Infinite 1999 mode.
http://uk.pc.ign.com/articles/121/1216810p1.html
Diablo Hardcore.
http://www.rockpapershotgun.com/2012...lo-3-creators/
Reviews and forums commenting on KOAR being "too easy".
http://www.eurogamer.net/articles/20...ckoning-review
http://www.quartertothree.com/game-talk/index.php
Random funny videos, somewhat related.
http://www.youtube.com/watch?v=2g_FTIwyKEs
http://www.youtube.com/watch?v=htl_vwkZWHw
Whats going on? Is this a fad?
My pet theory is that after Demon Souls, the gaming world has decided that we have bad games, we have good games, .. but we lack games with a loot of challenge.
A group of the gaming world, with influence on what devs do and say, want more challenge in games. Hard modes that are actually hard.
Is this real? Or I am imagining things?
Also, will this desire to create hard games destroy the enjoyement for people that just want to have a Good Time [tm] and don't want to be destroyed by punishing games?
What is the difference of masochism and loving challenge?