Randomly generating worlds is easy. Making them interesting is very, very hard, particularly if you want there to be some internal consistency on how high level elements (politics, trade) tie into low level stuff (resources), and how realistic you want it to be.
So that said, just start with a random generation algorithm and start tweaking. There's nothing else magical about it other than starting with the initial understanding that everything will feel fake for a long, long time.


Reply With Quote
