DLC bonuses are either overpowered or irrelevant. Just ignore them.
The question is, how is the game balanced? Without bonuses, or with? This announcement inclines me not to preorder at all.
DLC bonuses are either overpowered or irrelevant. Just ignore them.
Looks great! Commentary kind of lame, but the game looks very cool.
The gameplay looks very good. Plus, it looks like cover consists of standing behind something and you can even lean! His ramble through the level gave me a nice memory of playing Deus Ex.
Looks pretty good, but now I'm worried about the port.
This is my number one pretty, pretty please don't screw this up game of 2012.
It looks very button-based. I'm surprised the interface is so garish too.
Selection wheels usually work out okay though. The "corridors" seem wide enough to try different things. It's nice to see something during E3 that isn't scripted to be cinematic.
God, that looks so good.
Why the hell the video isn't in HD... it's 2012 already.
There you go, focus on what's important.
I saw it yesterday before it was posted here ;), but I wanted to see it properly again today, not in SD.
It looked great, both the art and the gameplay. Though one of the key aspects will be how much you can recover the mana to use those awesome powers.
This looks great and it's one of the games I'm looking forward to the most, but I hope the game isn't a total cakewalk with all those powers.
They said in the video (paraphrased) that it ran on mana or whatever so you can't just throw powers around willy nilly.
Ohh. I could swear I didn't see that button yesterday, or maybe as you say the HD version was uploaded later (it happens in Youtube, maybe it's the same case, hd videos need more time to encode)
edit: I was right, the latest videos don't have the sd/hd button ;)
Well, another one, from Gamespot
IGN turn, now
Longer, 18 min demo on gamespot
Last edited by TurinTur; 06-07-2012 at 01:14 AM.
That long one is cool! Seem too easy, if anything. Sound doesn't seem to travel too far, mana charges very fast, etc. Managing your powers seems clunky as hell. Definitely a day one for me, though.
He mentioned the blink powerk is free, and it doesn't have mana cost. That maybe will make the game a bit too easy.
If anyone still have a doubt that this is one of the most promising games of 2012, he should read this preview
Using my Possess spell, I possess the rat, and scamper in ‘rat mode’ around the guards and up some stairs. “The guards will ignore rats unless you get too close,” Roby tells me. “But if you get too close, they will try to step on you.” The Possess spell is short lived, and wears off at an inopportune time. Just as I’m clearing some guards and trying to reach a hiding place, the possess spell ends and I emerge smack in front of a guard. I use Wind Push to dump the guard on his butt and make a run for it.
I possess a guard instead of a rat. Possessing guards doesn’t last as long as possessing animals (fish and rats), but my game plan plays out better this time. I de-possess the guard and hide quickly before he figures out what happened.
I move quickly down a hallway and encounter an electrical force field. “That will kill you if you step into it, but it won’t hurt guards,” Roby tells me. “But you can basically re-wire the control panel if you get to it to work in your favor.”
I run off and basically waggle my ass at any and all nearby guards. The guards give chase, a few firing shots at me that I narrowly avoid by using Bend Time, which slows time for the guards but leaves me free to act in real time for a few seconds.
Then I lead the Train of Doom through the electrical field, vaporizing every last guard
“The field gets weaker the more you do that, and depletes the battery. But you can find an empty battery, fill it with whale oil, and replenish the battery for the field,”
I revert to sneak mode, peering through keyholes and leaning out carefully to peer around corners. I eventually find the good doctor and put a sleep dart in him to quickly knock him out.
I toss a razor wire trap onto the ground and draw the guards to me, killing them in an explosion of flesh shredding gore and body parts. I wonder briefly if I should hide the body parts, picking up a boot. The foot in it still twitches.
“You could throw that to make noise and distract guards if you wanted to,”Powers
These spell-like powers are fueled with mana, which recharges slowly over time and with potions.
Possess: The possess ability lets you physically transport yourself into another creature and control it for a short time. You can possess a rat, for example, and then move undetected through small spaces, or possess a fish and swim underwater.The highest level of the ability enables you to possess people as well.
Wind Push: A wave of force (think Star Wars Force Push) from your hand that knocks enemies down and away from you.
Bend Time: Slow time to a crawl, then run past or around enemies to escape or flank them.
Rat Swarm: Summon a swarm of rats to hinder and attack enemies.
Dark Vision: Thermal vision meets x-ray vision. It also enables you to see the ‘cone of sight’ of detected enemies, enabling you to more easily sneak around them.
Blink: Short range teleport, often used to avoid enemies, flank them, or find alternate routes through an area. In many ways it serves as a ‘grappling hook’ equivalent.
In addition to his spell-like abilities, you have an arsenal of nasty weapons, including:
Hand Crossbow: stick 'em where it counts with a bolt. Score a headshot for a nasty kill.
Sleep darts: for the kinder, gentler assassin—or just for a quiet take down from a distance.
Dagger: a brutal weapon for backstabbing opponents, but it can also be used in straight-up melee combat. Well timed block-strike combos can result in vicious decapitations.
Pistol: a noisy but efficient pistol.
Razor Wire trap: a gruesome trap that explodes in a hail of flesh-shredding razor wire. Leaves body parts.
Grenades: good old fashioned bombs for blowing sh*t up (and setting it on fire, too).
Sticky Grenades: also good for blowing sh*t up when you’re feeling a little more devious.
Stealth takedown: get up close and “nicely” choke someone out from behind.
Let's take a closer look at what it seems (just by the IQ) the pc version:
Same videos than at E3, but longer and better commented, and without annoying journalists interrupting them!
RPS had an article today
And an interesting interview here
In terms of the analog AI system, I’m curious if its behavior affects the cool down of the AI’s search routines. Meaning, will the AI return to their original patrol state and completely forget about you?
Well there is a cool down period. So if the AI has detected you but isn’t completely sure, then they’ll go searching for you. During this investigation the cool down begins, and if they don’t find you then yes they will go out of this investigative mode. However they would remain in a higher alert mode that’s more aware than their original mode.
Now if they’ve seen you for real, have engaged in combat and then lost you, they’ll search for you essentially forever. They will return to patrol and remain in a high alert mode. This means they will no longer be relaxed and will no longer comment on things they see or hear. See when they’re in a relaxed mode they might see a flower and say something about it, but that doesn’t happen in a high alert mode. Also, every time they communicate with another guard they’ll chat about their alert level. Like “Hey, stay on your guard! There’s an assassin somewhere around here!”
So yeah, that’s the way it all works.
Last edited by TurinTur; 07-06-2012 at 01:12 PM.
That seems like a good tradeoff for a stealth game. It's not sirens-blaring alarm state where you have to go find the alarm panel to disable it or just kill everyone. But it's not stupidly returning to the oblivious state either.