03-03-2012, 09:17 AM
Yeah, I've yet to unlock an Asari Adept, but watching others play Stasis is where it's at. That's pretty much how you deal with Phantoms for example, and really everything except turrets and Atlases. Warp does more damage though so has its uses, and is great against unshielded/barriered targets.
Originally Posted by Hammet
The only Turians you'll see though are Sentinels, so perhaps a Quarian Engineer? As far as I've seen you can't yet unlock the 4th slot in each race.
03-03-2012, 09:24 AM
I thrust game designers
03-03-2012, 03:40 PM
Got the hang of multiplayer by now, and my timing is beautiful since they'll be turning off the servers on Monday. Lots of fun, I like the co-op nature of it and even if I'm not wearing a mike I seem to be smart enough to get what needs to be done most of the time. Unlocked Krogan Soldier which I expect is lots of fun if you are good at the whole melee bit, which I'm not. I think I'll try Engineer or Infiltrator next.
03-03-2012, 03:56 PM
Idle question: can Krogans use biotics? I'm trying to remember if I've ever seen a Krogan adept.
03-03-2012, 04:06 PM
I dunno if there are plain adepts but Battlemasters are biotic hybrids. Wrex had Warp, Throw, Barrier etc.
03-03-2012, 04:09 PM
Krogans in ME3 multiplayer are either Soldiers or Sentinels without biotics.
03-03-2012, 04:38 PM
Yeah Wrex was basically a Vanguard if memory serves. I forget, did the Krogan clone thing from ME2 have biotics?
Originally Posted by Jason Townsend
03-03-2012, 04:43 PM
Oh, yeah, Battlemasters. I think I'd just blocked them out out of trauma.
03-03-2012, 05:04 PM
Originally Posted by Staff Sergeant
03-03-2012, 05:26 PM
When starting a new game of any game I find it will take maybe about half the game to become familiar with all the features and gameplay mechanics to use them effectively. For example stealth games, it takes a good while to figure out how reactive the AI is.
Will playing the ME3 demo get me up to speed with the game so I can have a running start once it's finally out?
03-03-2012, 05:31 PM
If you have never played Mass Effect before you will probably do just fine with the opening sequence and then be nearly completely mystified by the second half of the demo the first time you play it.
Originally Posted by Fortitudo
Honestly, I'm not sure that just playing the game when it comes out and getting used to the progression naturally wouldn't be a better move.
03-03-2012, 10:54 PM
Bioware...for real? Still no WASD control for dialogue and menus?
03-04-2012, 02:59 AM
and, as a bonus, no scroll-wheel either!
- Ah yes. People playing Mass Effect on a "Personal Computer." We have dismissed that claim.
03-04-2012, 05:55 AM
What bugged me the most was that ME2 would get all confused if you changed your password and make you log in every time instead of updating the stored password. And then it wouldn't let you tab between the username and password fields - you had to click with the mouse.
03-04-2012, 06:26 AM
Really? So I don't need to have played The Arrival DLC to know WTF is happening at the start of ME3?
Originally Posted by Casey Hudson
03-04-2012, 07:35 AM
Well, no, unless I'm imagining the fleet of Reapers I saw at the end of ME2, which was an obvious foreshadowing of ME3.
03-04-2012, 07:58 AM
The events of Arrival are why Shepherd is on Earth and under guard by an Alliance officer. Can't imagine they won't cover those events during the intro, though.
Originally Posted by BleedTheFreak
03-04-2012, 08:08 AM
They didn't in the demo, I had to ask what happened and a buddy filled me in. I assme the demo intro and the full game intro will be largely the same.
Originally Posted by fourfs
03-04-2012, 08:08 AM
Did you play the Arrival? It's pretty important.
Originally Posted by Joe M.
03-04-2012, 09:03 AM
this happens with all ea - origin/ea.com integrated games including battlefield bad company 2, shift, shift 2. you'd have to reinstall the entire game.
Originally Posted by Chris Gwinn
ea is incompetent.
03-04-2012, 10:01 AM
The last part of the dissertation is out. It's more questions than answers, but there are a couple of interesting reminders.
03-04-2012, 12:06 PM
What do you call when a Turian get killed by a spiky monster.
03-04-2012, 01:55 PM
What does a nosy pepper do?
03-04-2012, 07:54 PM
Well done. I feel like you just came frighteningly close to explaining the Reapers, and because I might actually play Mass Effect 3, I really wish I wouldn't have read that.
Originally Posted by Tim James
<blog SPOILERS> It's easy to expect that they'll be revealed as potential saviors of the galaxy, and not space monsters, come to whisk all of us away to Matrix-machine-utopia before we or the universe have a chance to do something cataclysmic that will inevitably happen right at year 50,001 of every cycle. And for extra unexpectedness, you can choose to defend the Reaper cause and assist them with their plans. Heck, you could become the next Saren.</blog SPOILERS>
OTOH, Tom said the plot throws some curve balls. Hope he's right that certain events are so hard to predict.
03-04-2012, 08:03 PM
I always thought the Reapers were up to the same thing as Alastair Reynolds' Inhibitors- keeping life under a particular population threshold to ensure that it survived an impending galactic collision.
Similar methodologies, as the Inhibitors "pruned" any species which achieved starflight.
03-04-2012, 08:14 PM
I'm pretty sure they completely wipe out of the group of species and start with new ones each time.
03-04-2012, 08:34 PM
Just to be clear, I didn't write the dissertation!
Originally Posted by Luke M
03-04-2012, 09:24 PM
Meh. That guy is self indulgently over-thinking his space opera.
03-04-2012, 09:35 PM
Maybe, but it's a good reminder for those of us who've forgotten most of the plot or never played the DLC. I'm primed for the story in ME3 now.
03-04-2012, 09:45 PM
Oops. You still get credit for the link.
Originally Posted by Tim James
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