We do have a lot of gaming guys both on the development and retail side here on the forum. Out of curiosity, what is the biggest flop you have worked on in the gaming industry? Either development or marketing/saleswise? Please note that I am not talking about the quality of the game, just games that did not sell like expected.
For me, one game stands out. Back in 2002 when i worked for Atari we released this little gem in time for Christmas:
This wasn't one of our biggest priorites but it was Christmastime and we were behind budget so we really made an effort to ship some numbers. Much joy was had when we received an order for 1000 units from our biggest electronics chain after pitching it time and time again. Less so when they returned 990 units in February. Overall I think about 90% of the sold units were returned.



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