So I have a ring that gives +1 Dark magic but when I equip it, I don't get Dark Magic in my skill tree. WTF??
I think those only work to enhance characters' existing skills, not to grant new skills.
I actually don't know what happens if you equip an item that buffs a skill your class can use but haven't invested in. My guess is nothing.
Even if you're successfully tanking, you are having longer battles due to lower DPS, and therefore your casters have a higher chance of getting ganked. Enemies never run out of mana, and always have a chance to crit, so the longer you're in battle, the better chance your mage or healer is going to be killed.
I guess the good news is that people can make arguments for different party make-ups, which is the sign of a good party-based game.
I was thinking of making something similar. For me, having identify is basically required, so i need to take a rune priest or freemage. Rune priest is nice in many ways, but i was kind of getting annoyed with mine.
On the note of ubisoft rewards, they are extremely buggy and there is a lot of complaining about them. Mine took a day to show up after buying them and nothing i did would make them show up short of waiting (or them fixing it server side possibly).
You pump points into perception and use the perception buff. You'll need some to not miss in combat all the time anyway.
Does anyone know where to find the shard of fire? I'm basically up to the endgame and that's all I missed. Spoiler tags please.
Ahh crap, I was just there, I must have missed it. Thank you.
Being limited to 10 quick bar slots per person makes playing any sort of caster extremely painful, especially freemage.
That is a good link to class/skill/spell info.
I was about level 15, playing Adventurer difficulty, around Seahaven and I could not handle those goddamn feebleminding fucking bandits and couldn't find a direction to go that didnt lead to them. So I started over. Imaginatively, I used the exact same party! Barb, Blade, FreeMage, RunePriest. Streamlining skill point spending has made the second game a lot easier.
edit: And the game runs like shit for me. I don't have a bleeding edge machine, i5/8G/GF660/64bit Win7. But I can run way better looking games at 60FPS, like Dishonored, Bioshock Infinite. This game...at like mid/high settings can crawl in certain spots. That fight with the 2 Spectres in the area between Sorpigal and the Castle, out front of a crypt...lol. I get like 10 FPS, maybe?
Last edited by olaf; 01-27-2014 at 10:12 PM.
Something about these Russian-studio games seems to be associated with bad graphics performance.
It's not a Russian studio.
I aw having a problem installing the game (I did have it the beta installed and it worked fine). When I tried to start the game after it updated itself it would not work stating the Ubisoft loader was not working - to try and uninstall and start over. I uninstalled the game - restarted Steam and it still will not start.
Anyone else have the beta? Do I need a different key for the full version - I did not think so.
Last edited by GeeWhiz; 01-28-2014 at 06:17 AM.
I put the main quest on hold last night and finished off my Paladin upgrade and then went back and started knocking off the Dangerous Caves etc that I had skipped before. I also picked up a bunch of detect secret scrolls and ran around the lost city, managed to find another four chests or so that I had missed. Ended off the M&M evening by clearing out the road to The Crag and exploring the city.
Earlier in the evening I won a copy of Starbound from one of the Twitch streams I watch regularly. I was pretty excited as I was thinking that I'd finally buy it now that the character wipes are supposedly over. I sat there while it downloaded and installed then promptly started up M&M instead. My son was pretty miffed later when he came over and asked why I wasn't playing Starbound. All I could say was, Because son, Might and Magic.
How much of the elemental forge do you have to do to unlock other zones? I can handle the assassins there but not the elementals, so I hope I can go level up somewhere else a bit.
I'm not sure i like freemage. They seem to die instantly if they get attacked even once and it crits. There also doesn't seem to be much i can do to protect them short of spamming celestial armor every turn. Having a paladin and a free mage, i can technically do this and have them alternate when one needs to drink a mana potion, but i kind of don't want to.
I wish there was more choice in casters that have primordial magic and dark magic.
Am i missing something or is the light spell Radiant Weapon broken?
It says it stops the enemy from blocking for the turn, but i've used it, had it hit and not be resisted, and then my blade dancer is blocked immediately after.
If you're on Act 2, then you pretty much need to do the earth shard to open the forest areas up. Anything else would be too tough at this point.
hmm I guess I'll try again- any hints? this is the first fight I've failed repeatedly- I did have a wipe at the lighthouse but its been pretty smooth sailing since then
I think the key with freemages, as with any other class, really, is to keep pumping up their health. Mine had her Endurance leveled up asap, earlier than other characters. At the moment, my freemage has about the same health as my crusader, which is just a tiny bit less than my defender. So far I haven't invested in Destiny/Dodge, so can't comment on it. Freemages don't get medium armor, so the best "regular" armor goes to her, there are some nice pieces, I like the ones that buff health.
Between buffed up health, celestial armor, stoneskin and regeneration I have literally never seen my freemage die instantly.
Not sure, but I think you should be able to advance the main story (go west from Seahaven).Is there anywhere else I should be able to go w/o dealing with the earth shard? I cant seem to handle that yet
Better yet, try to handle the earth shard. There are only a handful of earth elementals you have to kill for it (leave the air ones alone) and an earth elemental boss, which wasn't that hard. Replenish your supplies, rest before fights, use your most damaging spells like they go out of style and you should be fine! :)
About the Guardian for the Earth shard. I think if you managed the assasins you should be able to manage this. I kept using the armor spell to avoid being hit and punishing him with spells. Took three tries, but he died.
Remember you can cast all buffs on you just before summoning the guardian, so that first turn when he's one space away from you you don't need to buff and can hit him with 2/3 free spells (depending on party compo, of course).