Android device supports Android app, footage at 11.
Hm. Well, it does explain how they'll get high end games on there.
Android device supports Android app, footage at 11.
Um, pixels, 'cause it is still rendered concept art!xxxxxxxxxxx 2 minutes ago
whats the ouya and the controller made out of? it seems nice
Wasn't anybody paying attention? It's made of wood!
Founder answering reddit questions:
http://www.reddit.com/r/ouya/comment..._of_ouya_amaa/
Rethinking the circular D-pad after criticism, no motion controls (Boo!).
The AMA is unintentionally hilarious.
The pie-in-the-sky answers and questions about APK-sideloading are sure to be met with disappointment when or if this thing launches. Maybe it will throw in a pony too.
From the Reddit thing:Just play them on a PC already, for fuck's sake. You know, the system with a keyboard and mouse and graphics power and a shit-ton of FPSes.Keyboard/mouse support would be epic for playing FPS.
Weird how almost all the answer are like "We're thinking about..." or "We're planning to build..." etc.
There's a recent Wired article about Kickstarter projects that ran into issues from being too successful and I just can't help but feel that Ouya will be added to that list someday.
I just can't believe it's not just funded, but 789% funded as I write this. Wow.
Doesn't mean it can't/won't fail.
Oh I didn't say that, I'm just amazed at the level of funding and interest, especially given the, as was said earlier, pie in the sky feeling of the whole thing.
I pulled my pledge a while back because fuck those shifty bastards.
Good enough reason as any I s'pose. ;)
I pulled my pledge as well, but was surprised to see a bunch of savvy industry Facebook friends jump in at the end.
I didn't pull it because I think it's a scam or it won't happen. I pulled it because I realized the hardware was incapable of delivering anything I couldn't get with devices I already own.
I think (s)he's pretty generous saying the Tegra 3, even Ouya's supposedly high spec one, is equivalent to an Xbox 360. It's really not.
This is the key point for me. Even if the Ouya folks deliver everything they say they will on time, which seems a stretch, it still doesn't offer anything I haven't already got in one form or another.Ouya is just a acceptable CPU sitting in an attractive box plugged in to your TV that you can program things for. Who, honestly, wants another one of those? And why didn't you buy an Apple TV, Google TV, Windows Media Center, PS3, or 360?
Flops wise the GPU is about 1/10th the 360 GPU. The only mobile GPU close to 360 out now is the iPad 3 / Vita GPU.
The CPU fares better I think.
I really wish Google themselves were launching this and it just used the regular Google Play store. I'd pick it up in a heartbeat because you'd know basically every Android game would at least add in controller support if Google was behind it.
Another factor is that Android itself has a lot of performance and latency overhead and it doesn't sound like the Ouya devs are doing the extra work required to avoid this, they are just telling devs that everything is the same as Android.
http://timothylottes.blogspot.com/20...a-console.html
http://news.ycombinator.com/item?id=4230402
Last edited by Quaro; 08-14-2012 at 04:51 PM.
If I were (hypothetically of course) interested in this for the purpose of console emulation, is there something out there already that's comparable to it in terms of price and form factor?
Nope. I built a mini ITX form factor cube PC myself to satisfy that itch.
Who exactly was claiming that the Ouya was going to replace hardcore console gaming? I think Ouya is going to pan out for what it is, an android based console probably driven by Indie titles and older games ported to android. I am anxious to see how this plays out, not as a backer, but because I think there probably is an alternative to stripped down mobile play and multiple million dollar products that sell for 60 dollars for people who like games but don't need to see real life graphics.
The makers were massively hyping Ouya on the kickstarter. In particular claiming/heavily implying that big brand games were going to move to Ouya, which they won't.
If i believed half of the hype, i would be leading a force of resistance fighters to burn down their headquarters in an attempt to stop the rise of skynet via networked Ouya consoles that become self aware.
I am a huge fan of kickstarter, but it just makes me question humanity when projects like this get so much money and really cool sounding projects can't make it.
If by Indie titles, you mean "mostly amateur stuff", then I agree.
For those indies who are out to actually make a living, I'm less convinced. Developing for Ouya isn't going to be free - even less so for those developers who do the multi-platform thing with Unity and similar frameworks. There will inevitably be a significant cost overhead for developers wanting to put their apps on Ouya.
The Amazon appstore is the only alternate Android store that has gained traction so far, and the only reason is because it is driven by the 6-8 million Kindle Fire unit's out there, for which it is the only "real" store. If it required any significant development or maintenance effort, I doubt it would be worth developing on for any professional indie developer.
The Ouya is going to be a device that requires significantly more work - and have an install base that may be up to 100 times less. That is not the definition of "indie heaven".
I'm not even convinced that the first movers on the platform will make any significant amount of money. Even if you get ~100% saturation for being one of the first handful of games on the platform, you are still doing so as a free game, and need to sell in to your audience using in-app purchases. I suspect first-mover developers are going to need a pretty high quality product (i.e., invest a lot into making this thing actually work properly) just to make back the $700 that they invested into getting on the Ouya early.
There is, and it's it's called the PC indie scene. Or XBLIG. Or PSN.I am anxious to see how this plays out, not as a backer, but because I think there probably is an alternative to stripped down mobile play and multiple million dollar products that sell for 60 dollars for people who like games but don't need to see real life graphics.
I thought it was incredibly disingenuous the way they were always talking about their "partners" as if talking third parties into letting you sell one of their preexisting Android games on their market at no cost to them meant they had some sort of vested interest in the platform's success. They do the same thing talking about nVidia and how they're "working together" to squeeze as much performance out of Tegra 3 as possible, but I doubt the relationship rises much above that enjoyed by any licensed developer or small time OEM. Which is to say, I'm sure the dev relations guys will answer emails, but it's not like nVidia is going out of their way to customize anything, as Ouya's creators imply.
We know what an indie haven looks like. It's XBLIG and it's a sea of garbage. And that's with almost 70 million in potential customers and a spot on the dashboard.
"potential customers" is a bit disingenuous seeing as how Microsoft has done pretty much everything in their power to ensure that most of those customers aren't even aware that indie games are available on the platform. "A spot on the dashboard" is useless when they've worked so hard to make people ignore the dashboard as they flip past it to do the stuff they came to the console for.