Scifi mumbo-jumbo aside, missiles with great stonking superlasers. Screw brains.
You should read more sci-fi. The bomb-pumped laser is a pretty common concept.
The idea is that chemical/nuclear boom-boom is easy to make and very high energy (compared to lugging around a giant battery) but terribly inefficient because it is unfocused energy release. Glue on lasing means.
Scifi mumbo-jumbo aside, missiles with great stonking superlasers. Screw brains.
Actually it's missiles that blow up into super lasers.
Even better.
Aeon should know better than to question sci-fi concepts tsk tsk
Played a bit last night. Liked what i saw. I got dumped to desktop before i could actually get into combat (tried renaming a fleet). Not regretting my purchase at all.
I actually like the weapons test thing. Like the guy said, makes it real easy to visualise spread, firing arcs and impact.
Glad to hear it's looking more fun, as I was thinking of giving it another spin once I need a break from Skyrim. And shame on you for trying to rename your fleet ;)
Sooo I like 4X games but the last time I checked up on SOTS2 it sounded broken as all hell. Has that been remedied yet? I'm sorta in the mood to give a new 4X game a shot and this seems like the only decent choice out there...
There's still some broken stuff from all reports (cf - schurem's CTD) and they're still in the process of adding some extras back in over the next month, but it's getting significantly better.
PS - that's not to say that it still won't suffer due to the UI from hell, but that's part and parcel with SotS games ;)
It's playable. I'd still not recommend it to anyone without the caveat that you're in for a very bumpy ride. There's a lot of UI that is either cumbersome or flat out displaying the wrong information. A lot of the games systems are still missing bits and pieces that will hopefully make the game enjoyable to play eventually.
If you absolutely must have a 4x game there's some of that here but I'd still recommend holding off for another month or two.
Yeah I think the general consensus is that it's playable now, but still buggy, unpolished, and missing some peripheral features.
It's almost ready for beta.
Is there a beta discount?
depends on your amount of disposable income, how curious you are and if you want to support the kerberos guys.
$19.99 on Steam as a daily deal today. Almost a beta worthy price . . .
It's incredibly irresponsible of them to push their product as a featured deal on a completed game when they admit that it's still not ready to be a retail product.
Yeah, I'm surprised they are doing this and surprised Valve is going along with it. They already violated the good faith of consumers by releasing a woeful product. Now they are just compounding the earlier sin with this sale.
From what I gather on the official boards Kerberos is making it sound like they have no control over anything and are passing everything off on Paradox. The release date, etc. There have also been people who've claimed that Steam has full control over price (and what the publisher/developer gets), but I'm not convinced of that.
And that may even be true, which means the "they" in question is Paradox. But, really, this should be being sold without a disclaimer at all, let alone put on sale.
Paradox isn't EA, so I have a hard time believing that myself. I mean, can you think of any developers who have complained about them as a pub?
Considering just how open they are to criticism and debate on their forums and how many indies have signed on with them, it's hard to believe that they'd be disengaged from their third party dev teams.
There is a dev post (last post on the linked page) on the Kerberos boards specifically saying they had no control over the release date or pricing.
That could be technically true in the sense that Paradox may have final say. I think its a big misleading to suggest, as the post does, that Kerberos has no say in anything and imply they are just innocent bystanders in this whole thing.There are many benefits to working with a publisher, but as the developer you lose control of some important issues. On SotS II, for example, we do NOT control the following things:
-- the date of product releases.
-- the sites of distribution, localization or sale of the products, or how it bundled with its own expansions.
-- the base price of the game and its DLC's.
-- the marketing, promotion, or major announcements: when the public is first told a game is in development, when a game has "gone gold", when a game will be released, at what trade shows or events the game will be represented or promoted, etc. The Kerberos fanboys sure are willing to use statements like this to defend Kerberos, which is how I came across this older post (i.e. last week) in the first place.
-- refunds, discounts, sale prices or dates when the game will be available for lower prices
These issues are all controlled by the publisher, Paradox Interactive, or by individual distributors which run their own business as they see fit.