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Thread: Dungeons of Dredmor - Graphical Roguelike-ish Awesomeness

  1. #2101
    Pillow Talk
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    Quote Originally Posted by jpinard View Post
    Now I have to pull all the levers in the Wizard Realms.
    You should ALWAYS pull the levers in the Wizard Realms.

  2. #2102
    Spinning Toe
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    Quote Originally Posted by Gendal View Post
    I figured this one out after my third death by clone. Apparently the frequency of killer clones should be reduced in the new patch.
    Heh, yeah had the same thing happen to me on my last game where I was cruising along so well. I had two of the buggers and they sure seemed to hit harder than I was capable of.

  3. #2103
    Neo Acoustic
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    Quote Originally Posted by Syzygy View Post
    I'm on level three with my second character and have a basic question. Once you click the wizard portal button that displays when you get the wizard keys, is there a way back to where you came from, or do you have to complete a graffiti wizardland?
    If you mean just getting from the pocket dimension back to normal, you do that by clicking the same icon you used to get into the pocket dimension in the first place. But if you mean getting out of the graffiti wizardland, I think you have to complete it. I've not found a way out of those short of hitting the teleport square at the end of the level.

  4. #2104
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    You have to complete it, but most of them ('on level') are pretty easy. IF YOU DON'T PULL ANY GODDAMN LEVERS.

  5. #2105
    World's End Supernova
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    Is there any way to interact with objects under thrones? Like a fridge that spawns under a thrown.

  6. #2106
    Keeper of the Frop Bog How To Go
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    Quote Originally Posted by Jason McCullough View Post
    Is there any way to interact with objects under thrones? Like a fridge that spawns under a thrown.

    I've run into this a few times. The thing to do, is use or cast something that explodes. That will often move the top thing off the bottom. I've done this many times for teleport pads I accidentally moved when blowing stuff up and they end up under an immovable object.

  7. #2107
    World's End Supernova
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    Good idea!

  8. #2108
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    Daggers really seem underpowered right now.

  9. #2109
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    Quote Originally Posted by peterb View Post
    You have to complete it, but most of them ('on level') are pretty easy. IF YOU DON'T PULL ANY GODDAMN LEVERS.
    I've never tried going back into one of the graffiti dimensions. Is it possible to enter one that you've already completed? I'm thinking maybe I can go back and pull the levers after gaining 10 levels or so.

  10. #2110
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    I've heard you cannot reenter a wizard dimension.

  11. #2111
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    Quote Originally Posted by Giaddon View Post
    I've heard you cannot reenter a wizard dimension.
    Tried this last night. It is true. It gives you a littles message to that effect.

    If you're desperate to grind through a bunch, lots of people have posted codes on various fora.

  12. #2112
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    Quote Originally Posted by Alstein View Post
    Daggers really seem underpowered right now.
    It seems that's been addressed somewhat by the upcoming update.

  13. #2113
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    I really need to stop playing in "can't reload after death" mode.

    Damn it.

  14. #2114
    Keeper of the Frop Bog How To Go
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    Quote Originally Posted by peterb View Post
    I really need to stop playing in "can't reload after death" mode.

    Damn it.
    Heh, it's quite a quandry. Start with a brave face and say you're going to be strong going permadeath, then you're so attached to this character you've so carefully nurtured to have it wiped and thinking, "Why did I choose permadeath again"?.

  15. #2115
    Spinning Toe
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    Quote Originally Posted by jpinard View Post
    Heh, it's quite a quandry. Start with a brave face and say you're going to be strong going permadeath, then you're so attached to this character you've so carefully nurtured to have it wiped and thinking, "Why did I choose permadeath again"?.
    Very nice summary of every time I play DoD, there.

    The flip side is every time I reloaded a non-permadeath game, I had the nagging thought "This is now somehow, 'not real'; I'm 'cheating' death, and myself of the challenge."

    Can't win. Sigh. Love the game, nonetheless.

  16. #2116
    New Romantic
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    It really is incredibly less fun when not playing with Permadeath. It just feels grindy. Resist the urge.

  17. #2117
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    Thanks for the Quest advice above, it helped a lot.

    Especially the fact that I can zoom in the mini map....:)

  18. #2118
    Broad Band
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    Is that music from Chronotrigger in the Pocket Dimension?

  19. #2119
    Keeper of the Frop Bog How To Go
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    Dbaum - how close are we to seeing that mega-patch?

    also

    WHAT IS THE 8-DAY OMINOUS COUNTDOWN FOR?!

  20. #2120
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    Quote Originally Posted by jpinard View Post
    Dbaum - how close are we to seeing that mega-patch?

    also

    WHAT IS THE 8-DAY OMINOUS COUNTDOWN FOR?!
    1. Looks like Monday or Tuesday unless something explodes.
    2. No idea. :D

  21. #2121
    Neo Acoustic
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    My most recent Going Rogue/Permadeath/No Time to Grind/Realm of the Diggle Gods game gave me this:

    Staff-fighting
    Crossbows
    Artful Dodging
    Tinkering
    Piracy
    Communist
    Egyptian Magic

    Made it level 8 so far, loving Piracy and the dodging especially. Between Swashbucking and Mists of the Corsair and all the dodge bonuses, I can stand toe-to-toe with a lot of enemies. Having maxed those and the weapon skills, I'm moving on to Egyptian Magic. I'm a bit confused about the Sandstorm, though. It says on the wiki that it has a chance to cast The Test of Time buff on me, but instead I keep getting The Ruin of Time. Am I missing something to use it right?

  22. #2122
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    Quote Originally Posted by ineffablebob View Post
    Made it level 8 so far, loving Piracy and the dodging especially. Between Swashbucking and Mists of the Corsair and all the dodge bonuses, I can stand toe-to-toe with a lot of enemies. Having maxed those and the weapon skills, I'm moving on to Egyptian Magic. I'm a bit confused about the Sandstorm, though. It says on the wiki that it has a chance to cast The Test of Time buff on me, but instead I keep getting The Ruin of Time. Am I missing something to use it right?
    Nice!

    Egyptian Magic has some issues - Ruin of Time is supposed to be a debuff applied to monsters while the player should receive the Test of Time buff. I've fixed this for the next patch, though using sandstorm copiously will have a chance of leaving an entirely different debuff on you as part of a nerfing.

    (Also of interest: in Piracy, Broadside is revamped to be better and gets new sound.)

  23. #2123
    World's End Supernova
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    Is this the place for more interface whining?

    Ok, I'd like a much better crafting interface, but that's a lot of work, so never mind. What probably isn't a lot of work, though, is the godforsaken Yes/No dialogs.

    Is there a keyboard shortcut that maps to "yes, I want to disarm that"? Same story for a lot of the other dialog popups, which don't seem to have keybindings.

    The hitbox for quickkey slot #7 is very, very finicky at 1920x1200 with inventory scaling on. Once you manage to drag an item into/out of it works fine, but the first time seems to bizarrely ignore clicks. Like it's really hard to get an inventory item to drag onto there.
    Last edited by Jason McCullough; 08-19-2012 at 12:38 PM.

  24. #2124
    World's End Supernova
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    People are doing some fun things with encrusting.

  25. #2125
    World's End Supernova
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    Lord Dredmor 360 NOSCOPE

  26. #2126
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    Quote Originally Posted by dbaum View Post
    Egyptian Magic has some issues - Ruin of Time is supposed to be a debuff applied to monsters while the player should receive the Test of Time buff. I've fixed this for the next patch, though using sandstorm copiously will have a chance of leaving an entirely different debuff on you as part of a nerfing.

    (Also of interest: in Piracy, Broadside is revamped to be better and gets new sound.)
    Cool, thanks for the info. I figured out that if I stay out of the sandstorm, I get the Test of Time. But if I walk into it at any point, I lose Test of Time and get Ruin of Time instead. So there's an easy workaround of "stay out of your own sandstorm, dumbass" that works just fine, until the patch.

    Buffs are always nice, but I dunno if Broadside needs to be a lot better. It already occasionally kills things and always gives you free Heavy Shot ammo. My random build didn't have the Throw skill, unfortunately, but I could see it being pretty good to have free Heavy Shot with throwing bonuses. Still, no complaints if Broadside would be a little more consistent with the aiming.

  27. #2127
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    Quote Originally Posted by Jason McCullough View Post
    Is this the place for more interface whining?

    Ok, I'd like a much better crafting interface, but that's a lot of work, so never mind. What probably isn't a lot of work, though, is the godforsaken Yes/No dialogs.

    Is there a keyboard shortcut that maps to "yes, I want to disarm that"? Same story for a lot of the other dialog popups, which don't seem to have keybindings.

    The hitbox for quickkey slot #7 is very, very finicky at 1920x1200 with inventory scaling on. Once you manage to drag an item into/out of it works fine, but the first time seems to bizarrely ignore clicks. Like it's really hard to get an inventory item to drag onto there.
    It's always the place for interface whining! I'd love to do the crafting interface better, but Dredmor UI can properly be described as something between "brittle" and "held together with tape". Sometimes literally.

    But yes, I've added a couple of these quality of life UI improvements to The List of post CotW-fixes. We'll do what we can, especially with the critical crashing and more gross balance issues out of the way.

  28. #2128
    World's End Supernova
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    Huzzah!

    Now if I could just manage to kill Vlad. His resist list doesn't make much sense, the only thing I can really hurt him with is chucking Clockwork Sawblades at his head.

    Oh, and a possible bug: with either 98% magic resist or 100% magic reflect, Vlad's lightning attack hits me every single time for huge damage. Is it because it's AOE, and treated as trap damage or something?

  29. #2129
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    New at this, but this is the most common reason I'm dying: I'm in a hectic fight and accidently pick up an object a dead opponent drops(I assume), and then can't fight or move.

    Then I get surrounded and can't drop it either. By the time I struggle to put it in the inventory, I don't have enough hp to survive the fight.

  30. #2130
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    You can use WASD to move which will let you walk over items one square at a time when you need to, step onto open doors instead of closing them, and purposefully (I totally meant to do that) step on traps. If you pick something up you can also walk around with WASD while the item is still held as your cursor if your backpack is full. Remember that the game is actually turnbased and if you do accidentally pick something up you can drop it in your inventory (I) without taking a turn, but dropping it on the floor next to you will take a turn.

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