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Thread: ARMA2 CO Mod: DayZ (Zombies, persistent world)

  1. #31
    New Romantic
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    I wish we could run simple servers for friends, just like in the good old days of Diablo. What fun it was to keep a server up for mates to coop on.

  2. #32
    Spinning Toe
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    This is really fun, and also really hard. The zombies warping around really needs to be fixed though, and maybe their movement speed lowered a little bit while they're running. But this is all sorts of awesome, and creepy.

  3. #33
    New Romantic
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    I'll be joining up later today - How are people recognized in-game? Does one select a name and you can see it, or is it totally ui-less and you have to chat with people over mikes only?

  4. #34
    Spinning Toe
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    Quote Originally Posted by Razgon View Post
    I'll be joining up later today - How are people recognized in-game? Does one select a name and you can see it, or is it totally ui-less and you have to chat with people over mikes only?
    It looks like it might depend, certain servers are no crosshairs and stuff, and you can't see their names, but I think other servers that allow crosshairs will let you see peoples names. So far, in my experience, you just have to ask people for their name to get it, and it doesn't matter much anyway, since both of you will probably die pretty soon afterwards.
    Ladders suck, I just died because the ladders are buggy and I just slipped right off of it in the middle of my climb, what a bitch.

  5. #35
    Social Worker
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    You have to holster your weapon to climb ladders (double tap ctrl), but you can't do that with a revolver so unless you have a primary weapon, dont climb ladders.

  6. #36
    Der Schulde How To Go
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    Quote Originally Posted by MrCoffee View Post
    You have to holster your weapon to climb ladders (double tap ctrl), but you can't do that with a revolver so unless you have a primary weapon, dont climb ladders.
    Heh, that's a pretty big oversight, as I understand the usual is to start the game just with a revolver.

  7. #37
    Pillow Talk
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    Quote Originally Posted by MrCoffee View Post
    Anyone knows if Tents are working?
    So far it seems like tents are working, although we are half expecting our stuff to disappear any time :P

  8. #38
    Social Worker
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    Well shit, had found NVG, map, compass, gps, and AK with like 7 clips that i gave to Thorn, and went inland to try to find my luck (and maybe kill some people) but then i died when entering the wrong building and the zombies swarming me :|

    I think they increased the detection radius of the zombies or something.

  9. #39
    Social Worker
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    "Two's company but three's a crowd" - About 785 people playing DayZ all at once. Amazing really! Thank you everyone! Keep on hunting!
    From their twitter, not bad!

  10. #40
    Der Schulde How To Go
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    GG had the games on offer, so if you want the game for the mod... now it's a good time

    http://www.gamersgate.com/DDB-A2COEU...rations-bundle

  11. #41
    New Romantic
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    I wonder if the mod is a horribly well executed piece of marketing?

  12. #42
    Der Schulde How To Go
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    Well, if we are doing conspiracy theories, I have a better one:

    All this is testing the alpha version of the true complete zombie mod it will be released officially with Arma 3, this winter. The time coincides: Alpha version of the mod in April, Beta version will be August/September and the final version will be ready just in time for Arma 3 launch.

  13. #43
    Spinning Toe
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    Quote Originally Posted by TurinTur View Post
    Well, if we are doing conspiracy theories, I have a better one:

    All this is testing the alpha version of the true complete zombie mod it will be released officially with Arma 3, this winter. The time coincides: Alpha version of the mod in April, Beta version will be August/September and the final version will be ready just in time for Arma 3 launch.
    I really, really like this theory. Anybody still playing lately, by the way?

  14. #44
    Der Schulde How To Go
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    Talking about theories, what if he makes it a full game?
    http://dayzmod.com/forum/showthread.php?tid=1011

  15. #45
    Der Schulde How To Go
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    Right now in my Steam

    Top 10
    8. Torchlight 2 19€
    9. Sanctum Collection 5€
    10. Arma 2 CO 25€

    http://steamgraph.net/index.php?acti...00&to=End+Time
    Number of players before 600-800
    Number of players now 1700

  16. #46
    Spinning Toe
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    Quote Originally Posted by TurinTur View Post
    Right now in my Steam

    Top 10
    8. Torchlight 2 19€
    9. Sanctum Collection 5€
    10. Arma 2 CO 25€

    http://steamgraph.net/index.php?acti...00&to=End+Time
    Number of players before 600-800
    Number of players now 1700
    And people said they were sick and tired of zombie games...

  17. #47
    Mad Chester
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    Who said that? I will bite them.

  18. #48
    Social Worker
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    Lord no, just keep producing zombie games with interesting gameplay and I'll continue to find them irresistible. I like that this mod is going for more of a survival/horror approach to the genre as opposed to, say, L4D's run and gun.

  19. #49
    Spinning Toe
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    Quote Originally Posted by Joe M. View Post
    Lord no, just keep producing zombie games with interesting gameplay and I'll continue to find them irresistible. I like that this mod is going for more of a survival/horror approach to the genre as opposed to, say, L4D's run and gun.
    Actual survival is really what I've truly wanted all along. But I just meant that I feel like I find myself reading "I think we have enough zombie games" whenever a new one get's announced.
    How would you guys feel if "base building" was implemented or something like that? I'm hot and cold about the idea.

  20. #50
    Der Schulde How To Go
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    I am still waiting for the mod to have actual goals instead of just "survive". Maybe trying to escape to mainland in a helicopter (you would need to find the helicopter, find several repair parts, find fuel, then escape), or finding a cure for the zombie plague (even more complex and multi-step solution).

  21. #51
    New Romantic
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    Are there plans for any of this? That kinda defeats the sandbox idea, doesn't it?

    Id much rather they added to the sandbox elements instead of adding goals but I realize just how difficult it is to get people interested in Sandbox games without clearly defined goals.

  22. #52
    Der Schulde How To Go
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    I don't see it as defeating the sandbox idea, but using up the sandbox for something interesting.

    Sandbox doesn't mean "let's make a game without any goals or objectives" but "let's make a game where goals can been approached, executed and affected from different perspectives/in different ways/at different times and have different consequences.

    I see the sandbox as a way to an end, not the end itself.

    But apart from just adding overall goals, they also have to increase the sandbox elements, yeah.

  23. #53
    New Romantic
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    Theoretically sure - but in most cases, the more goals you add, the less sandboxy the game becomes. There has been a few exceptions like Mount & Blade comes to mind and Red Dead Redemption as well.

    Then there are games like Mindcraft which is sort of the ultimate sandbox game (In my definition) and I'd love for the game to develop in that direction. More freedom, options to build communities and what have we.

  24. #54
    Der Schulde How To Go
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    Oh god, I hope it doesn't convert into another Minecraft :P

    My interest in sandbox is in how it allows more "realistic" experiences (bigger world, freedom to move and act, etc) and a natural framework for emergent gameplay.

    You talk about building communities. That's very nice in theory, but imo there should be a reason ingame to actually build a community. The gameplay have to be sufficiently advanced for that.

    You really don't have freedom if you don't have an interest world to apply that freedom and make it worthwhile.

  25. #55
    New Romantic
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    Its probably just wishful thinking from the fact that I feel we really need a zombie game where banding together, making makeshift fortresses and the like has actual value.

  26. #56
    Der Schulde How To Go
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    Wishful thinking, the other day I was daydreaming how it would be cool as hell if the players take control of a town and someone name himself governor (or king!), with his clan making as security forces, putting zombies and bandits away and making the town a secure place where to regroup and trade. They could put an entrance fee (a bit of ammo, a can of soda?) in exchange.

    A bit like the situation we see in so many post-apoc movies, books and some videogames, but done purely with emergent gameplay and player freedom.


    But it was all daydreaming, right now the spawn zombie system doesn't discriminate and you can't "clean up" a town to use it as a secure place, and even if you do, they would spawn again out of thin air in random places.

    And you need zombies spawning, or players would clean Chernarus in a few days!

  27. #57
    Der Schulde How To Go
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    Third!


  28. #58
    New Romantic
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    Relatively impressive as that is, that is one anemic top ten...

  29. #59
    Spinning Toe
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    Quote Originally Posted by Alistair View Post
    Relatively impressive as that is, that is one anemic top ten...
    Yeah, I don't know how much of a compliment it is when Sniper Elite V2 holds the top spot.

    Anyway, I tried to download and run this thing yesterday, but failed. I used the Six Updater to keep things up to date, but every time I tried to join a server, it threw an error message at me. I'm not really at a point where I feel I want to spend my time troubleshooting for an alpha build, so I played some ACE with a buddy instead.

    This thing still looks awesome, though. Can't wait till I get it to run.

  30. #60
    Der Schulde How To Go
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    Quote Originally Posted by Alistair View Post
    Relatively impressive as that is, that is one anemic top ten...
    Heh, true, it's a weak month now that you mention it. Still, given the game is 2 years old and still 25€ (25 pounds in that image, even more!), it's still a very nice position.

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