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Thread: Endless Space (good looking space 4X)

  1. #721
    New Romantic
    Join Date
    Aug 2002
    Location
    Massachusetts
    Posts
    8,223
    I played this game some in the last month. It's OK, I guess, but there's just not enough to it to hold interest. Won on "impossible" without huge difficulty. Ship design is trivial given your current set of techs, and as usual in this kind of game, science and building advantages are unbalanced -- too powerful for the point cost. It's better than a lot of other games in its class, with not nearly as much stupid spreadsheet gameplay, and less in the way of "laser battery VII: 1.4% damage output gain over laser battery VI", but even so, it's just a bit too simplistic.

  2. #722
    New Romantic
    Join Date
    Mar 2003
    Location
    In the now
    Posts
    7,457
    In those patch notes, I didn't see much in the way of AI improvements. That is where this game is really lacking. They should really dedicate an entire patch on improving the AI. I might actually play this game again if it had a decent AI.

  3. #723
    World's End Supernova
    Join Date
    Mar 2003
    Location
    TIE Defender Cockpit
    Posts
    22,063
    Quote Originally Posted by DeepT View Post
    In those patch notes, I didn't see much in the way of AI improvements. That is where this game is really lacking. They should really dedicate an entire patch on improving the AI. I might actually play this game again if it had a decent AI.
    Word.

  4. #724
    Spinning Toe
    Join Date
    Nov 2006
    Location
    Dublin
    Posts
    818
    I'm guessing that it's hard to improve on something that essentially, doesn't exist.

  5. #725
    Spinning Toe
    Join Date
    Sep 2010
    Location
    Europe
    Posts
    853
    Burn!

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