On their latest podcast Tom and Jason talked about Failbetter Games and Below, a narrative dungeon-delving digital card game we're kickstarting.
I'm the lead designer on Below and wanted to try and build more interest in it, so I asked Tom if I could post here, pimp it a bit and offer to answer questions - be they on Below, our other games, writing, or anything else as long as it isn't likely to be used against me in a court of law.
You can play a prototype of Below here. Here's some stuff I think is cool about it:
- It's more folklore than high fantasy. It's a bit more strange, a bit more spooky, a bit more personal than fantasy often is in games.
- As you play, you build up a picture of what sent you into the dungeon. You draw strength from your memories of the world above, but the more you do, the more complicated your reasons for entering the dungeon become.
- Your relationships are a vital mechanic in play: once you've established you have a sister, she's a part of your story. Maybe she'll be kidnapped by the Sea-Kings. Or maybe she was the one who taught you how to use your staff properly, allowing you to improve its stats.
- The dungeons are really cool. Here's the tomb of the saint that brought the faith to the land; here are the burning caves of the dragon who may have killed him and may have loved him. Here are lost halls lit by ninety-nine lamps, each of which holds a wish - which one did you come looking for?
So please try out the prototype, let me know what you think, back the kickstarter if you want to see more and feel free to ask any questions here on Below, writing, our other games (Fallen London, Silver Tree, Machine Cares, Cabinet Noir and The Night Circus), or StoryNexus.