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Thread: Space Pirates and Zombies

  1. #121
    Good Shape
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    Ok I know what the tractor issue is. Been scratching my head for a while on that. Those tractors you have are miningTractors and not real strong arm beefy normal tractors. They just pick up rocks. We need to call that out somewhere. Thanks for the heads up.

  2. #122
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    Quote Originally Posted by Harkonis View Post
    my medium ship tractors them in, my small does not. Oddly I could swear that sometimes when I'm controlling the small, it does tractor them. Something odd is happening with the tractors and crew pods definitely.
    Ah, yeah, I got a tug and noticed it does that. Maybe small beams can't snag escape pods for some reason?

    Quote Originally Posted by Pogo View Post
    This is really a mouse-aiming 2D shooter, in space with customization and some tactics. It's not like Space Rangers... doesn't have the economy side of things other than some resource management, and it's skill-based combat instead of stat-based.
    It's not like SR, but that isn't a bad thing. I am totally loving it.

  3. #123
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    Quote Originally Posted by Phydeaux View Post
    http://www.youtube.com/watch?v=xpW1PGLVdnE&hd=1

    Also incredibly excited for this game. Like Brian, I too will buy just about anything with a spaceship in it. Between Spaz, Starfarer, Minecraft, Terraria, Dungeon Defenders (coming out very soon, I hear), I feel like this is the new golden age of PC gaming... and it's Indie Powered. :D
    That's... actually a surprisingly good trailer. Love the mix of music and VO over the events.

  4. #124
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    Does anyone know where this game puts it's saves? Looked in it's folder and the documents folder, and I don't see anything.

  5. #125
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    Quote Originally Posted by Brian Rubin View Post
    It's not like SR, but that isn't a bad thing. I am totally loving it.
    It's a good thing, actually. I loved Space Rangers and was happy to have bought it, but several hours into any game and I'm slightly overwhelmed with the choices available. I wanted a more arcade-focused real time game like this.

  6. #126
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    I was unlucky enough to have standard engines only show up by the time I hit level 14. Once I got these, a lot of strategy opened up for me. I'm not losing my ships nearly as often and I may actually be starting to collect crew, though more slowly than I'd like (the small ships in my fleet keep popping). Big difference, there.

  7. #127
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    I'm having a ton of fun with this!

  8. #128
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    Quote Originally Posted by flyinj View Post
    Does anyone know where this game puts it's saves? Looked in it's folder and the documents folder, and I don't see anything.
    Looks like User -> Appdata -> Roaming -> MinMaxGames -> SpacePiratesAndZombies -> b_save ("b" for "beta," I presume)

  9. #129
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    Yup that's the place. If you pass saves around remember to copy both the si_savename and sg_savename files.

    On windows XP the dir is:
    C:\Documents and Settings\USERNAME\Application Data\MinMaxGames\SpacePiratesAndZombies\b_save

  10. #130
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    Quote Originally Posted by Brian Rubin View Post
    Speaking of crew, one thing I've noticed is that if there are escape pods, ships with tractor beams won't tractor them in. They'll tractor in everything else, just not escape pods, which could be helpful with the crew issue. Any reason for this, Blorfy?
    I'm probably talking out my ass here, but I seem to remember something about crew members that belong to the faction that don't like you will sometimes not join up with you because they don't like you. When this happens you'll see the little guy ejected into space without a spacesuit, he twitches around a bit and finally explodes in a spray of blood. Don't know if this is the same issue, but it's cool nonetheless.

    Ther devs have got to be the nicest people in the universe. Canadians, ey. Some guy had a problem with his order, the devs were ready to refund his money out of their own pocket. When I read that, I said, 'humanity is back, bigtime'.

    Even more amazing, they listen to good ideas, and implement them. During the alpha, I threw out a suggestion that the total cargo carried (in number form) should be at the upper left of the screen in the wireframe representation of your ship. The next patch, it was there. I also complained that it was too hard to know when your missiles had regenerated and were ready to fire, as the missiles were a part of the 3D ship and were hard to see when they regenerated. The game now has little icons on the aiming reticule when the missiles are ready. It's like I'm helping fricking design the game, a nerdgasm if i ever saw one.

    Finally, my favorite feature: The spacebar. The spacebar is your one stop shopping spot.There's just one big button to memorize that does everything. Shit's hitting the fan? spacebar will sort it out.

    It's so good, even after completing a mision i stick around and blow up asteroids, signs, and space debris just to see what happens when they blow up, pick up a bit of extra rez that way. Then I cruise around to try to find more.

    OH yeah, the escort mission ship is you have to protect is equipped with a great stonking giant torpedo That does massive damage in a wide circle. PRO TIP, stay out of it's way. I found that out the hard way.
    Last edited by deanco; 05-09-2011 at 05:32 PM. Reason: missed a phrase

  11. #131
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    You foud th what?! FINISH THE STORY

  12. #132
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    Quote Originally Posted by Pogo View Post
    You foud th what?! FINISH THE STORY
    I think the stonking giant torpedo got him :P

  13. #133
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    Bah, he filled it in, and it was very anticlimactic. I'm disappointed.

  14. #134
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    Is there friendly fire in this? Or can I just lance my beam weapons through my other ships?

    Also, is there a way to not have a ship in the sector with you? I want to build a big freighter, but only have it warp in after I've cleaned up all the bad guys.

  15. #135
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    I totally forgot to mention the little dudes that get ejected into space. LOVE THAT!

  16. #136
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    Quote Originally Posted by flyinj View Post
    Is there friendly fire in this? Or can I just lance my beam weapons through my other ships?

    Also, is there a way to not have a ship in the sector with you? I want to build a big freighter, but only have it warp in after I've cleaned up all the bad guys.
    Seems like you can shoot through your own ships, but not friendlies you don't control.

  17. #137
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    Appeared on Impulse today at pre-order price. I snapped it up.

    My new favorite line is in the new trailer:

    "The hull has been breached and the science is leaking out!"

    Not even sure what that means, but I lol'd.

  18. #138
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    The comments that you hear via radio chatter in the game are pretty awesome, and they also allude to some unknown biological threat (gonna go ahead and guess that's the "Zombies" part of the title name).


    Does anyone know what Mining Lasers are useful for? I can tell immediately that they break up rock quicker than the offensive lasers, but other than that they don't seem to affect the frequency or quality of the Rez that comes out of that broken rock.

  19. #139
    Mad Chester
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    If I were a dev, I would wonder what the exact reason was that someone chose to purchase my product. In this case, it was a combination of great word of mouth and the second trailer.

  20. #140
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    So, is version 1.0 coming out soon or what? We're running out of May 9th.

  21. #141
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    Oh man, the Torque logo upfront gives me shivers. Glad to see you guys did something this awesome with it!

    /wave from an ex-GG employee.

  22. #142
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    Now if only we could have an internet friend fly one of our wingmen ;)

  23. #143
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    Failed an escort mission, but picked up blueprint plans from the ship I was escorting. I am conflicted.

    Also on reflection I'm pretty sure my allies blew up the ship we were escorting while trying to kill the enemy on the other side.

  24. #144
    No longer plays GeoSpark Social Worker
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    Full game won't launch for me. It brings up the logo on the desktop (with "Loading" in the corner) after after a few seconds disappears. That's all it does.

    The demo, however, works just fine. So there's something going on with the full game.

    Actually, it seems I'm having exactly the same problem as this guy in the spaz forums - the wrapper / copy protection on the full game is preventing it from launching.

  25. #145
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    Bought it earlier tonight... grinding my experience now, so I can get better beam weapons. Having a hard time killing T1 Stations, as I only have 1 medium and 2 light fighters... but, with time I'll have enough skill points to be able!

  26. #146
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    It's still on the beta, right?

  27. #147
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    Quote Originally Posted by Harkonis View Post
    Now if only we could have an internet friend fly one of our wingmen ;)
    You shut your whore mouth. Not every game needs multiplayer. ;)

  28. #148
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    Quote Originally Posted by Lizard_King View Post
    It's still on the beta, right?
    Quote Originally Posted by Blorfy on 05-09-2011, 04:08 PM View Post
    Oh, it is $15 in a few hours. The pre-release Beta starts today. We will be adding features for a couple months, and then the price goes up when we release the final.
    So, yeah, you'd better stop holding your breath (or posting about this) for the time being...
    _____
    rezaf

  29. #149
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    Quote Originally Posted by Lizard_King View Post
    So, is version 1.0 coming out soon or what? We're running out of May 9th.
    Quote Originally Posted by Lizard_King View Post
    It's still on the beta, right?
    For the love of baby Jesus yes, is that a problem for you?

  30. #150
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    I was under the impression the full version was releasing on May 9th since that's what "release date" usually means, which is why I was asking. But yeah, fuck both of you right in the sperg node.

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