Thread: RAGE - New thread for the id game

  1. #1711
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    Quote Originally Posted by sluggo View Post
    The reason it did so -- or at least one of the key reasons -- was because people loved its story and narrative style. They loved the opening tram ride, they loved meeting the the Black Mesa staff and the little scripted events that happened throughout the game. Yeah, the combat was great, too, but the way gamers responded to all the narrative stuff changed the way the entire industry approached shooters overnight.
    That's defining story in what I think is an appropriately broad way, and that's a really important point. When games have the plot advance in a really structured way - such as through cutscenes and rigid set pieces between segments of pure action - many people rightfully don't feel the story has much importance, especially because game narratives are rarely much to talk about in their own right. The story can feel like an interruption or breathing space before you get back to what you really want to do, blowing aliens apart or whatever.

    But when the story plays out not only through pivotal moments, but also in an organic way through the world around you, gameplay and story become much less distinct. The Half-Life series is a great example of this - Black Mesa doesn't just feel like a shooting gallery, the whole idea of a facility under attack (both from an alien incursion and military) is inescapable throughout, meaning you're really playing the story.

    A more recent example would be Human Revolution I suppose: it's no coincidence that the rigid, set-piece, cutscene-using boss battles were the most maligned part of the game.

  2. #1712
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    Quote Originally Posted by WarrenM View Post
    What would be nice is if people could stop trotting out, "I don't care about the story, it's still fun!" Yes, nobody is talking about that. It's a (seemingly) simple point that the story that was promised and the one that was delivered are vastly different. That's it. Full stop. It doesn't need to be refuted.
    But nobody's refuting it. And people keep trotting out that line because other people keep trotting out the line about how bad the story is. If someone says how terrible the story is, someone else is going to say it doesn't matter. Don't act like one opinion is somehow superior, that's just how this shit works. It's dumb to even argue about it, honestly, because we all know the story's ridiculous and bad and silly, even though they said it would not be those things.

  3. #1713
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    Quote Originally Posted by stusser View Post
    How would you do it better? Seems to me they took the most obvious path.
    Well first, let me explain what I saw in the introduction, just in case I got it wrong.

    You're in the first mission area, and you venture into what's an unavoidable trap. And you're killed or knocked unconscious or whatever.

    And then for the first time, the game "breaks" (instead of teaching you stuff within the context of gameplay) and brings up this tutorial screen that explains how defibrulation works. When the O's are together, press a button to save yourself. Got it.

    And then the minigame goes off, and I'm not anywhere in the vicinity of hitting it correctly, but I get credit nonetheless, because I'm sure they did focus testing that said people really hated when they died on the tutorial.

    But the part that blew my mind is not that the defibrulator worked, but it also (a) vaporized the enemy that was menacing me (b) untied my chains I was hanging from and (c) set me down on the platform.

    After that, I just stared at my screen and thought, did that really just happen? What kind of crazy freaking defibrulator is this?

    What would I do different? I guess I could come up with a number of tweaks to that scene, but overall, I'd say ... something that didn't seem 18 kinds of crazy. Did I misinterpret how that scene went down?

  4. #1714
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    The defibrillator also does a good job of restoring missing heads.

  5. #1715
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    No, you pretty much got it. The defibrillator also does damage to any enemies close to you. Otherwise you could revive with 4 health and get instantly killed again. I don't think you can actually fail it; if you mess up you just resurrect with less health, which is fine because it regenerates anyway.

    I dunno about the chains, I didn't even notice that.

  6. #1716
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    questions good sirs , after completing a sewer segment, if you go back to wellspring... on the job board it tells me to clear it out again, is this a bug ? or just making me do more busy work for cash? since all the good loot is gone on the first go through...

  7. #1717
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    Add +cvar m_menu_sensitivity -0.2 to your Steam launch properties
    This didn't do anything for me to fix the high mouse sensitivity in menus. A quick Google search indicates this might've been disabled after the latest patch.

    It's so silly. I get that 80% of users will be on gamepads, but at least let some unpaid intern fix mouse UI problems before the game is released.

  8. #1718
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    Quote Originally Posted by lordkosc View Post
    questions good sirs , after completing a sewer segment, if you go back to wellspring... on the job board it tells me to clear it out again, is this a bug ? or just making me do more busy work for cash? since all the good loot is gone on the first go through...
    It a ploy to do one of two things, either to pad the gameplay time, or to allow you to shoot more stuff.

    All the sewers have job board missions like that.

  9. #1719
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    The sewers jobs are the only ones i didn't complete fully, i didn't care for these missions enough to play them again.

  10. #1720
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    About the discussion of the plot and the storytelling, i suspect that what bothers to most people is not that the story is mediocre, hell most fps have also a mediocre story, it's the execution of the story, like the total lack of initial motivation and context for your character, or how you are transformed in total unknown dude converted in to-go hero of the town again without a proper logic behind it, or how they fail at "show, don't tell" maxim with the Authority, the tell a lot about them in the dialogue instead of showing off their oppression and how they pursuit ark dudes.

    In other words, it doesn't have any ounce of believability.

  11. #1721
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    Anyone playing the multiplayer? Comments about it?

  12. #1722
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  13. #1723
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    A pair of John Carmack tweets

    @ID_AA_Carmack If RAGE for the PC had been done with DirectX rather than OpenGL, would we have had all the same problems?

    @ID_AA_Carmack John Carmack
    @karehaqt we probably will try a PC D3D port before D4 is done to see if it magically works better. Worry about the tex updates, though.
    @ID_AA_Carmack @karehaqt so you answer others but not me? lol I'm not the only one mad, grow up an answer us you coward.

    @ID_AA_Carmack John Carmack
    @JeffHollingswor convince Sony to allow unbuffered hard drive IO and/or free up more OS mem and we can make it better.

  14. #1724
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    Quote Originally Posted by sluggo View Post
    Did I misinterpret how that scene went down?
    Not really. However, the text explaining the defib did elaborate that the closer you got the two circles together, the more health you'd regain. There was no fail. It also explained that nearby enemies would be stunned and/or killed. Everyone from an Ark is essentially a hot-rodded super cyborg deigned to survive and rebuild earth post-apoc, and I guess the defib electrical blast was a built in feature. I don't recall being in chains in the torture room, just groggy.

  15. #1725
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    Yesterday I was able to play a bit more and... woooooah man. This game graphics are impresive, and the female npc's a smoking'hot. I am true amazing by a lot of things.

    Also, I love the spiderbots, I am considering using a moneycheat to have enough money to buy infinite materials to always have one. I like to have a robot pet :3

    *claps* nice work, Id.

  16. #1726
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    I think you can have almost always one sentry bot without need of cheats. The components are cheap enough.
    Last edited by TurinTur; 10-11-2011 at 07:03 AM.

  17. #1727
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    Quote Originally Posted by mono View Post
    I don't recall being in chains in the torture room, just groggy.
    Pretty sure you were in chains when you were hanging from the ceiling.

  18. #1728
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    Now that I'm on the main story fast track (in this case Return to the Dead City), I have to say that I'm not finding the game all that compelling. Shooting "Authoritiii" guys isn't all that exciting and I think I'm only pushing through because I know there is another area opening up soon.

  19. #1729
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    I was saving up my BFG ammo for the inevitable boss at the end... except there wasn't any. So I never fired the BFG.

  20. #1730
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    Yeah, the ending leaves much to be desired. It does set up the world nicely for DLC and sequels, but the ending is very unsatisfying.

  21. #1731
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    Quote Originally Posted by WarrenM View Post
    Pretty sure you were in chains when you were hanging from the ceiling.
    Chains or a rope, yeah. Then they cut you down, you black out and they've brought you to the 'Kill Room'.

  22. #1732
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    Best part of RAGE for me:

    We have refunded your purchase of the items listed below. The credit will be appear in your Steam Wallet and is available for immediate use.

    Refunded items:

    Rage Pre-order
    Suck it, Carmack.

  23. #1733
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    Quote Originally Posted by Case View Post
    I was saving up my BFG ammo for the inevitable boss at the end... except there wasn't any. So I never fired the BFG.
    Tell me about it! My god that was dumb! What were they doing ?

    While I didn't mind that there was no boss at the end, what they replaced that with was so feeble and lackluster. Just to compare, here are two examples of this kind of thing done to great effect just of the top of my head:

    • The end of resistance 3 there is no boss fight but an all in fight and intense battle.
    • The end of Killzone 2 (before the actual shitty boss fight)


    Instead we get a less interesting version of the end of Half- life 2.

  24. #1734
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    I made it to the second "hub" area. Kind of underwhelmed to be honest. And whats with the card game person acting like I've never played before? Almost sounds like they were supposed to be my first introduction to the game.

  25. #1735
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    SArkus, yeah that was annoying...missed script there.

  26. #1736
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    Anyone tried the racing online? I waited in the lobby for about 10 minutes to see if I could get a public game going, and 1 person (at level 14) joined then left after 2 minutes.

    I guess the multiplayer for this is dead already? lol.

  27. #1737
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    Monday night I played a bit of racing, and had very little wait for a 4 car match. However, I switched over to the co-op campaigns, because apparently I am a terrible racer...

  28. #1738
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    Quote Originally Posted by Case View Post
    I was saving up my BFG ammo for the inevitable boss at the end... except there wasn't any. So I never fired the BFG.
    I did that too. I never fired the thing because I was honestly expecting a Mecha-Cross or something of that sort. I also didn't go into the sewers, because I was going to do it later but then the game ended. I liked the game, but not enough to replay anytime soon.

  29. #1739
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    I'm rather disappointed that they pulled the same exact thing in the second area as the first to get you the next car. "You can't go on this quest unless you get a better car. Luckily the same guy you beat for your first car upgrade is here with the type of car you need and ready to race again."

    Plus the new car totally sucks.

  30. #1740
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    This game is so strange.

    The graphics are amazing, the gunplay is excellent, the enemies are varied and fun. The minigames are mostly excellent and there are lots of fun things to do in the world.

    Yet the quest system is totally hopeless. "Go there. Fetch this. Go back" "Oh wait, i can do X for you but you need to fetch Y for me first". Why build this amazing looking game and filling it with all these fun things to do then design your core game, the things that should keep folks playing for a long time like it's 1996? I really, really want to like this game but the repetition is already getting to me and I'm not even out of Wellspring yet.

    Oh, and the AI races has the worst case of rubberbanding ever. I mean, come on! I was leading a race last night and just could not shake one of the other drivers no matter what i did. Then i did a wrong turn and lost a lot of time, costing me first place. Or so i thought. When i turned the last corner the same opponent was just standing there idling, seemingly waiting for me to catch up then speeding up when i passed him. There really is no excuses for that.

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