Fun mission, IIRC.
Fun mission, IIRC.
Apparently my subscription payment failed, arbitrarily and silently, so that's more professional work by Funcom.
So, the last boss of Hell Fallen just keeps running out of his room, leaving us all alone. I guess we're just too intimidating.
Perfect use of that image.
This already started.
This coming Friday, August 3rd at 4pm GMT until Monday, August 6th at 7am GMT we will be celebrating that The Secret World is one month old! We would like YOU to join us for FREE this coming celebration weekend!
Check out what is happening:
• We are hosting a celebration-game where everyone who solves 30 in-game missions wins a special in-game t-shirt AND 1200 Bonus Points* (for the in-game store)!
• Every character that logs in can claim 20 fireworks through the in-game store for FREE!
• We have set up a special leaderboard for the celebration that refreshes every hour, showing the 100 most dedicated mission solvers in The Secret World universe. Can you make it to the top of everyone playing this weekend?
This celebration also contains our first monthly new content update which went live on July 31st, "Issue #1: Unleashed." So there is ALSO new content to explore!
If you do not have the game installed, you can download the game by clicking here. We look forward to seeing you in the game!
Thank you so much for being part of The Secret World!
* Please note that Bonus Points are valid through the 30th of September 2012.
A free weekend is an excellent opportunity to check out this game. Not only does the game get you into "real" gameplay immediately, in my opinion the first zone is the most enjoyable and atmospheric in the game. Start downloading though; the game is large.
Also, with the qt3 chat channel working again, we can actually provide new players information and assistance again.
If you like instances, you can realistically be useful in the first instance, Polaris, within a few hours of play. Polaris is a fun instance, and a good introduction to the game's instance style. The first couple bosses are trivial tank and spanks, but consider that the game's training wheels. You'll very quickly be into some exciting fights, with almost no trash in your way.
I've been waiting for something just like this to show up. I'm downloading it currently. Though I can't seem to locate the server folks in the thread are on. Am I missing something?
We're on a few servers. Server isn't a big deal, unless you PVP, and PVP in this game is laughably terrible. I think we're mostly on Arcadia, Grim and Cerberus maybe? There are some posts about it scattered through the thread.
There's really only a single server in the game. If you're really on about it, the Dragons are have their home base on the Grim dimension, the Templar are on the Cerebus dimension, and the Illuminati I believe call Arcadia dimension their home.
But it really doesn't matter. Pick a dimension, roll up the faction of your choice, and then when you get into the game type /chat join qt3 to talk to folks.
Ah, that explains that. I'm still just downloading the client(which looks like it will take some time), but will join in the chat when I land. Thanks much!
Finally found an AR/Blade "second" build (as in, for stuff once you leave Solomon Island) that I can level with successfully. Whew. Now on to finish building my Exorcist and Priest healing decks for dungeony goodness.
Played a few hours of this and I'm impressed. I can't really talk about the mechanics too much, but they are familiar. Acquire a target and then press buttons until dead. There seems to be some tactical advantage in the order and timing of using abilities, but nothing about the combat so far really stands out, but neither does it stand out in a negative way.
What I am impressed with is the execution of the setting, the quality of the writing, the top-notch voice acting, and the way it all draws me in and makes me want to read every word of quest dialog. It's great stuff.
Some of this enthusiasm probably is explained in my own predilection for this kind of setting. It's my favorite fictional setting when I'm looking for genre fiction. Funcom deserves a lot of credit for pulling it off in such a good way, however. I can't remember the last MMO where I actually did not want to click through expository quest text.
Now back to playing some more!
Edit: And I haven't even gotten to a puzzle quest yet!
The combat system definitely is "push buttons and stuff falls down". The real key to the nuances and interesting-ness of it is in the builds and putting together complementary skills that balance your 2 weapons and your passives....and knowing when you have to change some of those up for some fights.
If you're just starting out, definitely check out the builds on "My First 60" (the "60" is your first 60 AP). It'll help steer you to some decent builds that will get you going as well as the rotations and theory behind them:
The combat system becomes quite complex later on. Questing in the latter parts of Transylvania, I find myself tweaking builds constantly. One passive can be the difference between struggling with content and blowing through it with ease.
In fact I'm now looking around and noticing that with a few more SP invested I can actually play some other weapons, and am looking forward to trying other weird and wonderful combos.
The modders are really starting to get into gear now. Well worth checking out some of the mods in the game.
I'm still in the honeymoon phase with the game, but the bugs are starting to wear me down a bit; and I'm also a bit worried that I'm going to run out of content soon. I'm only at 8 days /played and I'm already at QL10 Greens and about 2/3 of the way through Transylvania.
However, I have only done 2 dungeons so far, so there's a lot to discover there.
Still really enjoying the PUGgability of this game too. It's almost as good a social game for casual players as CoX was. I'm constantly forming or part of little groups doing the open world content; sometimes people even chat and rp! Heavens!
This is the game that just keeps on giving. I am having a lovely time with it.
I think to simply say the combat is just to push buttons until dead doesn't quite tell the whole story. Movement is necessary in combat - it isn't the same old stand still and whack on each other until one of you dies. You can take advantage of LOS in this game. As a PBAOE blade wielder, I am constantly moving in combat whenever fighting a slower swinging/shooting bad guy in order to avoid their attacks. Not to mention their "special" attacks that require you to get out of the way and use your dodge ability.
So far I've found the combat to be very active and interactive - above just your standard button pushing. That's not to say it is as free form as a FPS might be but moreso than many other MMOs.
Outside of a few raid encounters I must say I have never mode so much in PVE combat in any MMO. If you discount UO and running around with bags of flour killing demons with Corp Por.
So, I have 1200 bonus points now. What do I do with them? Just pick my favorite snazzy outfit or decorative pet in the store?
I've just realized something amusing.
You know how every bloody fantasy MMO starts off with some kind of "Oh Noes! Nature has been corrupted! The pixies have gone evil! We must cleanse the corruption!" type of crap? Every. Single. Fantasy. MMO.
The Filth is just the mother of all "corruption" schticks. It's just very well disguised so you don't think of it that way.
In defense of the filth plot though, there's some pretty crazy awesome lore around it, and it's a lot more complex than being simple corruption. The story in Facility really raises a lot of questions about "The Filth."
"The gold turns to black. The blood keeps coming, blood and whispers. They promised me the cosmos, for so long! Anima only holds us back!"
"You cling to the earth, and it clings to you. Like gravity. It denies you the cosmos!"
Last edited by MrPerson; 08-08-2012 at 02:40 PM.
Patch 1.1.1 is up. As expected, they nerfed the black marks of Venice being given out in Fusang over the weekend (I hope y'all at least got two purple weapons out of that, though!). The rest of the fixes look like a couple of graphics fixes for quests, as well as a few skill fixes.
Finally though: TXAA is enabled. Will report on how it looks in a bit.