
Originally Posted by
rezaf
I think Brad Wardell wrote in the Warlock thread that full- and budget-price games should basically be reviewed/evaluated the same way, but a budget-game ought to be forgiven a lack of features. I think I can get behind that.
But basically, what Tom said - price shouldn't play a role, at least not for the game's score.
I mean, if price is a factor, why not time/$? For example, CoD games are usually raved by the gaming press, and they're exciting, action-packed thrillrides, but they also can be finished in one sitting of only a few hours - unless you're into multiplayer or replaying (with exactly the same story/progression), possibly on a higher difficulty - that's possibly $15/hour.
Strategy games or even old shooters will often be closer to $1/hour.
Why doesn't that play a role in the score?
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rezaf