
Originally Posted by
Maerlande
I've used it in a dozen or so games. I haven't really noticed that it adds more than the 3 extra turns, but it does change the way players treat taking an opponents capital. They tend to be more deliberate. But most importantly, it allows the opportunity to have the admin decide a game is over rather than the dom3 program. Qt3Anonymous is a prime example. In fact, the hold 3 turns isn't really the important part. It could be hold one turn. What's important is putting back the human into the equation.
It allows the admin and players to decide if a game is over. I'm with you on keeping games fairly short although not all the things I have tried have worked. I tried using cumulative victory points and that was not satisfactory. I normally host 6-8 player games and try to reach conclusion by turn 80 or so.
Even with all that, I would say that 80% of games I've played end by concession. The players basically vote that someone has a clear lead or that it's a stalemate and let's stop. And not using the built in vps helps with this.
Of course, I see nothing wrong with choosing an end point for the game of 80 turns and then putting it to a player vote.