A couple of days later, I cancelled my preorder after much back and forth. The game just couldn't compete for my playtime with either SWTOR or Skyrim (especially with the Mod Tools so close to release).
At the time, I thought the game I tried was nice enough, but not too memorable. I was not even impatient for it to come out.
However, we've since had news on the differences between the demo and the full game, positive buzz and good reviews. It hasn't been enough for me to go replay the demo yet (it's not the most interesting part of the game, so I'm happy to do a fresh playthrough). But it might be enough to tempt me to get the real thing.
I watched a friend play this for a few hours last night (No idea how, he's not a pirate and had the game pre-ordered, before you ask) and damn it looks fun.
I was very impressed by the game, the look and the entire feel. The music is nice, the graphics are gorgeous, and it seemed entirely voice-overed, if thats a word.
Mr Baseball player /Gamemaker, I think this one is an out of the park homerun hit (yes, I have no clue how the game is played but the above was meant as a positive comment ;-) ).
Wendelius, fair enough, likely forgot about that comment (please don't take offense, I forgot what I wore yessterday. ;-)
Raz, that is indeed positive. :-)
About 3 more hours until my Steam download finishes. The promised "pre-load" didn't start until almost 8 p.m. Eastern last night. I'd said that Valve is 0 for 1 on my first purchase, still better than installing Origin on my PC, but I'll continue to buy discs when I can.
I'm enjoying the game much more than I did the demo. My only issues so far would be the unnecessarily convoluted inventory, not being able to zoom in and out, and the fact that there is no option to turn off the bloom. I seriously think bloom is one of the worst graphical features to ever grace the gaming world.
Other than that I'm thoroughly enjoying my Rogue. The game feels like my own personal MMO and from looking at the map it appears to be massive.
A tip for any of you Nvidia users who like AA, like myself, use this AA compatibility flag 0x000010C5 along with SGSSAA and an lod of -1.5 or so and the game looks amazing.
Do all the graphics options work with ATI cards now in the full game? I think it was post-processing that had to be disabled. I wonder if that makes a big difference, because I didn't think the graphics were that great in the demo.
Anyone know if there is respec option at some point? I just know I'm going to make a mess of my early skills as I try to be a jack-of-all-trades-and-fail-at-everything.
Yes. Giant Bomb did an hour quick look yesterday, and they said respecs are not only possible, but pretty affordable.
From the EG review I linked this morning:
WendeliusEach of the three combat classes has more than one viable and interesting build, you're free to invest skill points across any combination of them, and they all get good skills early, so a hybrid isn't necessarily a compromise. In fact, the classes are so well designed and defined that it's virtually impossible to make a bad character.
What's more, the game generously allows you to reset all your skill points by visiting a Fateweaver, so you can experiment with a different play style for a while and then revert to your favourite - at the cost of a small amount of gold, almost no hassle, and absolutely zero grind.
I can't wait to pick up my 360 copy this evening.
Decrypting my copy from Europe now on steam. Hope it goes through. Stuck at 51% for a min or two now.
However, you can't respec your initial choices when starting the game, which grant free skills-- I suggest picking the one with 2 free points in lockpicking. I chose the stealth one, and stealth is slow, and I'm playing a mage, so... it's only useful for pickpocketing.
Has anyone started playing already on Hard? I might start out that way tonight if the game seems like it'll be too easy on Normal.
Nah, I felt it was just challenging enough to be fun on Normal. The Hard difficulty might be a bit frustrating. I wonder if it can be changed once you start...
Ok, I played the tutorial area and about 15 minutes of my allocated "roam free, spirit of the bird" time in the demo.
1. I wound up leveling my dagger related abilities. I had 2 points in that combo tree. I found I was sometimes having trouble with the combo. Holding down X and then attacking did a sort of weird freeze-frame thing. Sometimes I could do 3 or 4 of these in repitition. But sometimes I only got one hit in. Crappy timing on my part, I assume?
2. When you get to the tutorial bit where it explains your SUPER AWESOME WHATEVER ATTACK, it said that when I reduced enemies to a sliver of health and an A appeared over their head I could trigger the final bit and insta kill them for extra experience. I assume the goal there is to put As over as many enemies is possible?
3. QTEs are fucking terrible. That I get some actual reward from these - no, "defeatingt the boss" is not a reward when you make it significantly more tedious to do so, generic developer - is only slightly better. Also, they were mercifully short at least.
4. Perhaps this has been discussed, but when you play the demo are you already some specific character class or something? Istarted with points inc ertain skills (lockpick/detect hidden), and I wondered if that was a function of class. It seemed the weapon skill trees were not.
Your race selection adds some points. Later, you meet a dude who lets you pick your "fate" i.e. class.
I've put about 14 hours into the game. I really like it. I'm going pure mage build, and it plays more like a crazy mage/god of war chains guy hybrid. The combat is definitely the high point- it seriously plays like Diablo meets a solid action combat adventure.
As for the inventory complaints, the key is using the compare and junking options right at the loot stage. When you're looting a corpse or container, it gives you the option to compare the highlighted item with the one you currently have equipped. You can then choose to equip the item immediately, put it in your inventory or put it in your "junk" category. This allows you to almost never have to negotiate your inventory at all, as you can sell your "junk" category with one button press at any vendor.
The only time I really need to go into my inventory is to put the previously equipped item into my junk (which is very easy, as it's usually the only other item in that category which is not equipped), or if I want to access an item with a lot of slots in it that I decided to carry with me to enchant later.
I'd go so far to say this is one of the best inventory systems in a loot-heavy game I've ever used.
So, is the loot in chests random or is it preset? I usually try to avoid paying for armor and weapons through the vendors but all that I'm getting out of the chests so far are hammers, which are pretty much useless for my character.
It varied, based on what I saw in the demo. For some specific folks, the loot was always the same, but I did notice that some chests and such were different from session to session, I think.
Based on comments on SA forum:
This is not a game that seems designed for people that want to explore everything, then take quest, but for people that take all quest and explore everything.
People that explore everything withouth having a quest can end with his character trapped in a room without doors, literally.
the 360 version is crap compare to the pc version, the game has a major slowdown whenver you hit more than 3 enemies with AOE as well 10 seconds load whenever you decide to fast travel on 360(complete install on 360 too).
Smooth frame rate in any situation in combat, and 2 seconds load at most for fast travel on PC.
Only big problem with PC is the skill bar, you basically have to hit the number key to highlight the skill then right mouse click to cast it, they should have let you cast the skill just by hitting that num key. A few other notes, lock pick is slightly easier on 360 with controller rumble, but dispelling is way easier on PC, both those skills are fairly useless consider you can pick almost any lock after 3 attempts, and you can just force dispel chest or be really quick at tapping keys.
I didn't try the PC demo. Does plugging in the 360 controller work on the PC version? Does it reset the UI and controls to match?
I didn't bother plugging in 360 control since I actually like mouse and keyboard control, but it doesn't let me rebind the right mouse key for some odd reason, I kind of want to use that for block instead cast spell.
Also for all of the hold attack button weapons skills you can somewhat pre-charge them during other attack animations, so you can like roll, and during the roll hold down attack , and unleash a small charge attack right after the roll is over.
it's pretty sweet to blink(replace roll) next to someone, then unleash a great sword spinning.