Thread: Reckoning: Kingdoms Of Amalur is such a lousy name...

  1. #781
    World's End Supernova Brian Rubin's Avatar
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    I've been using Mark of Flame a lot. LOVE it. But I'm only level 10 so far.

  2. #782
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    Quote Originally Posted by stusser View Post
    Yes, like I said earlier, high-end sorcery is ridiculously powerful. You primarily want to combine +X mana per second gems with -% mana cost abilities/affixes.

    As you level up and choose sorcery talents you get much more mana. I'm at the point now where casting meteor doesn't even norticeably drop my mana pool. And of course boss battles and distance enemies aside, 1 meteor clears an entire room, so I rarely need to cast anything else. When I do, the powered-up lightning storm takes care of anything remaining.

    My review of Sorcery abilities--

    storm bolt: I sometimes use this on single low-power enemies at range so I don't put meteor on cooldown.
    all weapon talents: unnecessary, but choose chakrams
    mark of flame: crap
    conservative casting: very useful at lower levels
    ice barrage: crap. Spreads out at range.
    healing surge: unnecessary since meteor oneshots entire rooms, but nice at lower levels
    summon zombie: horrible AI, 120s duration, just say no
    sphere: worth taking as it can stagger enemies that get close, allowing you to cast a powered-up lightning storm
    elemental rage: doesn't do enough damage, useless
    Tempest/Lightning storm: Core ability. Short wind-up time, but can one-shot most enemies. Close-ish range only.
    Meteor: core spell. Use on cooldown, clears/one-shots entire rooms. Short-ish cooldown too.
    Winter's Embrace (powered up ice): useless garbage. Low damage, doesn't kill anything.
    Thanks for your perspective and typing up all of that.

    Since im a bit squishy (and I had spare points) I did put some into the zombie because it can draw the 1-2 second long attention I need to charge up a lightning storm.

  3. #783
    World's End Supernova stusser's Avatar
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    Mark of flame takes too long, you need to tag each enemy then wind-up to detonate. You're better off using that time to wind-up a lightning storm, which will one-shot most enemies. Heck, you could probably cast two lightning storms in that time.

    As far as earlier levels go, I played finesse from level 10 through 25 or so, so I don't know how sorcery matches up before you get meteor or lightning storm. Probably mediocre.

  4. #784
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    Quote Originally Posted by stusser View Post
    As far as earlier levels go, I played finesse from level 10 through 25 or so, so I don't know how sorcery matches up before you get meteor or lightning storm. Probably mediocre.
    So you respecced in the middle of the game to an entirely different style of play? It sounded like that was possible. I didn't know if there was some other reason to avoid it. I'd love to do that so I can try all the classes without replaying the game.

  5. #785
    World's End Supernova Brian Rubin's Avatar
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    Alright, I'll give lightning storm a try then.

  6. #786
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    Quote Originally Posted by Tim James View Post
    So you respecced in the middle of the game to an entirely different style of play? It sounded like that was possible. I didn't know if there was some other reason to avoid it. I'd love to do that so I can try all the classes without replaying the game.
    There is essentially no cost at all to doing that. A nominal fee allows (forces) you to reassign every skill point and every ability point however you want to. I'm level 20 or so, and I have dramatically respecced 4 times, I think.

  7. #787
    World's End Supernova Brian Rubin's Avatar
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    I've yet to respect at all. I guess I've not run across a fateweaver to do it yet.

  8. #788
    New Romantic charmtrap's Avatar
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    Quote Originally Posted by Brian Rubin View Post
    I've yet to respect at all. I guess I've not run across a fateweaver to do it yet.
    The main quest guy is a Fateweaver.

  9. #789
    World's End Supernova Brian Rubin's Avatar
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    Ohhhh, I've kinda not done the main quest yet past the point of finding that dead guy in his hut, I should get on that huh?

  10. #790
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    Quote Originally Posted by Telefrog View Post
    Once again, PS3 gamers got the shaft compared to other versions.

    http://www.eurogamer.net/articles/di...malur-face-off

    This is very disappointing to read after my experiences with PS3 Skyrim, and I was thinking of getting Reckoning next week.

    So, in my situation, what's the better platform for this game? Reckoning for my PS3 or for my 3 year old gaming laptop with 4GB RAM and Nvidia 9600M GT 512MB?

    Thanks

  11. #791
    World's End Supernova Brian Rubin's Avatar
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    Reckoning looks great on my PS3. *shrug*

  12. #792
    New Romantic charmtrap's Avatar
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    Quote Originally Posted by drish311 View Post
    This is very disappointing to read after my experiences with PS3 Skyrim, and I was thinking of getting Reckoning next week.

    So, in my situation, what's the better platform for this game? Reckoning for my PS3 or for my 3 year old gaming laptop with 4GB RAM and Nvidia 9600M GT 512MB?

    Thanks
    I have only a bit better specs than you and it runs pretty much like butter on mine.

    That said, I played the demo on the PS3 and it looked fine. I guess if you're a pixel-hunting graphics whore, the PS3 version is a non-starter. But for us reg'lar folks, it looks perfectly fine.

  13. #793
    World's End Supernova stusser's Avatar
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    Quote Originally Posted by Tim James View Post
    So you respecced in the middle of the game to an entirely different style of play? It sounded like that was possible. I didn't know if there was some other reason to avoid it. I'd love to do that so I can try all the classes without replaying the game.
    You need the gear to do it, but you end up with so much gear that that's not an issue at all. Just put the yellow/purple stuff in your stash.

    Supposedly investing in crafting/blacksmithing/gemming is even more overpowered, where you can create items dramatically better than the best possible drops, but I'm already one-shotting entire rooms so I don't see any need to do it.

  14. #794
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    It's not so much that crafting is 100% overpowered. The best uniques will be better than what one can craft.

    The advantage that crafting gives is that you don't need to wait until the random drop system decides to give you an item without "wasted" stats point.

  15. #795
    World's End Supernova stusser's Avatar
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    I heard otherwise, that blacksmithing is just ridiculously overpowered. You can do things like put +20% fire damage on every item.

  16. #796
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    Quote Originally Posted by charmtrap View Post
    I have only a bit better specs than you and it runs pretty much like butter on mine.

    That said, I played the demo on the PS3 and it looked fine. I guess if you're a pixel-hunting graphics whore, the PS3 version is a non-starter. But for us reg'lar folks, it looks perfectly fine.
    Hah, thanks for the feedback. I am a pixel-hunting graphics whore, but with a three year old laptop, beggars cant be choosers. Besides, for a game like this, I think I will go for my PS3. I'd rather play this game on my 55 inch LED TV instead of my 17 inch laptop LCD.

  17. #797
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    Quote Originally Posted by stusser View Post
    You need the gear to do it, but you end up with so much gear that that's not an issue at all. Just put the yellow/purple stuff in your stash.
    Oh yeah, good point. But what I was getting at: do you feel like you're missing the early game as magic, or the late game as finesse? Or is it mostly the same throughout the game?

  18. #798
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    Quote Originally Posted by Tim James View Post
    Oh yeah, good point. But what I was getting at: do you feel like you're missing the early game as magic, or the late game as finesse? Or is it mostly the same throughout the game?
    I've seen some/most end-game skills as all three class types and I must admit that you might have a different experience if you haven't seen the early class types. Depending upon your self-discipline and/or idea of fun you could restrict yourself from using the end-game skills for 15-30 min or so to get a feeling for what you "missed". Generally, the later skills will hit more enemies for more damage and look fancier (and make the game a lot easier).

  19. #799
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    I found the end of this fairly amusing: http://www.youtube.com/watch?v=73AtX...e_gdata_player

  20. #800
    World's End Supernova stusser's Avatar
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    Quote Originally Posted by Tim James View Post
    Oh yeah, good point. But what I was getting at: do you feel like you're missing the early game as magic, or the late game as finesse? Or is it mostly the same throughout the game?
    I liked playing as finesse earlier, because I wasn't yet bored with the combat. After getting through the first two areas or so, I didn't want to bother fighting the group of two giant spiders and 4 venomspitter spiders, or one sprite champion and 5 sprites, or 6 boggarts, or whatever, that were inevitably going to spawn on my ass in the next room. Now whenever that happens I just hit the meteor button and they go away. I don't even bother to loot.

    I am very close to the end, though, and will probably finish tonight.

  21. #801
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    Quote Originally Posted by Brian Rubin View Post
    Reckoning looks great on my PS3. *shrug*
    Yeah, I'm not seeing the problem. If you look at all the comparison screenshots that go with that article the PS3 version looks better in all of them. The PS3 version has less blur, which is a bonus as far as I'm concerned. I'd love to get rid of the blur on the PC version.

  22. #802
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    Finished it last night at about 33 hours. I played mostly finesse/might with a heavy focus on bows. It was pretty easy, I think I died maybe three or four times, mostly in the House of Ballads which seemed tailor made to kick my character's ass.

    I liked the story but not the writing. The stuff they did with fate and predestination was interesting and new (at least in video games). They even managed some really good moments along the way. There was a point where a "hero" stopped me and said something like, "you mean I'm not guaranteed to win this time? I'm out of here. You have fun fighting the boss."

    Some of the villains came off as a bit sympathetic like , "I'm just tired of getting killed over and over. Let's do it different this time." I was actually hoping I could get some of them to swap sides or something, but it never happened. Occasionally I just wanted to kill the heroes when they started whining, "you're doing it wrong! You're supposed to kidnap the girl and then I kill you. Why won't you play right?"

    That stuff was great. It was just the dialog that killed things and the fact that the game has hundreds of characters. You never really get to know any of them very well. Even naked elf chick didn't seem to have much personality beyond being mysterious and naked. She did have a long speech at the end but it was drowned out by the sound of me killing the zillion enemies they throw at you whenever she started talking. Maybe they explained stuff then. I don't know.

    Anyway, the combat was a lot of fun and it scratched the Diablo "kill stuff and take their shit" itch pretty well.

  23. #803
    How To Go triggercut's Avatar
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    3 very good points about Amalur Raised on Podcasts this week...crossposting this to the podcast thread as well.

    1. On JTS, Bill Abner made a brilliant observation on why the game is so easy. Many people have noted that in KoA:R, it is far too easy to "outlevel" the area you're in and all too possible to end up doing quests that have you fighting greyed-out monsters. This event seems to have baffled the folks at 38 Studios and Big Huge, with Schilling himself mentioning that they never expected people to do every side-quest in each area.

    What Abner noted was that this is entirely reflective of the MMO-mindset of 38 Games here. In an MMO, a player does content until the monsters and quests in an area start to turn green and grey (meaning: they get too easy and offer too little XP reward) and then the player moves on. Bill points out that this seems to be the way KoA:R was playtested and balanced, with the folks at Big Huge and 38 expecting that the overwhelming majority of players would play the game this way.

    The problem, obviously, is that folks who play single-player CRPGs don't play that way at all. People who play single player games tend to be completionists and thorough and that tendency seems to have taken the developer here aback.

    I thought that was an outstanding point, well-expressed.

    2. Then from Gamers With Jobs this week, we get a two-fer of good observations. Both are from....gosh, I can't tell the Seans/Shawns apart there. Both are from whichever of the two didn't like Amalur much.

    The first observation he made is easy, but spot on: the folks who are really liking the game are liking the stat-fiddling, gear looting, skill buildout optimizing part of the game. Again, sounds like the game was geared at MMO-players who tend to play that way and not towards folks who are looking for narrative and story beats in their rpgs.

    3. The second--and best--observation from Sean/Shawn had to do with the world of Amalur, one that I and so many other players have found to be dull and completely uninteresting "fantasy name generator crap". I've gone on record here as placing the blame for this on Mr. Salvatore, but SeanShawn raises a much better point.

    He notes that Salvatore created the world and history--one person on the podcast calls it the "bible" of the world--but that all the quests and narratives in the game itself were written by the developers at Big Huge, and notes that there clearly was a disconnect between the vision of the world and expressing it in the game through interesting quests and story beats.

    In other words, think of Skyrim, a game that actually hits narrative pieces so much better than Amalur. The folks who built the Skyrim world are the same ones who designed the quests and figured out how to dole out the story bits; they're intimately familiar with their setting and characters and world and it shows in the best quest lines in that game. In a game like Witcher 2, the developers are so immersed in and familiar with their game world that they just destroy everyone else's CRPG by taking the narrative possibilities of the genre to new heights.

    In Amalur, there seems to be a huge disconnect between the world designer and the people designing the quests and narratives. The quests and story pieces in the game itself feel like they were put together by guys reading off design documents and timeline/outlines, by guys who never got themselves immersed in their own game world...and it ends up showing in the blandness that leaves a gamer looking for story and character depth wanting.

  24. #804
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    Quote Originally Posted by JDSIDD View Post
    Some of the villains came off as a bit sympathetic like , "I'm just tired of getting killed over and over. Let's do it different this time." I was actually hoping I could get some of them to swap sides or something, but it never happened. Occasionally I just wanted to kill the heroes when they started whining, "you're doing it wrong! You're supposed to kidnap the girl and then I kill you. Why won't you play right?"
    You definitely can take their side and kill the heroes and stuff. I did so at every possibility.

    Honestly though that stuff could have been written an awful lot better, I wanted to side with the Queen from the House of Ballads that whole story line up until the point where I got up to her and she was all insults up until the point where I got through her "traps" and then she got all gushy gushy over me being the one to rule with her. Oh fuck you writers, fuck you.

  25. #805
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    Quote Originally Posted by stusser View Post
    Mark of flame takes too long, you need to tag each enemy then wind-up to detonate. You're better off using that time to wind-up a lightning storm, which will one-shot most enemies. Heck, you could probably cast two lightning storms in that time.

    As far as earlier levels go, I played finesse from level 10 through 25 or so, so I don't know how sorcery matches up before you get meteor or lightning storm. Probably mediocre.
    Mark of flame takes all of 1 second to cast and detonate (you can cast the wind-up explosion while your in the throw animation) and the whole point is you hit multiple targets at once with the throw. Hell even if you don't it still takes just about as long as your Lightning Bolt to cast. It pretty much makes the early game, one of the few hard points for many classes, a complete cake-walk and is easily your most powerful spell until you get up to Meteor+Lightning Storm combo, the full-specced summon and the rest.

  26. #806
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    Quote Originally Posted by triggercut View Post
    This event seems to have baffled the folks at 38 Studios and Big Huge, with Schilling himself mentioning that they never expected people to do every side-quest in each area.
    It's one of those things that walks the knife edge between "yeah, I can see how that would be confusing" and "my goodness, how are you so completely oblivious to your market and customers?" I'd fear for their business if they weren't moving on to their MMO.

    2. The first observation he made is easy, but spot on: the folks who are really liking the game are liking the stat-fiddling, gear looting, skill buildout optimizing part of the game.
    Wait, what about the brawler combat?

  27. #807
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    Quote Originally Posted by McKnight View Post
    Mark of flame takes all of 1 second to cast and detonate (you can cast the wind-up explosion while your in the throw animation) and the whole point is you hit multiple targets at once with the throw. Hell even if you don't it still takes just about as long as your Lightning Bolt to cast. It pretty much makes the early game, one of the few hard points for many classes, a complete cake-walk and is easily your most powerful spell until you get up to Meteor+Lightning Storm combo, the full-specced summon and the rest.
    I agree with this completely. Mark of Flame is the lower to mid level "I Win" button.

  28. #808
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    Quote Originally Posted by Becoming View Post
    I found the end of this fairly amusing: http://www.youtube.com/watch?v=73AtX...e_gdata_player
    That's very funny!

  29. #809
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    Ugh - Dear lord, can't you guys keep endgame stories to yourselves, or put them in spoiler tags or something?

  30. #810
    World's End Supernova stusser's Avatar
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    Did someone actually spoil something? I must have missed it.

    Anyway, I finished the game last night and overall feel like I got my money's worth. Amalur is a solid game if you're a fan of the genre. If not, it won't convert you. It gets seriously repetitive after the first 10 hours or so. Expect to walk into a clearing to be ambushed by boggarts and sprites at the very endgame, just like the beginning. It doesn't change at all.

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