Page 13 of 16 FirstFirst 12345678910111213141516 LastLast
Results 361 to 390 of 480

Thread: Summoner Wars - August league

  1. #361
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    647
    Hereafter, I can't believe I forgot that Chant of Negation means you can't move warriors at the end of the turn! Kind of gave that one to you, nice game.

  2. #362
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    974
    Hereafter (Jungle) def. Pacman (Phoenix)

    That was a bizarro match :-). I've been toying with different Jungle decks and I am using the an Animal Deck. What did you think? Vermin/Splinter + haste is amazingly strong. It also clears paths without attcking which is very important.

    I also assume you forgot about the chant of negation in the end?

    I can't accept the rematch until later tomorrow. Hope that's okay. Playing you drains me mentally, so win or lose I'll be up think about it all night :-)

  3. #363
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    647
    Well, I'd like to see how that one would have turned out if I hadn't been colossally stupid on that last turn. I had huge magic built up, and better assets on the board, but a severely wounded summoner. Would have been interesting. I was even going to play that warrior to block where your gorilla came through, but I had a moment of too cute inspiration, and the rest was history.

    The vermin are certainly interesting, sort of variant of using a hasted Miti to trample. Anything that lets you kill pre-movement phase can be pretty strong. The question would only be in how much you can plan around them, as you are relying on a 1/3 chance. So it could end up blowing the Chant of Haste for little use. Definitely a neat idea!

    No worries on the rematch, I just need to wash the taste of that last stupid move out of my mouth ;-)

  4. #364
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    647
    pacman1477 (Vanguards) defeats Vesper (Phoenix Elves)

    Good game! I think you had the upper hand early, but got a little too aggressive with Elien, and that let me get the upper hand.

  5. #365
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    974
    hereafter (Jungle) def. Pacman (Phoenix)

    Good match. I wished I killed that Guardian though. If I had I would've been Ru instead of that archer for that final shot.

    Funny thing about that game. I hit you only 3 times in total!

    PS that's an awesome record you have going on!

  6. #366
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    647
    @Hereafter - good game, it is so hard to guard against all the jungle elf move permutations, especially with just one wall. You going 2/2 in both shots on Elien didn't help either :-p

  7. #367
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    soonanother over MrDannimal with orcs

    Tough match up for the cloaks. GG!

  8. #368
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    As an aside, I really hate playing against Dwarves. Once they start killing their own units, I immediately assume that they have 2 Mana Drains, 2 Heroic Feats and Gror in their hand that I have to draw out.

    I'm looking forward to the next set of races (where mana drains don't seem to be as prevalent.)

  9. #369
    World's End Supernova
    Join Date
    May 2008
    Posts
    18,056
    Quote Originally Posted by soondifferent View Post
    As an aside, I really hate playing against Dwarves. Once they start killing their own units...
    So always? Mana drain does suck. There's a lot of pussyfooting around.

    I think it's safe to say I hate the Cave Goblins. I have no idea how to play them. They don't seem to agree with my style. I should've gone with another race like Fallen Kingdom.

  10. #370
    World's End Supernova
    Join Date
    Aug 2002
    Location
    Eastern PA
    Posts
    15,374
    I don't like the mana drain mechanic much either.

  11. #371
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    Quote Originally Posted by Tim James View Post
    So always? Mana drain does suck. There's a lot of pussyfooting around.

    I think it's safe to say I hate the Cave Goblins. I have no idea how to play them. They don't seem to agree with my style. I should've gone with another race like Fallen Kingdom.
    You should challenge Boojum. He plays a mean CG.

    Quote Originally Posted by Dave Perkins View Post
    I don't like the mana drain mechanic much either.
    I'd be happy if all the mana drains were replaced by summoning surges. That one encourages cards to be played, instead of holding everything back.

  12. #372
    Total badass of Dredmore Mad Chester
    Join Date
    Sep 2010
    Posts
    1,353
    Hadrosauron defeats Gringokidd by forfeit. I think I was playing Vanguards, but I didn't see for sure, and they don't give you a results screen when the opponent forfeits.

    Quote Originally Posted by Tim James View Post
    So always? Mana drain does suck. There's a lot of pussyfooting around.
    Yeah, I appreciate the desire for a catch-up mechanic, but mana drain is a bit too powerful and prevalent for my tastes, and it winds up warping the game.

    Quote Originally Posted by Tim James View Post
    I think it's safe to say I hate the Cave Goblins. I have no idea how to play them. They don't seem to agree with my style. I should've gone with another race like Fallen Kingdom.
    Sorry, I'd been meaning to reply to your earlier post for advice, but hadn't had a chance. I seem to be the biggest goblin aficionado in these parts, so here's what has more or less worked for me:

    -Aggressively building magic is generally less necessary than with other races. Both the commons and the champions are very cheap, so running out of cards is usually a bigger threat than not having enough mana.

    -Goblins are all about their events, which give them a lot of surprising, explosive damage potential. However, against an experienced opponent, you won't generally get a great opening to open up with them, so don't get caught in the trap of holding onto them forever. It's okay to spend them for modest gains in positioning or damage.

    -The one exception is Goblin Invincibility, which is incredibly powerful and generally worth holding until a turn when you expect to face a big counterattack.

    -Goblins are too fragile to mount a sustained offensive push in enemy territory, except in their one turn of invincibility. Rushing in too aggressively will rarely end well. I generally play somewhat defensively, trading units with the enemy (which helps pull ahead on mana because the units are cheaper than the enemy's), but keeping an eye out for any openings. The events let you pile on a lot of damage in a hurry if the enemy leaves a path to the summoner. Also be aware of chances to block off spots by enemy walls and prevent summoning.

    -Sneeks has a fantastic special ability, and adds a lot to your firepower since he can be used much more aggressively than other summoners. Keep him just behind the front lines, safe, but able to move forward and attack on your turn, then swap back to safety. Every time you get to roll those three dice, you're pulling ahead on the total damage race and getting closer to running the opponent out of units.

    -I'm not a big fan of the reinforcement commons, mainly because they can't benefit from Rush and Rage, so I stick pretty close to the default unit mix. Climbers don't seem worth it compared to Slingers. A couple of Beast Riders can give you a little extra mobility -- their 1 attack means they aren't a real offensive threat like Lioneers or Cavalry knights, but they can be helpful for blocking a summoning spot, or adding three dice to a crucial attack when used in conjunction with Horde Attack.

    -Mook is all-around excellent, with good stats for the cost and an ability that's subtle, but basically cuts your number of missed attacks in half.

    -Blarf is nicely flexible. He can be played as a cheap meat-shield, and the opponent can't ignore him because at any time he can boost up to be a major threat. Be careful, though, and if you pump him up, try to kill him yourself to keep the mana away from your opponent. This seems wasteful, but 5 mana going back to your mana pile means you can immediately summon another champion, and you basically spent 1 mana for a couple of big attacks.

    -I've had mixed results with The Eater. Ideally, you want to play it when the opponent has two units diagonal from each other so you can attack one and eat the other. The opponent will generally then pull back and try to keep units away from it, so this can buy you a lot of space, or back the opponent into a corner. You can also use the opportunity to take out a wall or two and just feed your own units to it. Remember that playing a 0-cost guy just to be eaten has the same net result as building it for mana.

    -Overall, I think the goblins are pretty fun and effective. Unfortunately, they really suffer from the fact that their two overall worst matchups happen to be the two most popular races in this league. Dwarves have double catch-up events, neutralize the goblins' mobility to prevent rushes and horde attacks, and have Gror for AoE attacks. Phoenix Elves have guaranteed damage to ignore Invincibility, AoE on Fire Drakes and Fire Beasts, and their own version of hit-and-run tactics to make it hard to play the attrition game with them.

  13. #373
    Social Worker
    Join Date
    Apr 2004
    Location
    Reno, NV
    Posts
    3,480
    nkoan over ketasjg with Jungle Elves by forfeit.

  14. #374
    World's End Supernova
    Join Date
    May 2008
    Posts
    18,056
    Thanks Boojum. I figured out some of those concepts, but hadn't considered the others. It really helps to see the whole strategy laid out. I will give them another shot with one more round of challenges. I just need to wrap up a few more defeats here. :)

  15. #375
    New Romantic
    Join Date
    Jun 2002
    Location
    benching coffins full of dead babies
    Posts
    5,025
    MrDannimal (Orcs) defeats ketasjg (Phoenix Elves)
    MrDannimal (Dwarves) defeats ketasjg (Fallen Kingdom)
    MrDannimal (Phoenix Elves) defeats Tooler975 (Goblins)
    MrDannimal (Orcs) defeats DeForrestation (Fallen Kingdom)
    MrDannimal (Vanguard) defeats Vesper6 (Fallen Kingdom)


    (I just tried to post this, but browser-backed and lost the post by mistake. Sadly, it was after I'd marked the games as reported on my list. I might have double-reported a game or two, because all I could remember for certain was that I had 3 wins against Fallen Kingdom).

  16. #376
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    974
    -I'm not a big fan of the reinforcement commons, mainly because they can't benefit from Rush and Rage, so I stick pretty close to the default unit mix. Climbers don't seem worth it compared to Slingers. A couple of Beast Riders can give you a little extra mobility -- their 1 attack means they aren't a real offensive threat like Lioneers or Cavalry knights, but they can be helpful for blocking a summoning spot, or adding three dice to a crucial attack when used in conjunction with Horde Attack.
    Beast Riders are very good with Invincibility. Charge in with Invincibility then sly Sneeks in. You should be slying almost every round.

    Tim, also try wall destruction with the goblins. If you manage to surround a wall with 3 Goblins, you can destroy it in one turn with your events. Berserker + 2 fighter with Goblin rage and Goblin attack = 12 attack dices on the wall. Plus you can still attack something else.

    Which brings me to the slingers. You need a healthy mix of fighters and slingers. You should try be attacking 5 times if possible. If. You have Mook, you need to summon him! He is amazing...

    I disagree with the Dwarves being a bad matchup, I think the Orcs are way worst since Wall Shards can go right through your invincibility. If the Dwarves try to turtle and go for Gror, destroy their walls.

    Hope my mishmash advice helps!

  17. #377
    Total badass of Dredmore Mad Chester
    Join Date
    Sep 2010
    Posts
    1,353
    Good points.

    Quote Originally Posted by Hereafter View Post
    Tim, also try wall destruction with the goblins. If you manage to surround a wall with 3 Goblins, you can destroy it in one turn with your events. Berserker + 2 fighter with Goblin rage and Goblin attack = 12 attack dices on the wall. Plus you can still attack something else.
    Yes, wall destruction is definitely a good way to use your events. I think that scenario is actually 14 dice (or 18 if you use a slinger instead of the berserker).

    Quote Originally Posted by Hereafter View Post
    I disagree with the Dwarves being a bad matchup, I think the Orcs are way worst since Wall Shards can go right through your invincibility. If the Dwarves try to turtle and go for Gror, destroy their walls.
    Orcs aren't too bad. Wall shards are indeed nasty, but they're not too hard to play around, and the rest of the orc stuff is suboptimal against goblins. The 2 attack on smashers and shamans is overkill against 1-health goblins, and slingers love to see smashers because their disadvantage is negated. Thwarters also die easily to the goblins' 1-power attacks. And since you usually have a mana surplus, Freeze is less helpful than against more expensive factions.

  18. #378
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    974
    Quote Originally Posted by Boojum View Post
    Good points.



    Yes, wall destruction is definitely a good way to use your events. I think that scenario is actually 14 dice (or 18 if you use a slinger instead of the berserker).



    Orcs aren't too bad. Wall shards are indeed nasty, but they're not too hard to play around, and the rest of the orc stuff is suboptimal against goblins. The 2 attack on smashers and shamans is overkill against 1-health goblins, and slingers love to see smashers because their disadvantage is negated. Thwarters also die easily to the goblins' 1-power attacks. And since you usually have a mana surplus, Freeze is less helpful than against more expensive factions.
    Actually I was thinking of Fighters and Rukar. They can really mess up the Goblins because unlike other factions, each fury can be an extra kill vs 1 more damage. A line of ice walls can be annoying because it can prevent Goblin Attack from working well. If you can't take them down, next round can be really really bad for the Goblins.

    I don't disagree that Dwarves are tough. I just find the Orcs as annoying if not more so :-).

  19. #379
    Total badass of Dredmore Mad Chester
    Join Date
    Sep 2010
    Posts
    1,353
    Hadrosauron (Vanguards) defeats mjlaufgr (Phoenix Elves)

  20. #380
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    974
    /Pacman signal

    Pacman, I think I lost every single JE vsCloaks matchup so far. I don't know how to deal with them with the Jungle Elves. Any tips on what you do?

  21. #381
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    soonanother over MNGWinn using vanguards
    soonanother over deF using orcs

    Sorry deF, that was won by some phenomenal luck with Ragnor.

  22. #382
    Spinning Toe
    Join Date
    Dec 2009
    Posts
    647
    Hereafter, I can't say I have had the same problem (looks like my record as jungle elves is 12-1 against the cloaks). Anything in particular that is giving you problems?

    Thinking about the matchup, assassinate can make high value commons less advisable (jungle guard, elephant, lioneer). So it might be a matchup to focus on champions for. I guess there aren't very many specific things about cloaks that occur to me, sorry.

  23. #383
    Spinning Toe
    Join Date
    Jul 2009
    Location
    Nyack, NY
    Posts
    915
    Quote Originally Posted by soondifferent View Post
    soonanother over MNGWinn using vanguards
    soonanother over deF using orcs

    Sorry deF, that was won by some phenomenal luck with Ragnor.
    I had no chance anyway. I felt so good scoring 4 hits in a row against your summoner, but immediately realized I wouldn't be able to follow up the attack with any meaningful play. GG :)

  24. #384
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    soonanother over Pacman14 with vanguards

    As far as mirror matches go, vanguard vs vanguard is pretty fun. Epic pitched battles! Center board all choked with units! Good game!

  25. #385
    World's End Supernova
    Join Date
    Aug 2002
    Location
    Eastern PA
    Posts
    15,374
    Code:
                                       E G C F D J O V Losses (X = five)
    
    Hereafter (Thenafter)              9 0 5 2 1 6 2 3 Xxxxx [+1] [+4] [+3]
    Boojum (Hadrosauron)               1 9 1 2 1 7 3 7 XXXXxx [+6] [+3] [+2]
    Pacman14 (pacman1477)              5 0 0 1 9 9 2 4 Xxxx [+2] [+4] [+3] [+3]
    Vincent19 (Mageical)               3 0 0 1 0 1 0 0 Xx [+1] [+2]
    Derbain                            1 0 3 0 1 0 0 0 XX
    MarkL (mjlaufgr)                   0 0 0 3 0 1 3 0 Xxxxx [+2] [+1]
    dannimal (mrdannimal)              2 0 0 0 2 1 3 2 Xxxx [+4] [+1]
    Vesper (Vesper6)                   1 0 0 1 0 0 1 0 Xxxxx [+2]
    soondifferent (soonanother)        3 2 2 1 1 2 9 4 Xxxx [+6] [+3] [+2]
    Tim James (tooler975)              5 1 0 0 0 0 0 0 xxxxx [+1]
    Nathan (Ignatz Mouse)              0 1 0 0 1 0 0 0 xxx [+1]
    fumanstu (fumanstu27)              0 0 0 0 2 1 0 0 xx [+1]
    Dave Perkins (Ananab Tilps)        1 0 0 0 1 0 3 1 xxxx
    sjgold (ketasjg)                   2 0 0 0 0 0 2 0 XXx
    Chris Gwinn (MNGwinn)              0 0 0 0 0 1 0 0 Xxxxx
    Rob O'Boston (Robboqt3)            0 0 0 0 0 0 0 0 xxxx
    Josemas (josemas99)                0 0 0 0 0 0 0 0 Xx
    DeForrestation                     0 0 2 0 0 0 0 0 Xxxxxx [+2]
    nKoan                              0 0 0 0 0 2 0 0 Xx
    Lord_Pall                          0 0 0 0 0 0 0 0 xxxxx
    Justin Fletcher                    1 0 0 0 0 0 0 0 Xxx
    VendoViper                         0 0 0 0 0 0 0 0 xxx
    fiveolddogs                        0 0 0 0 1 0 0 0 xx
    forgeforsaken                      0 0 0 0 0 0 0 0 x
    RainRaven                          0 0 0 0 0 0 1 0 xx [+1]
    TheRock (therockfrog)              0 0 0 0 0 0 0 0 
    Octagus (Rabidmoth)                0 0 0 0 0 0 0 0 
    Jorune (Jorune2112)                0 0 0 0 0 0 0 0 
    gringokidd                         0 0 0 0 0 0 0 0 x
    Sten Friberg (Congestion)          0 0 0 0 0 0 0 0
    Three days of challenges to go!

  26. #386
    Good Shape
    Join Date
    May 2009
    Posts
    49
    Quote Originally Posted by nKoan View Post
    nkoan over ketasjg with Jungle Elves by forfeit.
    Oh I was quite dead... Did not seem worth it to prolong the agony... GG

  27. #387
    Good Shape
    Join Date
    May 2009
    Posts
    49
    Ketasjg over fivefolddogs with elves

  28. #388
    Goodluck!!
    Join Date
    Apr 2008
    Location
    Chicago area
    Posts
    136
    Quote Originally Posted by sjgold View Post
    Ketasjg over fivefolddogs with elves
    Good game. I started out with an effective strategy, but the wheels came off in the last 24 hours. I am a bumbling idiot, but I still love the game.

  29. #389
    Mad Chester
    Join Date
    Apr 2003
    Posts
    1,411
    soonanother over VendoViper with Dwarves
    soonanother over AT with orcs


    GG both!

  30. #390
    Total badass of Dredmore Mad Chester
    Join Date
    Sep 2010
    Posts
    1,353
    Hadrosauron (Goblins) defeats fiveolddogs (Dwarves) in a nailbiter.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •