to go off (while I tranquilize one guy, someone behind me sees me). I mean, I'm a spy, damnit... I should have more ammo. And more silenced weapons. I love the game, though--best one I've played in a couple years.

  27. #57
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    Re: Not quite that bad....

    Quote Originally Posted by Miramon
    IMO the final fight from NOLF 1 was just painful, and I'm happy that the final fight in NOLF 2 was more conventional. That being said, the final level was indeed a bit too easy, but it really didn't detract all that much from the game for me.
    I found the final boss in NOLF1 pretty easy. The Scottish guy was much harder. Even the Viking chick was harder.

  28. #58
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    Actually I agree

    You're right, when I consider it, the final fight in NOLF 1 wasn't actually all that hard; as you say a few of the other bosses were tougher. It's just that it went on forever, and as a game experience was just excruciating, all that dodging and pecking away at his ridiculous health bar. That kind of thing doesn't thrill me in a game in which otherwise a single accurate shot can kill. I realize this is just a fun and not terribly realistic game, but I want to be able to shoot someone with a gun and have the fall down, not have to shoot them a hundred times and watch their health bar gradually diminish as I dodge their programmed dancing-back-and-forth moves....

    In contrast, while there were unfortunately a few huge-health-bar bosses in NOLF 2, at least I could put the final guy away in a few shots with explosive (!!!) rounds of combat shotgun ammo...

  29. #59
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    The scott guy was definatly the toughest in NOLF 1. The Viking chick was easy after finding out how you got her.

  30. #60
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    Quote Originally Posted by Jason Becker
    The scott guy was definatly the toughest in NOLF 1. The Viking chick was easy after finding out how you got her.
    Actually I thought the scott guy was the easiest boss. You could defeat him on "superspy" without taking any (or just a little) damage.

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