Is that where we got them from? I don't like them, but then they aren't exactly built for giants.
When I was there at first the furniture was just random odds and ends.
Excerpt from the full complaint.
The EDC analyst was requested toput together his internal credit memorandum for submission to the EDC Board at the meeting on June 9, 2010. In anticipation of that, on May 28, 2010, the analyst sent Saul an email that was later copied to Stolzman, which contained the following statement:Later on:Originally Posted by Analyst
Originally Posted by Analyst
After 38 Studios received these two lists, Saul told the analyst not to prepare an internal credit memorandum. Saulthen excluded the analyst from further analysis of the 38 Studios transaction. The analyst was never told the amount of net proceeds that 38 Studios would receive from the EDC. No internal credit memorandum was prepared or submitted to the EDC Board. Stolzman knewthat no internal credit memorandum was submitted to the EDC Board. Although Stolzman knew that this analyst initially had been assigned to prepare the initial credit memorandum on the 38 Studios transaction, Stolzman never questioned the analyst regarding the absence of the internal credit memorandum or the analyst’s opinions regarding the 38 Studios transaction, or whether the information requested in the two lists had been provided by 38 Studios to the EDC.
Anyone see the new ESPN 30 for 30 documentary "Broke"? It's really good; about how and why a huge percentage of professional athletes declare bankruptcy. Anyways, Schilling was man enough to be a part of the documentary and talk about how he fucked up. Tapped himself out, too.
NY Times finally did their own story on it...
http://www.nytimes.com/2013/04/21/bu...tudios.html?hp
It's $5.99 on GameStop Impulse, registers on EA Origin. I was surprised, but I ended up enjoying it as an offline WoW-clone. Needs use of a third-party widescreen fix though to play on 16:9/16:10 monitors/TVs to adjust the FOV.
Bluh?Mr. Schilling’s version was especially challenging, because it was a “player versus environment,” or P.V.E., game, which means that your world as a player can evolve differently than some other guy’s, depending on the choices you make; if you kill a wizard somewhere, the fortress that the wizard might have created somewhere else in the game will never exist.
I hold the opposite opinion. Generalist press (mainstream) actually know very little about any subject, it is just when they cover something you know about that the disconnect is visible. In other words they know as much about economics as they do video games. That is to say, it is patchy.
When stories are most credible is when being written by the domain reporter of the subject, when they look most silly is when a reporter branches out, such as in this case when a reporter who presumably knows a lot about politics tries to write about video games.
But in general the press (sweeping generalisation but why not) know just enough about most subjects to sound credible to a non informed reader.
Yes indeed. Most journalists these days are either lazy, imbecilic, or massively overworked -- no doubt all three apply much of the time. Not just because they know almost nothing outside of popular culture and current politics, but because they don't bother to educate themselves to that minimal level required to write an article that is even slightly outside the lines. In the good old days, journalists for the Times and other leading newspapers didn't magically develop polymathic science and arts educations, but they were at least conscientious enough (or had demanding enough editors) that they spent some time understanding what they were writing about. The paper wouldn't want to publish ignorant drivel, after all....
But in this particular case, writing about the failure of a game company that collapsed due to bad management, stupid fiscal assumptions, and deceptive business practices, game mechanics are hardly relevant. The writer shouldn't have bothered to dip an oar in such a very murky lake.
http://www.bloomberg.com/news/2013-0...-s-regret.html
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e- mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.
Yeah, that's old news, and the NYT article is somewhat astonishingly late to the party. I wonder why they published it now when they had nothing new to add.
It does sound like the reporter was being baited. But if you've ever been in a company with a CEO with a forceful personality, or with obsequious managers (seems like 38 had both) you can see the silliest jokes and dumbest mistakes from on high being taken seriously and promulgated through the ranks as actual directives.