It works, you get one item and the stack loses five items per click. For a stack of 50 you'd click 10 times to combine the stack into 10 items. If the stack gets below five items, nothing happens.
Although Funcom sometimes does weird things, this isn't one of those times. ;)
This game has problems -- bugged quests, chat is down.
I just finished "The Haunting." I love this game.
I think the frustration people feel is partly because of the quality of the content. I've got over 100 missions completed. There are fewer than 10 that required a switch of instance, and one that I have not been able complete at all. Sadly, some of these are the best missions in the game. But the overall percentage is not that high.
The chat bug is a killer. I've still been grouping, and we communicate with /cheer and /shrug and such. It's.. not ideal. I remind myself, however, that most MMO's have perhaps 50% server uptime on launch week. This game has stayed up, and it's made me stay up way past quarter to three.
I hope Funcom fixes chat fast (as in, tomorrow). The rest, I can tolerate due to the quality of the content. I think I'm gonna go run Black House again :)
Chat being down is very much a game breaker at this time. If they don't have this on priority fix well ..
20 metal at the end, 5:1 but in principal you are correct. I think the lack of in-game patterns, crafting skills, or professions is both radical and refreshing. Inventory management has something that are great (no bags) and some things that need work (sorting, merging, searching). I bought up to like 130 items for the bag and 110 items for the bank and filled both of those up. I had to take an hour and melt/sell/combine stuff to get back down to a manageable level. It is far more work intensive than it needs to be but there are other things that need resolving first, to be sure.
Right now I have 33 skill point and 139 AP waiting to be spent on whatever roll comes next, tank or healer. I just got to Egypt today and am still really enjoying myself.
I am 20 points away from finishing the solider deck. I can't wait! Going through the decks it looks like crusader will be the next one I go for as with solider I am already 2/3 of the way there with it. I need 27 more AP and I'm at QL10 with all the armor, AR, and pistols. The hammer is the next thing I am going to level up.
As for the bugs fuck they are annoying. They have been acknowledging the chat bug all day so they are working in it but Jesus what a mess.
I've been doing a lot of PVP and I like it a lot but they need to fix the way kills are tabulated because it's bullshit right now. Like if I find some random dude running down the street with no one following him but he is at half health if I kill him I won't get the kill. Or if I am in some gaggle fuck of people and we are running around capping noobs I have no clue when I will get the kill even if I do damage to people.
Servers coming down again at 5am this morning to hopefully un-fuck whatever it was they did yesterday morning.
Sadly, just "maintenance" again today.
Please patch, get here soon.
Quest bugs are maddening - and the game does have issues. PvP seems mostly pointless - especially given the boring loot approach. There's really not much point beyond a slight bit of fun. The good part is that it's pretty fast and slick in terms of performance.
Still, I'm still very entertained by the PvE - and I can't sing enough praises about the atmosphere and setting. I really like the writing and the characters. I'm in Savage Coast (taking it slow) - and I've only done Polaris once. But it's hands-down the best PvE experience I've had in an MMO - bar none.
The ability wheel is full of possibilities - and I love that, but I'm still not really feeling the combat. It's better now that I've chosen AR/Pistols - and there are moments where I'm feeling appropriately bad ass. But overall, I'm finding the fights too long and the skills too tame. I think it's because of the modern setting and the engine. It feels like it should play more like an action/shooter - but it's not nearly fast/responsive enough - and mobs have too much health.
But I do feel that with relatively few changes - the combat could be quite a bit better.
I'm up to Egypt and I'm still enjoying this. I've run into a couple of bugged quests but it's no big deal- there's always more quests to pick up. I agree with the comments about the inventory and lack of quickslots- the best I could do was lock a small bag above my skills and keep it regularly stocked with health pots and a few anima shots to use when in trouble.
I'm about 100 APs from finishing the crusader deck. Pistols and hammer work nicely except for the lack of decent heals. I only had one boss fight against a creature with physical resistance that was a complete pain to do. (I had to swap in a chaos mask to use magical damage- you'll know the fight when you get to it.)
I'm treating this as a nice single player game which allows me to group up with people when I need to. It comes as a rude shock when I go to Agartha and listen to all the QL10 elite types LFG- I've been playing this every day but my God, they must be serious cat-arsers if they're already pushing the cap.
Some thoughts & comments:
To help with inventory whenever you combine mats press the little back in my inventory button on the combiner it will add it to a stack in your inventory if it exists.
There is a bank.
If you find you need to chug potions your build or gear is way far from optimal I've needed to drink 1 potion in this game. As pure dps you should have some +health items. Picking up the first passive ability in fists works wonders with a single +heal item.
The point of pvp should be pvp not another route to gear, although that does exist, vendors in your capital. Fussang is a big goofy Zerg by design, the others are more tactical.
Chat bug is super annoying.
I've seen relatively few bugged quests.
Cake and eat it problems: quests can't be interesting head scratchers and typical mmo quests.
If the point of PvP is PvP and nothing else - then you could realistically make PvP be about killing other people and be done with it. But that's not quite enough, is it?
It really depends on what kind of PvP you prefer, and personally - I've never seen much appeal in the battleground concept OR the big sports-match setup of something like Fusang or The Mists in GW2.
I'd prefer PvP to be open world and to have lots of strategy and consequences. Something that needs to be designed from the initial steps of development.
The number one issue with world PvP is how it interferes with PvE - for people who don't enjoy PvP. The easy way to solve this is to create a separate PvE/neutral faction that wouldn't gain any advantage or disadvantage of what happened in PvP.
For a themepark/battleground PvP system like in TSW - I think gear progression is one of the few things that gives the activity meaning - long-term. I mean, it's ok fun to just join and have a few matches, like you would play a shooter or a play a game of soccer. But beyond that, there's no way it can sustain itself without some kind of added incentive - be it power or prestige. At least, I don't see it working very well.
Funcom just stealth released the Chronicle and it's superb.
You can see what your characters have killed, what skills they have equipped and what skills and abilities they have learned, their gear and misc stats.
For instance:
http://chronicle.thesecretworld.com/character/Ingenue
The only thing missing is a proper character portrait, really. But otherwise, it's very nice.
Wendelius
AH, that Chronicle is nice. I really liked all the stuff that SOE did with the EQ2Players web page back in the days, so it is nice to see someone else taking this further. The WOW Armory is also nice, but I kinda like the Aesthetics of the Secret World Chronicles more.
Wow that is very good. :)
I bought this game last Thursday and played it non-stop through the weekend. I'm blown away by how good this game is, especially with all the negative buzz I heard on the eve of its release.
Some of the things that really stand out:
1) The world. Spooky. Mysterious. Intriguing. It's put together well and really draws you in. I'm always eager to find out what's lurking around the next corner, or through the next tunnel.
2) Combat. So far I've just stuck to the Dragon warrior deck (ar/shotgun) and I'm still trying to figure out all the synergies. But that's good -- it seems like there are an infinite number of possibilities. Solo combat has felt good so far, but I did Polaris for the first time last night, and it was mind blowing. One of the most enjoyable MMO boss fights I ever participated in. I loved that little twist at the end!
3) Quests. Thank you Funcom for some forcing me to use my brain! The investigative quests are hard as hell and really take detective work. I didn't know such a thing was possible in an MMO. Oddly enough, I completely finished all the Kingsmouth quests last night (at least the ones I am aware of) and didn't encounter a single bug.
Those are my initial impressions -- we'll see how it goes as I get higher level. I'm just wondering what will be left to do after I finish all the quests, although there seem to be so many that it might be months before that happens.
I have a 24 hour buddy key if someone wants to try it. I need an email address to give it to funcom via my account to get you the key, let me know if anyone wants it.
The game sounds intriguing. I love the atmosphere. I think my new PC can handle it so I'll jump in after Funcom fixes things. I hope they do a free weekend in the next month or two.
Right now I'm content to wait until Funcom works on the game and polishes it.
It's certainly the case that buggy quests are annoying, but it's hard to think of them as being a deal-breaker; there aren't that many of them; comparable to WoW at launch, actually. Well, maybe more than that, but you can still just skip them.
These are the quest bugs I remember personally running into:
- Something Wicked -- had to try it several times before I found an instance that wasn't screwed up.
- The Faculty. Mob either repeatedly healed itself to full, acquired a magic super-regen buff at like 500 DPS, or else went down to 0 HP and wouldn't die. Eventually it worked.
- Black House. Carrie's Ashes wouldn't spawn for a while, then they did.
- Uh, some Indian quest in SC that I had to rerun a couple of times to get a spawn to summon properly.
More annoying to me than quest bugs are poor UI design, buggy chat, irregular and unpredictable difficulty curve, missing major features -- auction house, for example -- and some poorly thought out game system design.
So, not that this is a big deal, but for example you are drowning in skill points, so if you're an alt or you're in a guild, or when the AH eventually starts up, you will be able to easily acquire and equip much higher level weapons than are available in your area. I'm at the end of SC, just ready to leave, and I could easily equip a QL 8 weapon if I wanted to.
But even with all that, I still expect to finish all the solo content of this game, then quit. It probably won't take all that long, unfortunately, even though I am not playing it hard.
So anyone have any idea how much PvE content is in the game? Is it 50 hours of gameplay, for example?
I'm going to take a small break until the patch hits. I've got my main parked in Egypt, and I rolled a new Illuminati thats pure DPS instead of unkillable tank of wet noodle damage.
That said, I hope the patch is tomorrow :)
It sounds like they're patching tonight (tomorrow), so you're in luck.
Sure, but my point is if they don't want people to power through the content, they should have imposed more stringent usage requirements on the weapons, since even without an AH, the items are freely tradeable. So that's one small example of clumsy game system design. Another is evidently disproportionate PvP rewards at mid-level. Another is the difficulty figuring out which skills are the good ones due to poor effect descriptions and inconsistent behaviors, and yet another is making it possible to completely gimp yourself with a plausible power set that happens to be grossly inferior to similar ones nearby. That last is debatable; you may say that players should be allowed to gimp themselves with bad choices, but the question remains why you would design and implement these bad choices in the first place.
Question: For shoring up some AP quickly, do you folks have a preferred set of quests you re-run in Kingsmouth/Savage Coast, or is it just a random group of things that you fancy that moment in time?
The deeper you can push the more do you will net. If you feel in a rut just do the two capture objectives in Fussang every 30 mins.
I'm hovering around 3 days /played and I'm a little less than half way through the PVE content. There is a lot of variability, though, since there are a lot of puzzles. If you don't cheat (and you're not a trivia master), one investigation mission takes around 2 hours.
Heck, I spent that long last night working out a Roman cypher... and it was only 1/5 of the mission.
I'm several hours into Egypt and i just got the Ele capstone power Whiteout. It is pure, distilled awesome.
I normally run the PvP Capture Facility and Capture Anima Well ones every 30 minutes or so to grab some AP quickly. Basically hook up with the zerg and capture both fairly quickly and it normally nets me around 8 APs or so it seems pretty quickly. It all depends on the how Fusang is going at the time, but as a Templar the times I normally play, you can usually knock both quests out in 10 minutes.
Heh... too late... What Wolff said :).
Oh, on the AP front, you can chain-run instances. They are solid AP and a little less time-of-day dependent than PvP.
In general, though, most of the stuff in SC is suitable for rerunning for AP. The amusement park quests are pretty easy and good xp. I wouldn't want to re-run anything in BM, though. Egypt is, I find, easier than BM.
Yeah way more then 50 hours. I am also over 3 days /played and way under half way done. I take my time though and do a lot of other stuff but there is way more then 50 hours worth of PvE stuff.
Yeah that is kinda what I have been doing to get some extra AP to finish my deck up.
Also that web page is awesome!
http://chronicle.thesecretworld.com/character/brooke