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Thread: Dark Souls (YOU DIED... on pc)

  1. #181
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    I play only on PC these days (PS3 gathering dust waiting for Last Guardian) but I play all almost all games on x360 controller anyway. Dark Souls too, even if keyboard and mouse is playable, why bother ? Analog movement is just much better than anything keyboard can provide.

  2. #182
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    Stupid question but ... it's not possible for them to hold multiplayer back behind GFWL "gold", is there? There's no such thing (yet), right?

  3. #183
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    Quote Originally Posted by Stridergg View Post
    Wow, except for selling the game, it's like you wrote about me, it's creepy. :)

    How did you make the PS3 controller work on PC BTW?
    Well, at the time I had put almost 80 hours into it and felt like I'd probably not get to it again until the PC version came out (I had assumed at the time there would be one, then after I sold it found out there was a petition for the PC version, so I got sort of lucky). I also figured I could borrow it if I really needed to at some point. :)

    To use your PS3 controller on your PC you have to download a third party driver. I forget what it's called, being here at the office I can't look it up, but if you google/youtube "Use PS3 controller on the PC" I'm sure it will be easy to find. I played Darksiders and FFXII Emulated on my PC with my PS3 controller with no problems, though I believe Batman Arkham City just would NOT work, I forget what the error was though.

    Quote Originally Posted by Marcin View Post
    Stupid question but ... it's not possible for them to hold multiplayer back behind GFWL "gold", is there? There's no such thing (yet), right?

    GFWL sucks, but it's not that bad no. No membership "concept" for the PC GFWL system, at least not yet.

  4. #184
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    They launched GFWL with the concept of gold, but it got nowhere. I remember Universe At War was one of the first titles to use GFWL and they took a lot of flak for it. I don't think that sort of thing flies when you have an open system like the PC.

    This is an excerpt from the IGN review of that title:

    On the online front, there's a clear difference between the Gold and Silver Live! memberships. The issue of course, is that PC gamers are used to getting their online content for free and aren't convinced yet that the rewards of the Live! infrastructure are worth their Gold level membership fees. Frankly, neither are we. That's why more and more developers are being encouraged to reserve certain online features for Gold level access. It's a bitter pill for PC gamers who are used to getting everything for free but rather than debating the philosophy of the approach, the important question for us here is whether or not it's worth an extra fifty bucks to get access to the Gold level stuff in Universe at War.

  5. #185
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    Quote Originally Posted by Stridergg View Post
    How did you make the PS3 controller work on PC BTW?
    Quote Originally Posted by BleedTheFreak View Post
    To use your PS3 controller on your PC you have to download a third party driver. I forget what it's called, being here at the office I can't look it up, but if you google/youtube "Use PS3 controller on the PC" I'm sure it will be easy to find. I played Darksiders and FFXII Emulated on my PC with my PS3 controller with no problems, though I believe Batman Arkham City just would NOT work, I forget what the error was though.
    I think Motion Joy is the best solution. You can use a Dual Shock 3 over USB or Bluetooth. It will also emulate a 360 controller perfectly. Of course I recently discovered, to my chagrin, that the control panel is useless if you lose internet access. My internet went down recently and I was like, oh well, I'll just play some games only to discover I couldn't configure my controller because MotionInJoy literally loads a web page to do everything...

  6. #186
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    Quote Originally Posted by Tim James View Post
    Do we know if anyone's tried M+K yet? I'm guessing it will suck but I've been surprised before.

    I use my X360 gamepad a lot but I don't think I've ever finished a third/first person game with it. From the videos I've seen of Dark Souls, I think I'll be fine with it.
    Steam has the PDF Manual up for the game here. Included in the manual are the default key bindings (which can be reconfigured). This should give you a general idea of what to expect.

    As for me, I'm pretty sure I'll be sticking with a wired 360 controller.

  7. #187
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    Quote Originally Posted by Brad Grenz View Post
    I think Motion Joy is the best solution. You can use a Dual Shock 3 over USB or Bluetooth. It will also emulate a 360 controller perfectly. Of course I recently discovered, to my chagrin, that the control panel is useless if you lose internet access. My internet went down recently and I was like, oh well, I'll just play some games only to discover I couldn't configure my controller because MotionInJoy literally loads a web page to do everything...
    There's a mod that allows offline motion joy access. This will cause another tab to appear on the MotionJoy pop-up - called Local. Click on it when you enable your PS3 and you don't need internet access. Forgot how to setup though, should be in google somewhere i supposed.

  8. #188
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    Quote Originally Posted by KevinC View Post
    They launched GFWL with the concept of gold, but it got nowhere. I remember Universe At War was one of the first titles to use GFWL and they took a lot of flak for it.
    That pissed me off to no end. The most interesting aspect of the game, the conquer the world mode, was off limits unless you had a gold membership. Nothing on the game package said anything about it. I might have actually liked the game a lot more if that mode was opened up to play.

  9. #189
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    Yep, MotionJoy was indeed the 3rd party driver I was talking about but couldn't remember. Very cool.

  10. #190
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    Quote Originally Posted by kerzain View Post
    Steam has the PDF Manual up for the game here. Included in the manual are the default key bindings (which can be reconfigured). This should give you a general idea of what to expect.

    As for me, I'm pretty sure I'll be sticking with a wired 360 controller.
    Sigh, looking at that manual (thanks for posting the link!), it doesn't look like they've improved coop in the PC version. The instructions in the manual are very vague but sound exactly like what was on PS3.

    Oh well, if I can't play with my 2 friends on PC, then it's definitely a "wait for sale" game.

  11. #191
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    I think letting you play with your friends would kinda defeat the purpose of how this game works mechanically, to be honest.

  12. #192
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    Quote Originally Posted by BleedTheFreak View Post
    I think letting you play with your friends would kinda defeat the purpose of how this game works mechanically, to be honest.
    I don't see how that would be the case. You could always play with up to 2 random people and with some dumb voodoo dances you could even play with your friends. Allowing you to optionally choose (from your friend list) the people you send an invite to would only simplify what's already there. Mechanically no different.

  13. #193
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    Calling this 10 real pages pamphlet a "manual" is an insult to all manuals around the world.

  14. #194
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    My only concern is that this will somehow be just plain unplayable on my machine. Ports are getting better and better, but there are a few where I just throw my hands up and give up, as there's nothing I can do about whatever the hitches may be.

    I'd love to support the amazingly fast turnaround on this (not to mention that it happened in the first place). It went from "Hmm, should we do this" to "OMG we have a product!" in a surprising amount of time, and I'd love to support that. But if it's unplayable well ...

  15. #195
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    4 days left. Any last minute advice from those who have played this game before?

    I'd like to go in blind so I don't want to read through 100 pages of forum threads and a bunch of walkthroughs. I'm aware of the hidden path/door you're supposed to go down early in the game to avoid some difficult areas. I don't know exactly where it is but I'll be on the lookout.

    I think my only fear is choosing a class that I hate playing. I don't want to hamstring the game by picking the wrong one. For example, I enjoyed the Mass Effect series so much more after I switched to Adept. In Dark Souls I'm pretty sure I'd like to start with basic melee and swords. Are there slight variations in that category to choose from? I'm especially interested maneuvering classes (rather than a tank in heavy armor).

    I'm sure there are 8 million hints and tips for the game. But I think I'll be fine with the right class and a few words of advice.

  16. #196
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    Honestly, from the previews I would seriously recommending not buying this game right away. Sounds like the performance is horrible unless you have a truly high-end PC, and it will look like shit on larger screens (thanks to forced upscaling of a lower res) that are more likely to be owned by those running powerful machines.

  17. #197
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    Quote Originally Posted by Tim James View Post
    4 days left. Any last minute advice from those who have played this game before?

    I'd like to go in blind so I don't want to read through 100 pages of forum threads and a bunch of walkthroughs. I'm aware of the hidden path/door you're supposed to go down early in the game to avoid some difficult areas. I don't know exactly where it is but I'll be on the lookout.

    I think my only fear is choosing a class that I hate playing. I don't want to hamstring the game by picking the wrong one. For example, I enjoyed the Mass Effect series so much more after I switched to Adept. In Dark Souls I'm pretty sure I'd like to start with basic melee and swords. Are there slight variations in that category to choose from? I'm especially interested maneuvering classes (rather than a tank in heavy armor).

    I'm sure there are 8 million hints and tips for the game. But I think I'll be fine with the right class and a few words of advice.
    As for advice, stay off the wiki if you really want to enjoy the game. The wiki will spoil a lot of what makes the game great, the secrets and the challenges and stuff. Aside from that, be adventurous, but know that the game doesn't lock you out of areas so sometimes you just need to know when to come back to somewhere later on, instead of running into a wall over and over.

    In regards to class choice, your first character I'd recommend a balanced class that you can adjust skills to use the cool weapon you just picked up. You'll sorta figure out where you want to specialize as you go, so a balanced class will make you slightly less min maxed, but still effective in whatever you choose, and you won't have much trouble doing it. Itll also allow You to be more versatile, which will let you try different strategies for different scenarios. Normally your second character, if you choose to roll a new one (you probably will), that'll be the character you'll start with a real skill and gear plan.

  18. #198
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    Quote Originally Posted by Tim James View Post
    4 days left. Any last minute advice from those who have played this game before?
    Take the Master Key as your starting gift. None of the other gifts are particularly good, and the key will get let you bypass the majority of one of the more annoying areas in the game.

    If you are interested in playing a melee character the Bandit is a good starting class. Light armor, good shield, good starting weapon.

    Also, if you are going melee, consider endurance to be your primary stat. It lets you wear heavier armor without penalty, lets you roll faster, and gives you more endurance. More endurance = more attacks, more blocks, more rolls before you run out of gas.

  19. #199
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    Quote Originally Posted by Tim James View Post
    4 days left. Any last minute advice from those who have played this game before?
    If you want a relatively easy game, don't hesitate to summon help (other players or AIs, if you can find them).

    But particular the bosses will become push-overs by doing so and you will wonder what all the fuzz about difficulty was about.

    Enjoy the game and don't worry about min/maxing your first time through!

  20. #200
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    Edited: Double posted, phone bugged
    Last edited by Alex Pirani; 08-21-2012 at 10:14 AM.

  21. #201
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    Play through one:
    -Starting gifts are not incredibly important
    -Don't put any points into resistance and you can't mess up your character too bad
    -Read the flavor text on items
    -Humanity: who has it, what is it, how is it used?
    -Any corpse/loot you find in game represents someone who died(not players)
    -Ignore covenants/PvP
    Last edited by ThornFalconeye; 08-20-2012 at 08:02 PM. Reason: formatting

  22. #202
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    I think I'm good. Thanks for the tip on Bandit class. I peeked at a class list and was thinking Wanderer, but Bandit seems more straightforward. I'll just find him a nice sword since I'm boring and don't like axes.

    I'm excited to hear there is rolling in this game. It's been a year since The Witcher 2 and I'm ready for more. More rolling!

  23. #203
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    I'd avoid the skeleton key on your first playthrough unless you plan to read spoilers and walkthroughs to make good use of it (for death runs to chests and such). You only get one first playthrough, and a big part of the reward for that is the elation you feel every time you find a new shortcut etc. Although the game more or less leaves it up to the player when it comes to the path taken to endgame, there's still a sense of natural progression when it comes to various obstacles put in the way.

    As far as I'm concerned the key is best suited for later playthroughs, when the player already has a firm grasp of a specific item/build/progression path they want to pursue, or specific areas they know they'd rather avoid.

  24. #204
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    I think the starting gift is fairly important for newbs, in that Black Firebombs can be a great help if you're struggling with the first couple of boss fights. And they can aid in taking out certain much-tougher-than-normal enemies who can be found early on if you go exploring down the wrong passages.

    And I would agree that the Bandit class is perhaps the best overall melee-heavy choice for beginners. Not that the Wanderer is bad, nor any class really - this game is rather Elder Scrolls-ish in that you can easily evolve anyone into the kind of character you want before too long. Only min-maxers should really obsess over which class to use. But the Wanderer's starting shield is pathetic and does not negate all damage when you block attacks. And until you get the hang of combat in general, you'll probably rely heavily on blocking. Meanwhile, the Bandit's axe (I believe) does the best base damage of any character's starting weapon.

    Also, learn how to backstab. It might take a bit of practice to perform backstabs reliably, but the considerable upside is a fantastic damage bonus. First and most important tip about backstabs: you can't do them while holding your shield up.

    On the flipside, I would say try parry-ripostes for a little bit, but if you can't get the hang of them very quickly, then I'd not even bother. To this day I am awful at timing parries correctly, even with shields that are supposedly designed to maximize your parrying potential. And I don't care since backstabs are almost as great and pretty much automatic for me at this point.

  25. #205
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    Yeah I'm sure there are a million things to think about. I just wanted to make sure I wasn't walking into a minefield with a bad class or taking the wrong approach. I'll figure the rest of the game out on my own.

  26. #206
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    An important tip. Don't attack unless you're sure you want to. You can kill certain npcs and make the game much harder. In fact if you accidentally whack an npc (whic is easy to do) let them kill you and seek absolution if necessary.

  27. #207
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    I think I will hook up my PC to the TV for this one. Already ordered a PS2 controller and I have an USB adaptor.

    Just need the game now!

    I will play a magic based character this time, I was also considering the "deprived" class, just for fun but I think I'm saving this for a later play through...

    What are you guys planning?

  28. #208
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    Quote Originally Posted by Zeitgeist View Post
    What are you guys planning?
    I'm thinking light/medium armor, shield and spear. A bit like the Warden class in LOTRO. Which, yes, I'm sure was inspired by 300. Ideally, I'd have some sort of javelin attack but I don't think that exists, maybe some magic spell as a substitute? I have no idea if this is viable.

  29. #209
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    I wonder how this will play with keyboard and mouse.

    Has anyone heard of any 'hands-on' impressions or any early reviews yet? It comes out tomorrow, right?

  30. #210
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    Quote Originally Posted by Hammet View Post
    I'm thinking light/medium armor, shield and spear. A bit like the Warden class in LOTRO. Which, yes, I'm sure was inspired by 300. Ideally, I'd have some sort of javelin attack but I don't think that exists, maybe some magic spell as a substitute? I have no idea if this is viable.
    Although there isn't an actual javelin in the game, about half way through the game you'll get the ability to craft/upgrade/ascend a spear (assuming you finish a certain boss fight a certain way) that can throw what are essentially lightning javelins/spears. There is an actual lightning spear spell you can learn too.

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