Played for a total of five hours running it. Ran into two different random encounters I've never seen before which seemed to function as intended. Everything has worked as I expected it to, running the latest mod from the modders own page.
On this "Optimization" thing: I'd be careful. From the RPS comments about this:
From what I’ve read on other forums this mod does improve performance, but at a cost. Primarily it wrecks most scripted events in-game; as in they just do not occur.I haven't confirmed this myself, but I'm staying away because I don't need the little FPS boost anyway. FYI.It increases my peformance alot in certain citys, by up to 7fps, but now some events dont happen as they should. Like the first fight at the beginning of the game.
Edit: Well, I don't know. I put the file in the folder so I assume it was working correctly, and then I loaded up my save at the very beginning of the game. All of the scripted stuff seemed to fire off okay through the dragon attack, but I didn't play any further than that. If people are reporting scripted events screwing up that can't be nothing, but I didn't see it in my (admittedly short) test run.
Last edited by Two Sheds; 12-23-2011 at 08:38 AM.
Played for a total of five hours running it. Ran into two different random encounters I've never seen before which seemed to function as intended. Everything has worked as I expected it to, running the latest mod from the modders own page.
The mod system used in the Elder Scrolls and Fallout titles does not customarily modify the game's files. Instead, mod installation puts new files and folders in the game's Data folder, and they override the files located within the game's BSA file archives. You just delete or rename the mods' folders to remove the behavior or cosmetics that they introduce. So integrity verification will ignore folders and files created from mod installation.
There was an error in the initial release of the acceleration mod that mucked up some scripting - it's been caught and fixed, so if you're using it, download and use the new version instead. It's also now available at the Nexus.
Is there a definitive answer to what happened here? It sounds like they just shipped the debug build of skyrims exe, because release build crashed. SURELY that isn't the case. All coders have days with release-build only crashes where we want to jump under a bus, but we fix them all in the end.
Please tell me this is misreported and a big budget PC game was not slapped together that poorly?
which sounds like a classic release mode only crash. I'd love to know the real story :D
And SkyUI 1.1 is definitely ready for primetime now. There's only one lingering issue I hope they fix but everything else appears to be sorted out. I love that they've retained the behavior of default UI since wasderTAB has become second nature and (god help me) I actually miss it when I play other games that expect me to use the mouse to poke around in their UI.
I'm pretty excited to try that optimization proggie, and since it uses SKSE then I suppose I'll go ahead and try out SkyUI.
Pretty excited to see if anything has changed with ENBSeries as well.
So, I just got the game yesterday on the Steam sale, and this thread is 32 pages, which is a bit long to quickly catch up on. Is there a good starting point for mods and tweaks? I've heard that it's fairly quick and painless to make substantial improvements to the visuals on PC, and that the interface could use some tweaks.
I have a solid but not cutting edge system of Phenom II X4 955, 4GB RAM, and Radeon 5850, and my goal is to make sure my time with the game is as enjoyable as possible, but not to start a complete overhaul or do anything that needs lots of time experimenting to figure out. Thanks for any help.
There's a tweak guide on www.geforce.com (sorry don't have my bookmarks)
Thanks!
Triss armor from TW2 has been ported to Skyrim. I'll spoiler the next bit in the event anyone doesn't want to know certain item sets exist and can be obtained.
Spoiler: just in case!
Last edited by Joe M.; 12-27-2011 at 02:28 PM.
For the layman, I assume the +performance mod is like to the developer...say, not including MMX or SSE optimizations in their binary?
That was patched out. You probably need to read more thread...
Glad others are getting those noises too. I presume this is also related to the in/out water flickering I get anytime I'm near a body of water?
You need the wireless adapter to use a wireless 360 controller on your PC. Pictured below.
The USB charge cable you normally plug into your 360 to charge a wireless controller won't work on PC as a connector cable. A wired 360 controller does plug-and-play just fine on PC(windows recognizes it). But for wireless controllers the above pictured peripheral is needed.
@BDGE
I use a proper Windows Xbox 360 controller, so it comes with that - obviously. I guess some people try to connect the actual Xbox 360 controller?
Regarding setting the Skyrim executable to high priority. Would that make the cpu/gpu/case fans spin faster ergo more noisy?
Does the batch file Pogo made need Administrator privileges? I ran it but the tesv.exe was still running at normal. I Alt-tabbed and checked via the Task Manager.
Which area is that? I couldn't see a post about it.