I agree, although I've gotten a lot of crap from people who think Myst Online is pointless. As the argument goes: Myst was all about being alone in a strange environment. Being with a ton of people in the same environment isn't the same. Not knowing exactly what they're planning in terms of gameplay, it's hard to say. But obviously, the Myst name counts for something. And from what I've heard they've got a sort of "private zone" concept (like Lost Continents), which makes a lot of storytelling and puzzle solving possible in a MMOG.
And, you know what, I'm not ashamed to say it: I thought Myst was a great game. There's this kind of backlash from hardcore gamers that I think stems from the game's popularity. It's like when some obscure alternative band suddenly becomes the radio darlings and all their old fans disown them. Well BAH to that. Myst was great for the time. It looked good -- yes, static, but nearly all the games looked static at the time! The puzzles were different and interesting -- they just seem obnoxiously blase because of all the clones that came after Myst. And Myst was one of the first and best uses of audio as a game element. Nifty. Okay, so I don't come back to it the way I do System Shock or Civ or Grim Fandango... but I remember it fondly.
And another thing: :roll: