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Thread: XCOM: Enemy Unknown

  1. #1
    New Romantic
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    XCOM: Enemy Unknown

    http://www.gameinformer.com/b/news/a...y-unknown.aspx

    By Fireaxis, full on strategy game.

    I wonder what this means for the other game?

  2. #2
    World's End Supernova
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    Oh thank God.

  3. #3
    Social Worker
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    Ummm, wow. I was afraid that we'd never get another "true" X-COM. I can't give them my money fast enough. Though I'd feel even better if they called it "X-COM" and not "XCOM". Baby steps...

  4. #4
    Mad Chester
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    Wow, really?!

    Too bad Soren Johnsen won't be working on it.

  5. #5
    World's End Supernova
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    Wait. Unreal Engine 3?!?

  6. #6
    Social Worker
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    And the article mentioned turn-based. Bestill my heart.

  7. #7
    How To Go
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    I'm interrupting my self imposed exile to say it is about god damn time.

  8. #8
    World's End Supernova
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    Yeah, I want to know a bit more, but this certainly sounds about 10,000 times more interesting than the FPS XCOM that is haltingly under development.

    I guess they used "XCOM" to cross-promote the shooter too?

  9. #9
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    Quote Originally Posted by forgeforsaken View Post
    I wonder what this means for the other game?
    Per the last time this came up:

    http://www.quartertothree.com/game-t...om#post2319274

    It looks like 2k Green light 2 X-com titles at once.

  10. #10
    World's End Supernova
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    The hyphen may no longer matter, but the subtitle still does.

  11. #11
    Mad Chester
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    So is this a reimagining/reboot of the original, a sequel, or something else entirely?

  12. #12
    Neo Acoustic
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    Hot damn! Hope this turns out well.

  13. #13
    Social Worker
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    Sweet, Firaxis is a great studio. This could be excellent.

  14. #14
    Spinning Toe
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    Trying not to get too excited........trying not to get too excited........

  15. #15
    Social Worker
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    Now we only need for Soren, Brian Reynolds and Jon Shaffer to return to Firaxis ;_;

  16. #16
    Neo Acoustic
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    "re-imagine"
    "re-envision"
    "re-create"
    "entirely new story and gameplay experience"
    These snippets from that article do not inspire confidence.

  17. #17
    Der Schulde How To Go
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    /Hopeful mood.

  18. #18
    Spinning Toe
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    The game's planned release date is in the fall, I wonder how long it has been under development then? Since its coming out for consoles too, I hope they don't try to shoehorn console UI and controls into the PC counterpart. Still, cannot wait!

  19. #19
    New Romantic
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    Wow, far out!

  20. #20
    New Romantic
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    Boggle boggle boggle.

  21. #21
    Social Worker
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    You guys are going to freaking love it, if you have the same reaction to the details as I did while I was writing the GI feature. As soon as the cover story actually hits (probably meaning our digital issue launch on the 10th), I'll answer whatever questions I can.

    In the meantime, yeah, it's a re-imagining. Same core ideas and gameplay concepts, but not a literal translation of the underlying math or anything.

  22. #22
    Neo Acoustic
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    One too much emphasis on re-imagination for my taste, and stuff like especially mentioning the "console audience", comments of (former and current) Firaxis designers in interviews and such (general comments, not about this game per se) plus Sid Meier's Railroads has me a bit cautious.
    But other than that, yeah, sounds way, WAY more interesting than the FPS.
    _____
    rezaf

  23. #23
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    Quote Originally Posted by Contrai View Post
    The game's planned release date is in the fall, I wonder how long it has been under development then? Since its coming out for consoles too, I hope they don't try to shoehorn console UI and controls into the PC counterpart. Still, cannot wait!
    I've heard full production began early 2009 but prototypes have been kicked around for years.

  24. #24
    Der Schulde How To Go
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    Quote Originally Posted by Adam B View Post
    You guys are going to freaking love it, if you have the same reaction to the details as I did while I was writing the GI feature. As soon as the cover story actually hits (probably meaning our digital issue launch on the 10th), I'll answer whatever questions I can.

    In the meantime, yeah, it's a re-imagining. Same core ideas and gameplay concepts, but not a literal translation of the underlying math or anything.
    XCom Lite confirmed!! Boooo to Adam B!

    /joking.

  25. #25
    Social Worker
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    Cautious optimism, folks!

  26. #26
    Spinning Toe
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    Quote Originally Posted by Rob_Merritt View Post
    I've heard full production began early 2009 but prototypes have been kicked around for years.
    I see, nice to know it isn't a rush job and they are getting a good amount of time to make a solid game. Thanks.

  27. #27
    Social Worker
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    Anything from Firaxis is great, but making an XCom strategy title is awesome. I can't wait.

  28. #28
    World's End Supernova
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    My only trepidation at this point is the multi-platform nature of the game. Strategy games haven't had a terrific history on consoles (recently) and multi-plat strat games have all been bad.

  29. #29
    Broad Band
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    Very good news, but time to forget about it because I assume the real release date is waaaay off.

  30. #30
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    Quote Originally Posted by Scotten View Post
    Very good news, but time to forget about it because I assume the real release date is waaaay off.
    This fall.

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