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Thread: Beginning Programming Language for Games

  1. #31
    New Romantic
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    Quote Originally Posted by Teiman View Post
    * insert here netbeans apropiate post *
    Yeah, the last time I played with Java at home I ended up using netbeans and was pleasantly surprised with it. But I don't expect all that much from a Java IDE, I initially learned with emacs / javac.

  2. #32
    Neo Acoustic
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    Let me divert slightly into Java IDE talk: Has anyone not employed by Oracle used JDeveloper, especially the teeny-tiny edition that just deals with JavaSE code? Any opinions?

    @CLWheeljack what's the version of Eclipse you last used? (My answer for you is "no", but I don't use Eclipse much myself.)

  3. #33
    New Romantic
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    Quote Originally Posted by KaoFloppy View Post
    Let me divert slightly into Java IDE talk: Has anyone not employed by Oracle used JDeveloper, especially the teeny-tiny edition that just deals with JavaSE code? Any opinions?

    @CLWheeljack what's the version of Eclipse you last used? (My answer for you is "no", but I don't use Eclipse much myself.)
    Can't say I remember, it was 5-10 years ago (wow, that long? Where has the time gone...)

    For the type of stuff I was doing at the time (J2ME, back when that was a thing), we had some kind of standardized build scripts, so I just ended up using Ultraedit or jEdit or something for the actual editing.

  4. #34
    Neo Acoustic
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    All of the free Java IDE have improved greatly over the last 5 years, with navigational aids (think etags), refactoring aids (think intelligent rename of methods/variables & others), code generation for boring crap like setters/getters/constructors/inner classes. But all of them has >20 screens of configuration settings.

    The worse thing to overcome, for me, is the "Project" or "Application" ideas in various IDEs. I just wanna compile a bunch of files! Why do I have to make a Project for? (No, don't answer this. I'm used to it by now.)

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