Well after the patch today I lost all my chat channels. They don't show up anywhere in the list. I can't even join the QT3 channel. No cabal, no group finder, nothing. :(
Chat is still frustrating. Every time I go in I have to delete the tabs and reinitialize them to get any chat. When I shift instances or change groups or zone or anything, same thing. Ugh.
Did get in a Polaris group for the first time, but we wiped on a (the?) boss. I did get a nice Focus out of it before that at least.
They REALLY need to do a serious pass on the tool tips. I'm glad I read this before I started putting points towards Clotting:
That's some bullshit right there, and a lot of points to waste for no payoff. I was about to start building toward a Clotting + Donor combo, since I run a Penetrate heavy setup. It turns out the game makes a distinction between a cast barrier and a proc'd barrier, but doesn't bother to actually tell the player that.
For a game that's in large part about understanding the interaction between abilities, they do a shit job of expressing those interactions.
So uh how do you fix the can't connect to any chat server problem?
Obviously this morning's downtime was simply maintenance. They've got to get that patch up ASAP r any goodwill garnered by the many outstanding points to the game goes out the window.
Try to put things in perspective. The game hasn't even been out a week, officially. Are there some issues? Sure. But compare it to say...Diablo III launch or most other MMOs.
There are issues, and then there are issues. This game has the latter. I get that making MMOs is hard, but Funcom and EA aren't exactly newcomers to this process.
So is anyone interested in running some dungeons? I've done Polaris and Inferno once each and would love to run through Inferno several more times but would definitely be happy to help out anyone who wants to do Polaris. I'm on most afternoons and evenings on my character Oriole who is DPS/off heals. I'm also usually in Qt3 chat.
The thing I want as much as hotkeys is the abililty to turn off the waypoint markers. They completely kill the immersion and turns many of the otherwise cool quests into yet another run from point A to point B mindless MMO.
I do wish there was a better feel for what works with what though. I have a few abilities that appear to have an internal cooldown but nothing listed. Empowerment in Fists is one of them.
Well, I just got back from the official forums and apparently there is a way to turn off the distance markers, just in case anyone else is interested.
The distance marker:
/option screen_waypoints 0
The Minimap circles:
/option ShowQuestIndicatorsInMinimap 0
To activate it again set 0 to 1
It's a shame because the solution is so stupidly obvious you wonder why they didn't seize upon it: doing an open beta 4 or 5 day period with 7 dimensions open on the server. So many of the problems cause by their dimension code would have cropped up, and from there they could have fiddled and fixed them. Given the rate of fixes that hit the game before launch, it would've likely added a two-week delay to things.
Instead, they launch with that untested code, and it fouls their game up on multiple levels and I cannot help but think that a variety of opinion that might have been on Funcom's side on this has been swayed irrevocably and with good reason against the game.
Yeah, the bugs and issues in this game are eating into my fun, seriously, but I am willing to give it a go for a while, because generally it's way cool. It never ceases to amaze me, though, that people can turn out MMOs in this day and age that still don't get basic stuff right. Even TOR, with a budget the size of the GDP of some small countries, left out things and did a poor job on others. Funcom has great ideas but they too have execution issues.
I think, too, that it's all the more galling because the game is pretty good overall. But stuff like borked chat, bugged quests, and an information deficit have impacts above and beyond their seemingly minor nature.
So; now that you guys played it for a while.
Would you say that this;
Accurately reflects the promise of the game? I.e. longevity of being a "MMO" and not just a "MO".
Or was it solely based on the market having experience with Funcoms earlier titles and thus getting out while the getting is good.
On one hand I should be surprised that FC releases yet another MMO with lots of bugs.. but on the other hand that is what I have come to expect from them.
I have shares in FC,, but due to some shitty stuff with my bank I was unable to sell them when the ticker was at 22... so now I might as well keep them and wait for the next MMO they'll release in 4 years.
Yeah, MMOs always have bugs, but an MMO focused entirely on puzzles and complicated quests can't afford to have so very many issues with them. It really sours the experience.
It seems they forgot when scripting many of the quests that this was a multiplayer game, and didn't think at all the ramifications of multiple players interacting with their script triggers. You'd think even the most clueless developer would have enough concurrency practices drilled into their head to wonder how it would extend to their scripts and multiple players.
Man, I really dislike the crafting in this game. It's simply atrocious. Both my bags and bank are filled with crafting items I haven't the slightest clue how to properly use to make something useful. Even worse, there's NO sorting, so it's a big jumbled mess of items that may look alike but are different (imperfect, base, sacred, etcetera).
The horrid inventory management also makes using potions and other items a nightmare. I'm at a point now where if I ever get in trouble I quickly open up my inventory and randomly click on a green potion. Again, really hard to tell at a glance or make a memorable association to the potion icons that: this means a healing potion, this means a buff, this means armor, and so on. It's bad enough I have to create a locked mini inventory bag to use potions and other items.
So yeah, I've now got a 100 slot bag and counting because I refuse to manage this god awful mess myself.
So when I most recently logged in, a) I had lost chat again, and b) all the quests in Innsmouth Academy were showing as new (I had completed The Breakfast Cult), Devastating difficulty (they were Normal for me), and worth between 60 and 75k exp (they're supposed to be more like 180k).
Yeah. I think I'm done until they roll out the next patch. I mean, I've got a lifetime sub. I can afford to wait out their growing pains.
I love the things the game does well so much that I'm willing to give it a chance to get past its growing pains. When the game is working as intending, I find it amazingly fun.
Sounds like the timing of my vacation and the arrival of my new PC (it'll be here Tuesday!!!) was a blessing in disguise. I can give them a little more time to iron out some kinks.
Inventory management as noted above is bad, and the crafting system, while it has a lot of potential maybe, is needlessly tedious and fiddly. The whole breaking down items for materials, then laboriously recasting them as higher tier materials, it's neither fun nor rewarding, and the whole "you have to remember these weird shapes because we ain't gonna remind you," while it makes for a trivial problem to overcome, is also needlessly irritating.
The quest bugs are also a joy (not). The sheer variety of workarounds people come up with is mind boggling, and indicative of some serious flaws with Funcom's development or testing regimen perhaps.
Agree about the crafting system. There is no advantage at all to requiring the shapes. All it means is to be able to craft anything, i need to keep a browser window open with the combinations.
The whole conversion process also is annoying. I need to manually break up huge stacks of shit resources and use them in the crafter. Why can't i just put a stack 50 in to get 10? Although this may work, i'm not sure, the preview says it only gives 1 and i haven't felt like trying it given how limited crafting resources are (early game at least).
Between now and the next patch, if your client crashes because of an in-game browser error, you can lose all of your default public chat channels. It happened to me last night ... and I found a work-around, a way to bring them all back. Use the /say, then /group, then a series of /chsay commands to send a message to each of them in turn:
/chsay General (whatever)
/chsay Help (whatever)
/chsay Dragon (whatever)
/chsay Trade (whatever)
/chsay "Looking for Group" (whatever)
Two quick notes, one of the obvious. First, substitute the name of your faction for "Dragon," above, if you're not a Dragon. Second, the /g command will only work if you've joined a team recently. If /g doesn't work, drop the team that you're on, get re-invited, and try again.
I can't promise that this will work for any of you. But it happened to me three times, last night, and this brought them all back for me each time.