Page 1 of 10 12345678910 LastLast
Results 1 to 30 of 271

Thread: Valve Layoffs

  1. #1
    How To Go
    Join Date
    Jun 2002
    Location
    Seattlish. XBL:Editer PSN:DennyA These are my opinions, not my employer's, but they should be yours.
    Posts
    12,286

    Valve Layoffs

    Jeri Ellsworth, who was working on Steambox hardware (she designed the C64-in-a-joystick) tweeted that she was fired today from Valve.

    Other sources in the area indicate 25 folks were let go in all today. :(

  2. #2
    New Romantic
    Join Date
    Apr 2003
    Posts
    5,393
    She actually used the word fired, but if they let go of 25 other people it sounds more like Valve got rid of a division.

  3. #3
    New Romantic
    Join Date
    Apr 2003
    Posts
    5,393
    Ahh, I thought at first they must have cancelled a hardware product.

    It fits Gabe's recent interview that they way they make their unusual organization work (100% employee directed, nobody tells anyone what to work on) is with aggressive firing. Though I would have guessed Jerri Ellsworth would fit right into that sort of environment.

  4. #4
    How To Go
    Join Date
    Jun 2002
    Location
    Seattlish. XBL:Editer PSN:DennyA These are my opinions, not my employer's, but they should be yours.
    Posts
    12,286
    Yep, apparently it wasn't focused on a single division.

  5. #5
    Social Worker
    Join Date
    Aug 2006
    Location
    A maze of twisty passages, all alike.
    Posts
    2,939
    Quote Originally Posted by Quaro View Post
    It fits Gabe's recent interview that they way they make their unusual organization work (100% employee directed, nobody tells anyone what to work on) is with aggressive firing.
    I need a googly eyed shock emoticon here! What's this about Valve's aggressive firing policy? I thought it was the utopia of game development!

  6. #6
    Hustle
    Join Date
    Nov 2010
    Location
    Kuala Lumpur, Malaysia
    Posts
    498
    In a way it is. Now the ex-employees can work on any game their own way...

  7. #7
    Spinning Toe
    Join Date
    Sep 2010
    Location
    Europe
    Posts
    855
    Quote Originally Posted by Lazy Shiftless Bastard View Post
    I need a googly eyed shock emoticon here! What's this about Valve's aggressive firing policy? I thought it was the utopia of game development!
    My world view just turned upside down!!!

    So there is no perfect world, after all?

  8. #8
    Goodluck!!
    Join Date
    Sep 2011
    Posts
    117
    Quote Originally Posted by Lazy Shiftless Bastard View Post
    I need a googly eyed shock emoticon here! What's this about Valve's aggressive firing policy? I thought it was the utopia of game development!
    From this thing I think:
    http://www.youtube.com/watch?v=t8QEOBgLBQU
    It's really worth watching to see how Valve operates.

  9. #9
    World's End Supernova
    Join Date
    Mar 2006
    Location
    Raleigh, NC
    Posts
    17,033
    Quote Originally Posted by Lazy Shiftless Bastard View Post
    I need a googly eyed shock emoticon here! What's this about Valve's aggressive firing policy? I thought it was the utopia of game development!
    If you fit, yes. If you don't, you're gone. It's ruthless but obviously fruitful. Epic is a lot the same way ... people who don't fit into the culture don't last long.

  10. #10
    I thrust game designers Social Worker
    Join Date
    Sep 2007
    Location
    Tu ne cede malis sed contra audentior ito
    Posts
    4,909
    This could be a good argument for a I.M.Banks "Culture" book, somebody from the culture marroneed in a normal planet.

    I have some friends in a company that every few years break in two. When the company is too big, he divide it in two, to be small again.

    I hope none of my favorite exmodders are include in this thing. Time to check linkedin!

  11. #11
    World's End Supernova
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    16,337
    Yeah, Gabe said that Valve needed to get better about letting people go that didn't fit in.

    I wonder if she was let go because of not adapting to the culture, or if the hardware project she was working on just wasn't panning out?

  12. #12
    Social Worker
    Join Date
    Apr 2009
    Posts
    2,144
    wow, that's surprising! I was totally rooting for her to launch a PC motion controller that actually worked for FPS games. Or possibly something more significant like a tiny motherboard with a high end gpu and 2gb DDR5 video ram soldered onboard. This must really suck for her, it's not every day you get to work at the Disney of gaming.

    how long has she been at Valve?

  13. #13
    Social Worker
    Join Date
    Jul 2007
    Location
    Elverum,Norway
    Posts
    2,767
    They are all capitalist scumbags, but now, where is my Half-life 3 and I want my steambox now. K tnx Bye.

  14. #14
    Mad Chester
    Join Date
    May 2004
    Posts
    1,109
    Dang. On the QT3 Valve tour last year, she was very nice to our group and gave a good talk about what she was working on (without getting into too many specifics, of course). It was very nice meeting her and I'm sure she'll end up somewhere good.

  15. #15
    Social Worker
    Join Date
    Feb 2005
    Location
    Duvall, WA
    Posts
    4,313
    That sucks, first I've ever heard of valve layoffs. I'm curious if it was an entire division, or something else? Cancelling of a product that wasn't fruitful? Seems odd considering they are rolling in the dough.

  16. #16
    New Romantic
    Join Date
    Feb 2006
    Location
    Seattle, WA
    Posts
    6,620
    Aw damn, was that who she is? She was really nice to us, and had a kickass C64 guitar.

  17. #17
    New Romantic
    Join Date
    Jun 2002
    Location
    Seattle
    Posts
    7,166
    Awww, that's too bad. Still, I expect those folks should have no trouble finding new work, especially Jeri.

  18. #18
    World's End Supernova
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    16,337
    Gamasutra has a bit more detail.

    We can, however, confirm that the cuts have affected more than one department, namely hardware and Android development.

    Affected employees were asked not to speak about specifics, but the impression we get is that these cuts were driven more by company challenges than by individual performance issues.

  19. #19
    How To Go
    Join Date
    Mar 2006
    Location
    Canuckistan
    Posts
    11,621
    Guess Android isn't as profitable as its number of devices suggests.

  20. #20
    Social Worker
    Join Date
    Apr 2008
    Location
    Raleigh, NC
    Posts
    3,056
    Quote Originally Posted by rei View Post
    Guess Android isn't as profitable as its number of devices suggests.
    I'm not entirely sure what Valve was even doing in that sphere; when last I checked, the Steam app was nothing more than a list of games you owned. Hardly profitable, but then again, it didn't look like they'd spent more than a couple of bucks designing it, either.

  21. #21
    Spinning Toe
    Join Date
    Feb 2011
    Location
    Chicago
    Posts
    651
    Quote Originally Posted by Armando Penblade View Post
    when last I checked, the Steam app was nothing more than a list of games you owned.
    That's kind of like saying your PC is just an application storage device. From patching and license management/DRM to full community features and their push to bring pc gaming into the living room, they're doing a lot more than that these days.

  22. #22
    Social Worker
    Join Date
    Apr 2006
    Posts
    2,829
    Quote Originally Posted by rei View Post
    Guess Android isn't as profitable as its number of devices suggests.
    You just can't help yourself can you?

  23. #23
    How To Go
    Join Date
    Jan 2004
    Posts
    14,767
    Assuming it's like the iOS client, you can also use it to chat and purchase items from the store. No great shakes, certainly, but you need an app for push notifications about items on your wishlist going on sale, instant messages from your friends, etc.

  24. #24
    Social Worker
    Join Date
    Apr 2008
    Location
    Raleigh, NC
    Posts
    3,056
    Quote Originally Posted by hepcat View Post
    That's kind of like saying your PC is just an application storage device. From patching and license management/DRM to full community features and their push to bring pc gaming into the living room, they're doing a lot more than that these days.
    I meant the Steam Android app, hence my quoting rei.

  25. #25
    Spinning Toe
    Join Date
    Feb 2011
    Location
    Chicago
    Posts
    651
    ah, never mind. My mistake.

  26. #26
    World's End Supernova
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    16,337
    Whoops! There goes Valve's Director of Business, Jason Holtman.

    http://www.develop-online.net/news/4...n-leaves-Valve

  27. #27
    Keeper of the Frop Bog How To Go
    Join Date
    Sep 2004
    Location
    Enceladus, Saturn
    Posts
    10,540
    Quote Originally Posted by Telefrog View Post
    Whoops! There goes Valve's Director of Business, Jason Holtman.

    http://www.develop-online.net/news/4...n-leaves-Valve
    Wow this is worrying. Very unusual. Almost wonder if there's some kind of improprieties involved on one end or the other.

  28. #28
    New Romantic
    Join Date
    Mar 2003
    Location
    I love this thread so much
    Posts
    6,289
    Seattle BitchX: time to step up!

  29. #29
    Spinning Toe
    Join Date
    Sep 2003
    Posts
    631
    Does this mean we are going to see a small influx of Kickstarter projects?

  30. #30
    Social Worker
    Join Date
    Jul 2009
    Location
    Salt Lake City, Utah
    Posts
    4,694
    This is all very curious, what the hell went down over there?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •