Yeah, I'm going to need to read the damn manual on my iPad.
I figured out how to colonize something, but apparently colonization is a lot different than before. My colonization fleet is doing back-and-forth runs between my home world (where it started) and the destination system, which sort of makes sense, but it's different from every other game where colony ship is immediately used up upon colonization.
I do like the survey mission. Your survey fleet goes to the designated system, then returns. In SOTS those things often got orphaned and forgotten around distant systems. Too much of a hassle to micromanage them back and forth, especially due to fuel constraints.
Right now, I'm getting a whole ton of added complexity, but I'm wondering if the payoff is worth it. It reminds me quite a bit of X-Com to X-Com Apocalypse, where the fundamental gameplay mechanics were overhauled. Also getting a serious MOO3 vibe (and hopefully not in a bad way), but the interface is a lot more complicated than before.



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