Eye of Cthulhu could also randomly spawn (33% chance) if you have at least 200 health, four NPCs, and have not yet defeated the him/it.
I finally beat my first Eye of Cthulhu tonight and he definitely didn't drop scales.
So...it's unclear what the best path for advancement is at this point, with a set of gold equipment. Is the Eater of Worlds actually beatable right now? Farm hornets in the jungle? Try and get meteors to fall? (None so far after smashing one shadow orb; is the count towards summoning the Eater tied to the world or the character?)
I'm guessing it's tied to the world.
Just smash another one. You'll have two hit the world eventually.
Honestly Meteorite just isn't that useful except for the mana-regenerating armor, it has the same defense as gold, and none of the mana items you may have are all that useful for actually killing Eater of Worlds. The Phaseblade is nice, though, so definitely get it for that.
Kill another Eye and get more Demonite, IMO.
The eater of worlds isnt bad if you just chug potions a lot. What I did at that point was smash shadow orbs until he showed up and/or a meteor fell.
If you build a closer spawn point away from your NPC base, it's easy to kill the Eater of Worlds because you just keep respawning and he doesn't go away til he's dead. So even if you die 15x, you will kill him eventually.
That said, it wasn't too hard to kill him with some of the Demonite items. Also, it helps to build a 3-4 layer platform arena to fight him in, so you can shoot stars or arrows down as he comes up at you.
Last edited by lokiju; 06-16-2011 at 07:52 AM.
I spent a lot of time exploring the corruption, and ended up with a huge stack of Unholy Arrows from all the worm teeth.
Unholy arrows (Gold Bow) from a wooden platform bridge makes the Eater of Worlds easy (you will need some glowing shrooms or potions even still). I thought he was much easier than the Eye with that setup to the point that I've started making worm food to farm him.
They have made an article about what they got in a month
In the next versions:By The Numbers- As of (06/16/2011)
Copies/4Packs Sold Total - 350,000+ (Copies Owned - 432,000+)
Days/Top Ten Sales List on Steam - 32 days
Days/Top Ten Played List on Steam - 32 days
Players Online at once - Peaks we have seen range from 14k to 32k a day.
Facebook Likes - 28,773
TerrariaOnline Members -
To that end, We give you, Hardcore Mode.
I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
Here are a few things I can say about it.
- Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
- Its set at character creation and can not be toggled off for that character afterward.
- If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
- It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.
Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.
- Lighting code has been optimized to increase performance.
- Servers now hibernate when no players are connected.
- Bats, Hornets, and Eyeballs no longer enter water.
- Slimes now float in water.
- Spam detection is less aggressive.
- New Item - Hellfire Arrow. (Boom!)
In case anyone else is interested, that's 25k 4 packs (110k copies) + 320k single packs. I would have figured 4 pack purchases would be a bigger percentage of sales, but there you go.
Sweet, I really need to make more time to play this game. Between life, transfer to a new office and a new post along with my first play through of Warcraft 3 Ive been neglecting Terarria. Good to see that expansions to the game are coming along at a steady pace!
Well, cases like Minecraft, Terraria, Magicka and others are runaway stories of indie success, it's not your usual case of a indie game. It's like thinking that every action game sell 15M of copies because Call of Duty sells those numbers.
Still, even being exceptions, it's an indication of the possibilities of the indie market, as before it just wasn't possible to do that good, exception or not.
Awesome! The introduction of a 'rogue-like' mode is an fantastic idea. I'd go so far as to say they should make that the default option!
I'm really thankful that Steam and Impulse have given indie developers a share of the market.
Last edited by Destarius; 06-17-2011 at 07:25 AM.
Honestly, I am spending more time recently on indie titles than I spend on multimillion productions. Even just the though of waiting until a typical high-value game starts, loads the current save game and so on is often offputting. It'd be nice to see some more complex indie productions though. Something on the level of Civilization - I mean Civilization I would be considered indie as well by todays standards and I'd welcome some new form of such a game, something that is similar, yet different enough to be interesting - like Colonization was to Civilization.
It's not like it's impossible, we have had Distant Worlds, for example. Or Space Empires 4 previously. Very satisfying.
(pity Space Empires 5 didn't get patched to work properly on modern systems)
Hopefully there'll be more clones of minecraft, as I think that this is an entire genre that needs to be explored. We've had enough shooters on rails already.
Thanks for the tips, I managed to kill the Eater of Worlds last night, though it did take a half-dozen deaths, and that's got me moving again. Got my nightmare pick, collected some obsidian, and a couple of meteorites have landed so I've also got a phaseblade and should have a hamaxe soon.
I had high hopes for Gratuitous Space Battles, bought it with all the DLCs, but somehow it too hands-off. Taken as the battle resolution module in something like MOO2 *with* control over the ships would be a wet dream, I believe.
I also can't quite understand why none of the modders has yet turned minecraft into Dungeon Keeper. Perhaps someone will do this to Terraria. :)
After putting 20 hours into this, I have to say, this game has one of the most amazing reward loops I've ever encountered.
Much like Diablo, you're constantly hoarding loot to be able to get that one little thing extra. In Diablo, this made an enemy die .1-.3 seconds sooner, increased mana regen .1, etc. In the case of Terraria, most of the "little thing extras" make the game actually play differently, making you learn new skills to more proficiently collect more loot. This new loot then, in turn, creates more gameplay possibilities, again making new, even more efficient loot collecting possible.
Absolutely solid design here. I'm in awe.
Hell is too frustrating and I think I might stop there. Had a good run, though. Maybe I'll do jungle a bit more after a break.
Except the only thing you drop when you die is gold so no corpse runs.
I just did suicide runs into Hell, with a shaft that dropped me right into a spot where I'd continue mining down until inevitably dying again. Obviously that's not going to work so well in the upcoming hardcore mode...
I have not read alll past patch notes.
Do imps still spawn in water? I remember people flooding hell. It was fun, but useless.. has this don't stop imps spawning. I trought a hell criature have not place inside a water body...
Hardcore mode is interesting, but I think there's too large a difficulty spike after gold armor for it to be practical.