Thread: Skyrim: mods and tweaks

  1. #1111
    Neo Acoustic
    Join Date
    Jul 2008
    Location
    50°56′28″N 6°57′29″E
    Posts
    1,918
    Quote Originally Posted by Tom McNamara View Post
    I've been using them since last night. Even did a clean installation (uninstall old drivers, reboot into safe mode, run a driver cleaner, reboot, install fresh drivers, reboot).
    Is that really necessary? I'm usually way to lazy to do that and just install the damn thing... Should I be reconsidering my habits?

  2. #1112
    How To Go
    Join Date
    Jun 2002
    Location
    Toronto, Canada
    Posts
    11,023
    Quote Originally Posted by Cormac View Post
    Is that really necessary? I'm usually way to lazy to do that and just install the damn thing... Should I be reconsidering my habits?
    No, it's not necessary, unless you switch video card brands or driver types (i.e. 32/64 bit OS change or upgrade to a card that uses a different driver type).

  3. #1113
    New Romantic
    Join Date
    Dec 2003
    Location
    XLive: Qorgyle; PS3: Comfy_Pants; Loc: Portland OR
    Posts
    5,567
    Quote Originally Posted by Desslock View Post
    No, it's not necessary, unless you switch video card brands or driver types (i.e. 32/64 bit OS change or upgrade to a card that uses a different driver type).
    There was some version of the Catalyst at least that would throw me into a loop of install/upgrade/reboot that would never end. Doing the clean remove, reboot into basic VGA, reinstall helped fix that, but that was rather obvious from what was happening. Usually I just run the regular updater.

  4. #1114
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    I've never had a problem with nVidia drivers. Hell, I popped in a GTX460 to replace a 9800GTX and had no problems, though I then did a uninstall/reinstall anyways just to make sure.

    With ATI drivers which seem to affect different cards in different ways for some ungodly reason, I would probably do a clean sweep every time.

  5. #1115
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Seems FXAA Injector has restored the high quality FXAA going on in a new version called 2.0.

    I wouldn't recommend it if you use a 4gb patch, unless you feel like testing to see how it works, since the patch makes a new directory and uses that directory's .exe instead of the base Skyrim\TESV.exe

    Might be able to install d3d and the ini files into the 4gb folder. Dunno... I don't use LAA.

  6. #1116
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Breezehome Enchanting table

    Comes with apothecary and enchanting satchels on the table too, though if the apothecary satchel was already there before, I never noticed.

  7. #1117
    Social Worker
    Join Date
    Jun 2009
    Location
    Teplice, Czech Republic
    Posts
    3,696
    Quote Originally Posted by Pogo View Post
    Breezehome Enchanting table

    Comes with apothecary and enchanting satchels on the table too, though if the apothecary satchel was already there before, I never noticed.
    This is great. I still use Breezehome instead of my Solitude house, and running to Dragonsreach every time was getting on my nerves a bit.

  8. #1118
    How To Go
    Join Date
    Jun 2002
    Location
    Toronto, Canada
    Posts
    11,023
    Still no sign of Bethesda's 4 GB enabler? So much for it coming out this week. I really don't understand the delay - it's a checkmark.

  9. #1119
    New Romantic
    Join Date
    Oct 2004
    Posts
    6,036
    Quote Originally Posted by Pogo View Post
    Breezehome Enchanting table

    Comes with apothecary and enchanting satchels on the table too, though if the apothecary satchel was already there before, I never noticed.
    Yeah, the Breezehome one had a bag on it already. Does this mod make it so ingredients in the bag are auto-used to create potions?

    Because that would be awesome.

    EDIT: Woops I was thinking of Alchemy table. Disregard.

  10. #1120
    Keeper of the Frop Bog How To Go
    Join Date
    Sep 2004
    Location
    Enceladus, Saturn
    Posts
    10,498
    Quote Originally Posted by Desslock View Post
    Still no sign of Bethesda's 4 GB enabler? So much for it coming out this week. I really don't understand the delay - it's a checkmark.
    I've been waiting on bated breath for it too, just to see if it has any extra performance boosts. Wouldn't they tell us if it got delayed another week?

  11. #1121
    Social Worker
    Join Date
    Oct 2004
    Location
    Looking for a decent pub in Redondo Beach
    Posts
    2,954
    I just store all my ingredients and then when I go back to do a run of potion making, Take All is my friend. Not nearly as slick but it works.

    Unfortunately there does not seem to be a Put All.

  12. #1122
    Social Worker
    Join Date
    Mar 2008
    Location
    Santa Fe, NM
    Posts
    3,738
    There's an ENB series Beta 9c up on the Nexus site, and I have to say wow... what an absolutely staggering difference this makes. The performance hit from the SSAO version is also (unfortunately) commensurate with the visual improvement, but I think I'm willing to tweak some other settings down in order to keep the occlusion.

  13. #1123
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    You're referring to the PureENB Beta 9c, I assume. Keep in mind that's entirely beta. Right now distant fog is nearly nonexistent (making blizzards look like ass if you look out into the ocean, say from Windhelm), but it is indeed a stark change because the lighting of entire scenes is much more dependent on direct lighting. However, it should be obvious when using that version that Boris is not done replacing all the game's effects quite yet (like I said... fog).

    I haven't made any effects for the FX Beta versions since it's sort of a waste of time for people to download right now, though it may be worth trying FX Beta 8b.

  14. #1124
    Social Worker
    Join Date
    Mar 2008
    Location
    Santa Fe, NM
    Posts
    3,738
    Yeah, the lighting is just phenomenal. It adds so much depth to virtually every environment. I haven't noticed the problem with fog yet but I've only been hammering shift-F12 on my way from Riverwood to the Bleak Barrows dungeon (taking my new paladin for a spin).

  15. #1125
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Keep in mind if you enable SSAO that its effects are dramatically reduced when any anti-aliasing is enabled except for FXAA.

  16. #1126
    Goodluck!!
    Join Date
    Aug 2003
    Posts
    122
    A lot of these palette mods look worse than the original to me. Too overblown, the visual equivalent of sugary foods.
    I'll settle for better lighting and shadows improving the sense of depth.

  17. #1127
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    This is why I continue to recommend my HDR v1-8 settings.

  18. #1128
    Account closed Social Worker
    Join Date
    Oct 2006
    Location
    :noitacoL
    Posts
    2,621
    Quote Originally Posted by Pogo View Post
    Seems FXAA Injector has restored the high quality FXAA going on in a new version called 2.0.

    I wouldn't recommend it if you use a 4gb patch, unless you feel like testing to see how it works, since the patch makes a new directory and uses that directory's .exe instead of the base Skyrim\TESV.exe

    Might be able to install d3d and the ini files into the 4gb folder. Dunno... I don't use LAA.
    Ahh, I was just coming here to ask that. I was doing without LAA but then I had a silent crash to desktop last night, so I might start using it again.

    Having done a bit of digging, if using the 4gb patch stops ENB HDR working, you just need to use the 1.4 version of the 4gb patch instead of the current 1.5 version. That's fixed it for me.
    Last edited by Sebmojo; 12-16-2011 at 11:00 PM.

  19. #1129
    Broad Band
    Join Date
    Apr 2006
    Location
    Anyplace
    Posts
    187
    Quote Originally Posted by walTer View Post
    I just store all my ingredients and then when I go back to do a run of potion making, Take All is my friend. Not nearly as slick but it works.

    Unfortunately there does not seem to be a Put All.
    I was doing the same thing. I got tired of fast traveling back to my house to store stuff so I loaded the weightless alchemy ingredients mod. IMO, this should have been the default. They are a crafting component. Making them weightless cuts down on micro management tasks without breaking gameplay.

  20. #1130
    Social Worker
    Join Date
    Mar 2008
    Location
    Santa Fe, NM
    Posts
    3,738
    Quote Originally Posted by Pogo View Post
    Keep in mind if you enable SSAO that its effects are dramatically reduced when any anti-aliasing is enabled except for FXAA.
    I've only been using FXAA for a while now because AMD can't get its crap together when it comes to drivers. I've either lost performance or suffered from more erratic FPS in the last couple driver updates, and that's aside from the last Skyrim patch degrading my FPS by ~5 or so overall.

  21. #1131
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Yeah FXAA is still solid in regards to AMD. Lots of people testing HDR on ATI cards get drops even with no effects being rendered, just the .dll file causes it.

    Must trust in Boris!

  22. #1132
    Neo Acoustic
    Join Date
    Jul 2008
    Location
    50°56′28″N 6°57′29″E
    Posts
    1,918
    Not sure if this mod has been mentioned before, but its a pretty nifty improvement on the favourites menu. It extends the list and makes it easier to find your numbered items. (also quite a few options to personalize the display to your liking)


  23. #1133
    New Romantic
    Join Date
    Mar 2005
    Location
    New York City
    Posts
    5,000
    The required mod is that one where everything is renamed so alphabetical lists make sense - Healing Potion, Healing Draught, Healing Elixir etc, as opposed to putting them under er, D, E and P because er, well, y'know, er...

  24. #1134
    Neo Acoustic
    Join Date
    Jul 2008
    Location
    50°56′28″N 6°57′29″E
    Posts
    1,918
    Good point, I installed a basic one a while ago, so my arrows & some potions are sorted, but its pretty incomplete.. Got a specific one in mind?

  25. #1135
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Quote Originally Posted by Cormac View Post
    Not sure if this mod has been mentioned before, but its a pretty nifty improvement on the favourites menu. It extends the list and makes it easier to find your numbered items. (also quite a few options to personalize the display to your liking)
    Ahh man, thank you so much.

    I'm waiting on SkyUI mods until later when the required files don't feel like a wrapper that inhibits my ability to quickly switch between all the visual mods I like to tweak.

    But this I am using right now because it is indeed awesome.

  26. #1136
    New Romantic
    Join Date
    Mar 2005
    Location
    New York City
    Posts
    5,000
    Quote Originally Posted by Cormac View Post
    Good point, I installed a basic one a while ago, so my arrows & some potions are sorted, but its pretty incomplete.. Got a specific one in mind?
    I expect we're thinking of the same one. Needs some CK work before it covers everything. I would have preferred him not to use numerals, which expose the spreadsheety nature than I would like. But it's not basically incompetent, so there's that :)

    http://www.skyrimnexus.com/downloads/file.php?id=2730

  27. #1137
    Account closed Social Worker
    Join Date
    Oct 2006
    Location
    :noitacoL
    Posts
    2,621
    Quote Originally Posted by Alistair View Post
    I expect we're thinking of the same one. Needs some CK work before it covers everything. I would have preferred him not to use numerals, which expose the spreadsheety nature than I would like. But it's not basically incompetent, so there's that :)

    http://www.skyrimnexus.com/downloads/file.php?id=2730
    Yes, I have that one - it's great.

  28. #1138
    Social Worker
    Join Date
    Jun 2009
    Location
    Teplice, Czech Republic
    Posts
    3,696
    It is funny how there are mods that have been around since Oblivion/Fallout 3 or even Morrowind, they make the game better, and yet Bethesda just does not implement them, ever. Like the item sorter one, for example. Such a simple thing, I already used it in Fallout 3, why are the items messy here again?

  29. #1139
    Account closed World's End Supernova
    Join Date
    Jun 2002
    Location
    Aurora
    Posts
    15,922
    Quote Originally Posted by Alistair View Post
    I expect we're thinking of the same one. Needs some CK work before it covers everything. I would have preferred him not to use numerals, which expose the spreadsheety nature than I would like. But it's not basically incompetent, so there's that :)

    http://www.skyrimnexus.com/downloads/file.php?id=2730
    The idea is great but I don't like the excessive item renaming -- I'd prefer to just rearrange the words, e.g. "Potion of Health, Minor". Does anyone know how this mod was created? The download page doesn't seem to say, and Skyedit doesn't show any contents for the ESP file.

  30. #1140
    Social Worker
    Join Date
    Aug 2006
    Location
    Waukesha, WI PSN:Vesper-P iOS:Vesper6
    Posts
    4,377
    Just tried out SkyUI. Wow. So awesome.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •