Thread: Skyrim: mods and tweaks

  1. #601
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    LoD issues are my number one immersion breaking element in games, frankly. Dead Island had it horrible too.

  2. #602
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    Quote Originally Posted by Desslock View Post
    "Saveini" will add a bunch of parameters to your file that you probably don't want, so you'll want to replace the revised ini with the one you previously backed up before making the ugrids tweak.
    Which ini and where? There seems to be a few Skyrim related ones.

  3. #603
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    I'm frankly nervous about the ugrids business, because I am fully expecting Bethesda to ship a more substantial exe patch, which might include fixes that I really want. But doing ugrids seems to benefit from LAA, which is fragile even with the more recent workaround.

    Worst case scenario: Bethesda releases a must-have patch that breaks even the second LAA wrapper thing, and I'm stuck with savegames that have an excessive ugrids setting. I know I could just reset it using the handy saveini business, but by then I wouldn't WANT to! I think I'd rather just stick with the default, since you can still see most landmarks a long way away, and since even a higher ugrids isn't the same as really infinite view distance.

    Would be really nice if Bethesda would engage with us super hackers (almost said super tweakers, which is what I feel like when I have a cup of coffee at 8 pm in order to stay up later playign Skyrim). But with probably ten million players by now, I'm pretty sure they have their tech support hands full....

    Looking forward to ES6, where they probably will be able to ship ugrids=11 by default :-D

  4. #604
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    I find it kinda funny that ugrods didn't actually crash my game on windows xp. The laa wrapper doesn't even have an effect on xp.

    I don't know how people fix crashes with ugrids with the laa. Thought the memory line additions to the ini did that.


    And repo... It's really not that complex, but I more understand hesitation on the grounds thath you may not want to keep up with updating.

  5. #605
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    Quote Originally Posted by Jag View Post
    Which ini and where? There seems to be a few Skyrim related ones.
    skyrimprefs.ini in your "my games/Skyrim" folder. That's the only file you should fuss with, unless you want to get rid of VSYNC, in which case it's skyrim.ini in the same folder.

  6. #606
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    Quote Originally Posted by RepoMan View Post
    I'm frankly nervous about the ugrids business, because I am fully expecting Bethesda to ship a more substantial exe patch, which might include fixes that I really want. But doing ugrids seems to benefit from LAA, which is fragile even with the more recent workaround.

    Worst case scenario: Bethesda releases a must-have patch that breaks even the second LAA wrapper thing, and I'm stuck with savegames that have an excessive ugrids setting.

    If that occurs, don't worry. Skyrim a a huge game so the cracking groups will make an updadted cracked executable for it in each udpate. That .exe won't need Steam so it will be LAA compatible without problem.

  7. #607
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    Quote Originally Posted by Desslock View Post
    skyrimprefs.ini in your "my games/Skyrim" folder. That's the only file you should fuss with, unless you want to get rid of VSYNC, in which case it's skyrim.ini in the same folder.
    Not really necessary. Use the catalyst or nvidia control panels to force it off instead. Thats also how you use supersampling.

  8. #608
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    Thanks for clarifying about the memory ini settings, Pogo. OK, I suppose I can try ugrids=7 with no LAA and see how stable it is on my rig. I had a few CTDs last week, but almost none this week so far.....

  9. #609
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    Just make a new saved game to backup where you are now in the game before making the changes. Any new save you make is going to be tied to that setting, so don't just load it up with grids=7 and quick save over what you have.

  10. #610
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    Quote Originally Posted by Pogo View Post
    I find it kinda funny that ugrods didn't actually crash my game on windows xp. The laa wrapper doesn't even have an effect on xp.

    I don't know how people fix crashes with ugrids with the laa. Thought the memory line additions to the ini did that.


    And repo... It's really not that complex, but I more understand hesitation on the grounds thath you may not want to keep up with updating.
    What "memory line additions to the ini"?

  11. #611
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    Don't worry, I have 38 saved games not including quick and auto :-) I pretty much always make a new save before I quit for the night....

  12. #612
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    I didn't use any of the memory allocation lines and I'm fine (TOUCH WOOD).

  13. #613
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    Quote Originally Posted by RepoMan View Post
    I'm frankly nervous about the ugrids business, because I am fully expecting Bethesda to ship a more substantial exe patch, which might include fixes that I really want. But doing ugrids seems to benefit from LAA, which is fragile even with the more recent workaround.
    How so?

    11 hours of playing with the new 4gb patch has been very stable for me over two different machines. It does LAA the same as the original .exe that was directly LAA patch-able. No difference.

  14. #614
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    Yeah. 4GB patch seems the same as old LAA patch stability wise (=no crashes with ugrids 7) and it does not modify exe in any way, so bethesda can patch all they want, no?

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    Quote Originally Posted by Paul_cze View Post
    Yeah. 4GB patch seems the same as old LAA patch stability wise (=no crashes with ugrids 7) and it does not modify exe in any way, so bethesda can patch all they want, no?
    Exactly right, from what I and now many users are reporting. Not sure what Repo was talking about, or if he's just being a nervous nellie.

  16. #616
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    Ah, I see. I had a wrong impression from an earlier post. Sounds like I may indeed be nelliesque on this.

  17. #617
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    The LAA wrapper should work regardless, or be very easy to fix if they do any updates.

  18. #618
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    Looking for a little guidance. I haven't patched on steam yet and I'm wary with the stuff about LAA.

    Two ATI 5750s in Crossfire.
    8 GB Ram
    Intel Core i5 2.67 GHz
    Win 7 64
    2600 x 1600

    I haven't run with vsync on in 10 years, but apparently I should turn it on to avoid Physics weirdness?

    I've made the following changes so far:

    Skyrim.ini:
    uGridsToLoad=7
    uExterior Cell Buffer=64
    fDefaultWorldFOV=90
    fDefault1stPersonFOV=90.0000
    fDefaultFOV=90

    Set Radpro to use the Oblivion CF profile.

    Should I run the 4GB mod now?

    Like Desslock, I can't tell the difference in any of the AA settings in that HardOCP AA comparison.

  19. #619
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    The first one is very noticeably jaggy and irksome to me.

  20. #620
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    Quote Originally Posted by rei View Post
    The first one is very noticeably jaggy and irksome to me.
    If that isn't a joke post, can you try to describe how/where they're different in any way?

    again, look at those "shadows" at the bottom of the screen: http://www.hardocp.com/image.html?im...5fNl84X2wucG5n

    They look like something from Minecraft or a 1982 Atari game. How in blazes can anyone waste technical resources on the supposedly hightlighted AA settings in those pictures, at the expense of failing to address those atrocious shadows, is beyond me. I don't understand how anyone would want those shadows at all.
    Last edited by Desslock; 11-23-2011 at 07:20 PM.

  21. #621
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    Well, if one's just looking at the tree branches, the first one is indeed the least attractive. I assume it's just taken for granted that those shadows in the foreground are ghastly looking but that isn't the focus of the comparison?

    Because of my crummy computer I actually tend to try to make my shadows simple and unobtrusive, since I generally can't "afford" half-decent looking ones. Some games I'll actually turn them off and just pretend it's noon.

  22. #622
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    Quote Originally Posted by Desslock View Post
    If that isn't a joke post, can you try to describe how/where they're different in any way?
    Look at the vertical edge on the right. The first image (no AA) is quite noticeably jaggy. You can also see this along the long top edge. I see no differences between the second, third and fourth images, however.

  23. #623
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    No joke.

    http://hardocp.com/images/articles/1...jIln_6_4_l.png

    That top of the room is super jaggy and bugs the hell out of me. The branches in the next one aren't antaliased unless you use supersampling or adaptive.

    You need better glasses.

  24. #624
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    Hardocp now has a decent tweak guide (much better article than their evalutation earlier) summarizing on the basic tweaks -- good reference guide if you want all the info on one spot: http://www.hardocp.com/article/2011/..._image_quality

  25. #625
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    Quote Originally Posted by rei View Post
    No joke.

    http://hardocp.com/images/articles/1...jIln_6_4_l.png

    That top of the room is super jaggy and bugs the hell out of me. The branches in the next one aren't antaliased unless you use supersampling or adaptive.

    You need better glasses.
    Heh, I put on my $10 reading glasses and I can see the difference now, lol. I couldn't really see it on the small screen of my laptop before. Wow, old age.

  26. #626
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    Well, laptop probably explains that so you're forgiven. What I found interesting is that like a poster above, I couldn't see much gain going from 2x to 8x, but the jump from off to 2x was quite big. For some reason, the game has been playable so far on 8x for me, but I might now drop it down to 2x and see if I can do adaptive/supersampling instead...

  27. #627
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    I've found personally that in real gameplay I can't discern any improvement above 4x AA for pretty much any game. I can see the difference between 4x and 8x in those screenshots if I carefully inspect the edges, but add in moving images from playing and I'd rather spend the tiny bit of performance on something else.

    The best bang for the buck I've gotten is from Desslock's suggestions on upping the shadow resolution. Those things were hideous before.
    Last edited by MrPerson; 11-23-2011 at 08:40 PM.

  28. #628
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    I like FXAA+Supersampling2x+FSAA4x

    It's a good mix of quality for performance for those of us with aging E6 or E8 dual cores on LGA775 sockets

    The smoothness to some of the rough brushes and flowers (hello thistle) is greatly improved with Supersampling 2x, but you have to enable it in your video control panel's 3D settings for Skyrim (or TESV.EXE). You can eke out another 1 fps or so if you set it to Multisampling instead of 2xSupersampling


    And if you have a BEAST of a machine, you can go for FXAA+8xFSAA+8xSS... but in practicality even that is overdoing it. It's hard to notice a difference past FXAA+4xFSAA+4xSS

    I've got a ton of screenshots at home showcasing the differences, I might post them when I'm back.


    And contrary to what I said about a week ago, it does look like FXAA+FSAA has an effect on visual quality, which is unfortunate since FXAA by itself isn't enough to get rid of brush/grass aliasing, and supersampling doesn't work without FSAA :(

  29. #629
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    Now I'm stuck in some kind of launching loop. argh!

    Nevermind. It was steam not wanting to patch up for some reason.

  30. #630
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    Pogo - thanks for your tweak file. Everything runs so smoothly I am going to try and push my system further. Need more pretties!

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