I finally started playing this a little the last few nights. Looks good so far.
Is there any way to get a city summary screen, i.e. a spreadsheet-like table of your cities with their outputs of core resources, etc?
They posted a chart showing the mercenaries you can hire. What I found really interesting is that all the Temple units are race specific. I guess they're referring to the race of the city in which the Temple is located.
I'm playing on impossible and the Rat King has attacked me with a lot of strong rats. They seem to be scoring an exceptional high percentage of critical hits. I had a city attacked by 4 strong rats in one round and every one of them scored a critical hit.
Is that the difficultly level? The strong rats? Bad luck? However, lots of enemy seems to be scoring a phenomenal amount of critical hits.
Looks like I have just enough blue coins. Boughted.
The new DLC seems expensive for me. 2 new perks, a handful of reptilian based warriors, and a new mage for 2.99?
Anyone have any idea why a captured city with Bat Forts won't allow said Bat Forts to shoot/use their ranged attack?
That means the prerequisite to build the bat forts was destroyed when you captured the city. A building will be grayed out until you've rebuilt the prerequisite structures.
apologies if this has been asked already: is there any hint that this will come out without steamworks/drm??
I am still waiting for the hotkeys dlc.
Speaking of forts, why the heck do forts under construction block healing, yet cannot be attacked?
And why do they show the attack icon anyway, preventing me to move onto the tile, unless I can somehow trick the system by plotting a route to a different place which will incidentally take me over the tile with the partially built fort, in which case my unit will happily end it's turn on the construction site?
Some of the AIs literally SPAM forts, making this a very annoying issue.
It adds the Koatl units, but I'm pretty sure they are not actually a new race, instead they are more like the Elf and Dwarf units:The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks.
I still think it's probably worth $2.99 particularly if we want to see continued development. I might feel differently if the game has been sold for $59.99, but I'm fine with paying a bit more to get some extra features for such a nicely done game sold at the $19.99 price point.Lord of Koatls [New Perk] – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.
Aha! If you click the "see more" button at the bottom of that DLC ad, you get a bullet-point list:
So, not quite a whole new race, but they have my $2.99 because I am a sucker.Features
* The Great Mage Malinalxochi, the Queen of Serpents.
* New perks for Great Mages:
Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
* The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.
EDIT: Beaten to the punch. It does seem somewhat better than elves and dwarves, in that one special resource allows four different buildings and their associated units. So, nearly a whole new race -- all that's missing is the ability to found koatl cities, as far as I can tell.
From what I read on the Paradox forums, the Koatl are actually a classic case of DLC already included in the game.
They appear to be shipped with the vanilla game, but locked away.
There's a thread in which they claim those Koatl are already unlocked in the pirated version.
So, they seem to be akin to Dwarf, Elf and Minotaur "resources", only you have to pick the trait and then you'll start with them.
I'd happily pay another $10-$20 for a proper expansion that included a whole new race and some other new features. But small scale DLC just annoy me. I still haven't purchased a single Civ DLC. Small scale DLC never has enough time/budget to realize anything of vision.
Will the AI play as the new wizard? I would hope so.
I don't know how to judge this bit of DLC as being worth $3 -- I'm not a buyer of DLC, usually. I do want to support a good 4X game, though, and since it was only $20 to begin with I don't mind buying some DLC for it.