Hey folks,
As I write this is just before 2 AM and technically its release day! For those of you awaiting patiently (others crazily impatiently

) it will probably be another few hours before you get the stream of electrons that will arrange itself into your copy of SotS2, a game that has taken the better part of 2 years to make. And as I have mentioned elsewhere, these have not been the easiest 2 years for this team on a number of levels not related to the project. A sign, I suspect, that many of us are getting older despite our youthful art.
Now releases are always glorious, terrible, exhilerating and stressful things. And this one is destined to be much the same. I was planning to just head home and face plant for a few hours but then I heard that some people around the boards were shocked that I was honest in another topic about a feature that didn't workout and another that I was not comfortable with leaving in the game given its instability at this point. Many of you were very supportive of this while a couple people here and there have questioned "what no feature lockdown?". To be honest folks I will tell you something you can apply to any Kerberos project...there is NO feature SO locked down that it gets to bring down the rest of the game. It can be in there from day 2 and if something is making it a clear detriment I have no problem yanking it. My apologies if that makes some folks nervous or others feel like "beta testers" but to be honest, the urge comes from trying NOT to make you paying beta testers. To me, including something I KNOW will break your game experience so we can track down whats wrong with it easier IS using you. Taking something out till its ready for you to play may not be the perfect answer for everyone but at least its an honest one I can live with.
The SotS2 you are about to get is a HUGE, fun game with a ton of new features. Do I consider it perfect? Gods knows I wish but we all know that the reality of big games is that there is always something. (And for the record, by my own slightly manic personal standards, I only felt that sots prime was "done" about a year ago and I am still going to go back and tinker at least one more time

) The bottom line here is that we are planning to take full advantage of the Steam systems we have integrated to update the crap out of this baby till every feature you have heard us talking about over the past year is the way we want it. So be prepared for new updates and goodies all the way through November.
While I am sorry if this frankness upsets any of you fans who pre-ordered but I would rather be up front than just put on my "Garsh!" face and act incredulous when you post that you can't find an indy planet or call up every summary screen. Hopefully any of you that have spent time on these boards know that is not our style. And certainly if any of you reading this who haven't pre-ordered and are thinking "Hmmm I don't know how I feel about this, maybe I should wait" despite everything thing I have said, then please do feel free to wait. Again, while this may sound like a daring thing to say, really its one of the safest bets I have every made
So all in all, I would like to thank everyone for their support and enthusiasm and I hope that continues with a dollop of patience. Over the past few months especially I have watched this team work harder with more inspiration despite the long hours than ANY other team I have seen in the industry over the past 15 years and its been my honor to work with them. I would also like to thank the relatively small core of beta testers who have spent the last 2 weeks doing the incredibly unfun work of tracking down every possible crash bug so we could stamp them out. If any make it through to you then it is not through lack of dedication from the testers. They have been amazing and NIghthaunt gets a lot of special credit for stepping forward to organize things and keeping testing on track.
So thats the state of things as we head toward launch everyone. I wish my message was all glam and no perspective but c'est la vie, I try and treat you folks the way I like to be treated myself. Thanks again for all your support and belief over the years and always remember...it just keeps getting cooler!
---Martin E. Cirulis
CEO/Creative Director
Kerberos Productions