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Thread: Will BF: Vietnam Have Decent Bots?

  1. #1
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    Will BF: Vietnam Have Decent Bots?

    One of the things that turned me off from BF: 1942 was the crappy bot support. I tried it, and was amazed at how stupid they were. One thing I like about the UT games is that I can ocassionally practice and play offline against reasonably intelligent bots without having to bother with folks online. That being said, are there decent bots in BF: Vietnam, or are the still as dumb as doornails? Thanks.

  2. #2
    Administrator World's End Supernova
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    That being said, are there decent bots in BF: Vietnam, or are the still as dumb as doornails?
    The latter. Very much the latter.

    -Tom

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    I dunno... sometimes I think they are so smart that they just act dumb to throw us off our guard. I mean, when one of them climbs into the gunner seat of an unmanned vehicle far behind friendly lines and sits there twiddling his thumbs for the entire round... that could be some sort of elaborate ruse, right?

    Right?

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    Re: Will BF: Vietnam Have Decent Bots?

    Quote Originally Posted by Brian Rubin
    One of the things that turned me off from BF: 1942 was the crappy bot support. I tried it, and was amazed at how stupid they were. One thing I like about the UT games is that I can ocassionally practice and play offline against reasonably intelligent bots without having to bother with folks online. That being said, are there decent bots in BF: Vietnam, or are the still as dumb as doornails? Thanks.
    We've found that effective bot-play in BF1942 works like this:

    1. Never, ever have friendly bots on your side.

    2. Set the Bot skill level to 55-59%. Higher than that, they become aimbots.

    3. Set the ratio of bots to human to be around 4:1. That actually makes for an interesting challenge.

  5. #5
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    Quote Originally Posted by TomChick
    That being said, are there decent bots in BF: Vietnam, or are the still as dumb as doornails?
    The latter. Very much the latter.

    -Tom
    Damnit...

  6. #6
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    Well if they're dumb, that puts them on par with most online players....

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    Quote Originally Posted by Peter Frazier
    Well if they're dumb, that puts them on par with most online players....
    True, but I don't have to read the stupid and inane text with bots as I do with most online players...

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    If the bots from 1942 are any indication they will make doornails like like Einstein.

  9. #9
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    Why'd they even put bots in? Anybody who plays BF42 offline is a loser! Just joking, I did play BF42 offline when I was on dialup... but it kind of sucked.

    etc

  10. #10
    New Romantic
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    I'll second Tom's opinion.

    Although, like BF1942, it can still be fun to load up a map with 20 bots per side and watch the insanity. :-)

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    Quote Originally Posted by mtkafka
    Why'd they even put bots in? Anybody who plays BF42 offline is a loser! Just joking, I did play BF42 offline when I was on dialup... but it kind of sucked.

    etc
    We play against bots on LAN, when there are only four or five of us.

  12. #12
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    The Ia Drang map gives the US a spawn point surrounded by four NVA spawn points, including a couple that overlook it from a hill, one of which is lined with artillery guns. On the other side of the hill, way off in the corner of the map well beyond the distance you would comfortably walk or even drive a tank, there's a US airbase. The idea is that US infantry can spawn in the valley, but airpower and heavy equipment needs to be flown in over the hill.

    Near the artillery position there's a ZSU anti-air gun that you can park behind the crest of the hill to pick off the US jets and especially helicopters as they fly overhead. I load up a map with bots, drive the ZSU into position, and get ready for some target practice.

    But the problem is that there are two positions in the ZSU, one for a driver and one for a gunner. The moment I hop from the driver's position into the gunner's position, a bot leaps in and starts driving the ZSU to god-knows-where.

    All I want is a little target practice and I find myself having to keep an eye out for any little NVA bastards running up to move my ZSU. And it costs me a ticket every time I have to jump out and shoot one of them in the head before he gets too close.

    Yeah, these bots are really helpful.

    -Tom

  13. #13
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    I like the bots in BF1942. Let's face it, if you're good, you won't use bots, you'll play against people. And if you're not, you certainly don't want to get killed every time by a godlike bot, you want to 'win'. Having said that, it would be nice if the bots were a little more consistant. They will either nail you from the other side of the map with a bazooka, or stand there 10 feet away from you picking their nose while you reload and pop them. A little less accurate and a little more reactive would be perfect. But I like them as they are now, cannon fodder for your personal Hollywood blockbuster, if that's what you want.

    DeanCo--

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    my favorite is playing the germans on Battle for Britan, and watching half the ai jump in jeeps and the all trak and just sit on the runway.
    priceless.

  15. #15
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    The biggest problem I had with the bots was their omniscence. Unless you made them rock stupid (20% or below) every bot on the map always knew where you were at all times, and killing you was their only objective. If you were a sniper, hiding in hills a mile from a base, you'd get divebombed by stukas, shot at by panzers, shelled by artillery, etc, etc. Every enemy unit had no goal but to kill you, and that really destroyed the "war" feeling of the game.

  16. #16
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    Quote Originally Posted by quatoria
    The biggest problem I had with the bots was their omniscence. Unless you made them rock stupid (20% or below) every bot on the map always knew where you were at all times, and killing you was their only objective. If you were a sniper, hiding in hills a mile from a base, you'd get divebombed by stukas, shot at by panzers, shelled by artillery, etc, etc. Every enemy unit had no goal but to kill you, and that really destroyed the "war" feeling of the game.
    I dunno about that. We had great back-and-forth battles with bots taking flags. Operation Battleaxe, Wake Island, a couple of the Road to Rome maps involved near-epic battles between our LAN party crew and bots over flags.

    AI at 58%, but never over 60%.

  17. #17
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    Quote Originally Posted by Case
    Quote Originally Posted by quatoria
    The biggest problem I had with the bots was their omniscence. Unless you made them rock stupid (20% or below) every bot on the map always knew where you were at all times, and killing you was their only objective. If you were a sniper, hiding in hills a mile from a base, you'd get divebombed by stukas, shot at by panzers, shelled by artillery, etc, etc. Every enemy unit had no goal but to kill you, and that really destroyed the "war" feeling of the game.
    I dunno about that. We had great back-and-forth battles with bots taking flags. Operation Battleaxe, Wake Island, a couple of the Road to Rome maps involved near-epic battles between our LAN party crew and bots over flags.

    AI at 58%, but never over 60%.
    Yeah, I've had many really good battles with swarms of bots. On the Operation Market Garden map, the whole of the German bot army camy over the main bridge all at once, and it got to the point where I just got in a jeep, and ran every last one of them over, 'till I got to a PanzerIV tank, and hurt me very much. As far as them knowing your every move, it only happens when you pull off a shot. I've sat in a bush on Wake Island as a sniper and called artillery strikes on their cruiser, didn't even get scratched. But when I decided to pop off a guy in a daihatsu (The landing cup, not the car) they filled me with holes.

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