I think your latter concern is the most likely scenario. I played it at GenCon and it didn't grab me. My tolerance for RTS games is at an all-time low, however. Games like Kohan and Medieval: Total War have spoiled me.
I'd like to thank CGM for the Lords of Everquest demo. I haven't tried it yet, but I have been wondering about this game for a while now. I'll get my chance to scope it this weekend. Anyone have thoughts on this game? I worry that it might not control well or that it might lack balance. I guess I am really just worried that it might be an inferior Warcraft III clone.
I think your latter concern is the most likely scenario. I played it at GenCon and it didn't grab me. My tolerance for RTS games is at an all-time low, however. Games like Kohan and Medieval: Total War have spoiled me.
If you click on the units a bunch of times, will they say funny things? That's what customers like in RTS gaming!
I'm not playing another RTS unless it's titled Rome: Total War, Battle for Middle Earth or Kohan: Age of Kings.
Or unless it looks cool and original.
The screenshots I saw early on had art that looked lifted straight out of WC3. No, I'm not kidding, and I wasn't the first one to notice it. Have they changed anything?
Yes, other people HAVE noticed.
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I tried playing one of those demos they released a couple of weeks ago, and it was incredibly dull. It feels like a WC3 mod.
Where can you grab the demo from?
you're better off avoiding it, honestly. i'm sure google can turn it up if you really, really want to try it.
I can't get the demo to install from the disk. :(. I wanted to at least try the game before passing judgment. This is an "exclusive" so it may be different from the one online. Guess I won't be able to find out though. Stupid demo disks.
Which is the bigger copycat, Lords of Everquest or LotR: War of the Ring?
I had that same problem with CGM CDs, and then discovered that the cd had to be in my optical drive that was next in letter order from my hard drive. Thus, I had to install it from my DVD-RW drive and not my CD-ROM drive. At least I think that was the problem, because it installed without a hitch from the DVD drive.Originally Posted by Robert Sharp
Can you just copy it from the CD to your hard drive and install it from there?Originally Posted by Robert Sharp
Maybe, but I shouldn't have to. I may try that this weekend, but I had kind of given up on it. If it weren't from CGM I would just unsubscribe or let my subscription end! That would show them! They would lose all my money forever! And ever!Originally Posted by steve
sorry...it really did annoy me.
Everquest's fantasy world is so dreary compared to the established RTS franchises i can't wait to see how mediocre this egg will be when hatched. Since im a big fan of Blizzard ill be even more amused if Blizz can make a superior MMORPG.
Last I looked it struck me as an Everquest clone.Originally Posted by TheSelfishGene
Another RTS. Enough already.
Played EQ for 3 years and various other MOGs. From what I can tell of WoW it aint a clone. Unless you consider the whole kill -> level a clone. Then they are all clones of D&D!Originally Posted by Qenan
More Diku mud clones. Kill and level with Tolkienesque/D&D fantasy creatures is pretty much a clone to me... what would you say strongly distinguishes WoW?Originally Posted by solomani
Am not saying I won't play it (or EQ2, for that matter), but I'm not terribly intrigued by the description so far.
From my first-hand impressions of the title, it felt EXACTLY like Everquest. The combat felt the same, the classes felt the same. Maybe it's got a great levelling or crafting system that will distinguish it, that's not something they were able to show off at E3. But what we saw generally didn't impress us. (The gameshark team, I mean - I'm not using the royal 'we') (although I could, you fuckers, who are you to question me? OFF WITH THEIR HEADS!)
I've been told that the interface is one big selling point for WoW; EQ and DAOC and every other fantasy MMOG have horrible interfaces, and WoW's looks pretty streamlined.
It is. I have never understood the problem with MMORPG interfaces. It's like developers feel the need to dust off broken interfaces from 1993 every time they make an online role-playing game. WoW is unique in that it has an interface that seems as good as what you'd find in a game from any other genre. By MMORPG standards, however, that's pretty impressive.
The interface may be better, but things like that don't do much for longevity. Players adapt to the interface and make it second nature after awhile.
I was unimpressed with WoW at E3 also, though I'm gradually getting more interested in it. What may be its saving grace is content. It's supposed to be full of quests, and if the quests are interesting, I might once again enjoy the level treadmill, sort of.
Well, Mark, while I agree that players adapt to interfaces, for me, a crappy interface = not playing in the first place. I don't play SWG for that reason (among others). Ditton EQ, DAOC, etc. One of the biggest downers for me in all these games and their ilk is the convoluted interfaces.
Until someone comes up with a MMOG with an interface no more convoluted than a good 3D shooter (for a 3D first/third person game), I won't play. PlanetSide is about as complex an interface as I want.
from reading the big articles on it, the quests ARE interesting. They are very interactive and they discourage camping, etc. A lot of what draws me to newer MMORPGs is the refinement rather than the reinventing. I want camping minimized, and missions do that in most games now. I want a decent xp curve and games are getting better at that. I want easy travel and WoW has mounts and such (distinct for each race). I want my class to matter and contribute to a group in a unique way.Originally Posted by Mark Asher
That last one still isn't quite there in any of the games I have played. I am not sure if Wow will change that either.
Both, but to my knowledge, only the War of the Ring guys have actually admitted that they were told to make a Warcraft clone.Originally Posted by tromik
The way I see it is that it's a Blizzard game and it will have a lot of polish, look nice, have a nice interface, and everyone and his brother will be playing initially, so I'll probably have at least a couple of fun months with it. If it doesn't hold me much beyond that, I won't mind. I don't really need a game I'm going to play for nine months.Originally Posted by Robert Sharp
Barring the necessary complexity that comes with having more to choose from than which weapon to hold out of 8, what exactly is wrong with current MMOG interfaces?Originally Posted by TheWombat
The last thing I want in any game, especially a realtime (and by realtime I mean realtime, not realtime with pauses like RTS) game, is something like, say, NWN's convoluted click and drag and click and drag and click and drag interface.
Originally Posted by Mark Asher
Yea some will but I know people who don't play MM games and one of the reasons they site are the difficult interfaces. They can just be a pain to get used to. These games are still made with way to much time commitment required to just get your "feet wet" so to speak. Even a game like SWG with its big time liscense is still a "hardcore" MM game IMO that many just don't want to deal with. Its just to much work to get going in these games.
Certainly, the time committment to play the MMOs is out of line with casual play, though I guess you can make good progress in SWG after you figure out what you're doing.
I'd be happy to stick with them longer if the carrot dangled in front of me was more than just making my character more powerful. I know these games well enough now to understand that as I level the difficulty also correspondingly scales up and I don't really get anywhere.
Nowhere was this more apparent than in DAoC where monster artwork is reused over and over throughout the game. I'd fight tree at level 10 and then at level 30 I'd fight the exact same tree again, except it would be called something else. Worse, I'd use the same sequence of spells and attacks again, with the same animations and special effects. The only things that really changed were the names of the monsters and the names of the spells.