Arbiter of Fate
When this card is revealed in the center row each player is offered the chance to banish a card from their hand or discard pile.
Playing this card draws a card, but you must discard
a card from your hand immediately after. This card is excellent at the beginning of the game, it cycles your deck and cuts out a weaker card in one shot!
Burrower Mark II
A mechana construct. Like all Mechana constructs, it is worth as many points as it costs to acquire, making this little guy quit an easy way to grab 3 points. Unfortunately, the burrower has little use early, as its ability (drawing a card) only fires when putting another
mechana construct into play. There are no others on the board currently, so I think this card will stay here for a round or three.
A 4 power Monster card that is worth 3 points when killed. More importantly, defeating this card forces your opponent to discard a construct in play. In the early game your opponent is likely to only have one or two constructs, so this card can cost your opponent time as he waits for a precious early construct to cycle back into their hand.
One of the "More than a Mystic" 3 point cards. One of my favorites, too! When played after a Lifebound hero, the Lycanthrope gives an extra 2 Power!
The ultimate Void Construct, this 5 point bad boy culls a card from your hand in return for 1 Power. The effect of this card on the early game can't be stated enough. Within a few turns, errant Apprentices and Militia won't be mucking up your carefully laid plans.
This little guy offers up 1 Rune, and allows you to banish a card from your hand or discard pile.