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Thread: Batman: Arkham City

  1. #151
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    Quote Originally Posted by Lizard_King View Post
    Because there were frequently no cues for Riddler puzzles, and some people don't enjoy backtracking. I also found it useful when I was getting used to hard in order to re-train my reactions to when people were actually moving as opposed to the head lightning. I didn't like having to choose between the mode that looks good and the clearly superior tactical choice (for me).
    I didn't do those things so I won't worry my pretty little head about it :)

  2. #152
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    Quote Originally Posted by DrCrypt View Post
    You mean besides the overlaid hint at every load screen for a puzzle in the immediate area, and the maps that showed you ever puzzle's general location? As for backtracking, you have to backtrack through each area at least once as part of the central plot. I don't think there are many puzzles that aren't solvable when you loops through the area the second time around.
    It's not just the puzzles though, the detective mode is better for nearly all situations. It lets you see enemies through walls and obstacles and clearly indicates any that have guns and their current state, along with vents, collapsible walls, exploding gargoyles and such things. It provides you with considerably more information in every situation. There's no gameplay reason to ever turn it off.

  3. #153
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    Quote Originally Posted by TheTrunkDr View Post
    It's not just the puzzles though, the detective mode is better for nearly all situations. It lets you see enemies through walls and obstacles and clearly indicates any that have guns and their current state, along with vents, collapsible walls, exploding gargoyles and such things. It provides you with considerably more information in every situation. There's no gameplay reason to ever turn it off.
    They probably can just add a regenerating energy bar to it and call it a day.

  4. #154
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    I agree about detective vision. They can just invent some mcguffin like detective vision gives Batman vertigo if he uses it too long, and bam problem solved. You flick it on to get quick recon then rely on your other Bat-senses.

  5. #155
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    Kinda reminds of the nightvision mode in the earlier Splintercells. I reckon I played at least 75% of the game in that mode...

  6. #156
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    Quote Originally Posted by TheTrunkDr View Post
    It's not just the puzzles though, the detective mode is better for nearly all situations. It lets you see enemies through walls and obstacles and clearly indicates any that have guns and their current state, along with vents, collapsible walls, exploding gargoyles and such things. It provides you with considerably more information in every situation. There's no gameplay reason to ever turn it off.
    I think sometimes you need to turn it so you can identify barriers that you can't walk through, but can see through. But yes, generally the game seems to be 90% detective mode when it should be the other way around.

  7. #157
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    Quote Originally Posted by CLWheeljack View Post
    I think sometimes you need to turn it so you can identify barriers that you can't walk through, but can see through. But yes, generally the game seems to be 90% detective mode when it should be the other way around.
    Well I'm not sure it's a problem honestly. I didn't mind that I spent so much of the game in Detective mode, it seems pretty obvious that's how they wanted you to play it otherwise they would have limited it in some way.

  8. #158
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    It's a problem because it's ugly compared to normal mode. I want to admire the pretty gothic environments without X-ray glasses on, but I feel like a chump if I do so.

    That said, I didn't find it to be a large problem.

  9. #159
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    I thought detective vision was mishandled as well. You had to use it a bunch but I wanted to see the regular environment because the graphics were so good. It was a conflict I could have done without, honestly.

  10. #160
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    Quote Originally Posted by forgeforsaken View Post
    They probably can just add a regenerating energy bar to it and call it a day.
    That would anger me greatly. I agree that the need to use detective mode all the time was an issue, but limiting my ability to use it is doing it the wrong way. I'd rather see them limit the need to do so.

  11. #161
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    Quote Originally Posted by DrCrypt View Post
    You mean besides the overlaid hint at every load screen for a puzzle in the immediate area, and the maps that showed you ever puzzle's general location? As for backtracking, you have to backtrack through each area at least once as part of the central plot. I don't think there are many puzzles that aren't solvable when you loops through the area the second time around.
    You 100% puzzles your way, I'll do it mine. Nevertheless, as others have said, I don't like having to choose between pretty and optimal. It's not a big deal, but I'd rather detective vision be something more limited in its applicability rather than a general omniscience that is more effective in every way than regular vision.

  12. #162
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    Quote Originally Posted by Telefrog View Post
    That would anger me greatly. I agree that the need to use detective mode all the time was an issue, but limiting my ability to use it is doing it the wrong way. I'd rather see them limit the need to do so.
    The only problem then is that you get people complaining that they have to keep switching back and forth constantly so they don't miss things. It's sort of a losing situation because anythere they do from here is going to add artificial limits that are going to annoy people.

  13. #163
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    Quote Originally Posted by ImpAtom View Post
    The only problem then is that you get people complaining that they have to keep switching back and forth constantly so they don't miss things. It's sort of a losing situation because anythere they do from here is going to add artificial limits that are going to annoy people.
    As an example, why not put a glowing outline on the perps as I stalk them? That would eliminate the need to be in x-ray mode, but still highlight the danger.

    Edit: As for the Riddler clues, don't make them dependent on the special vision to be seen. I never needed to use the special vision mode to see the spirit of Arkham stuff. Those were pretty obvious looking. They were just in out of the way locations.
    Last edited by Telefrog; 12-13-2010 at 02:38 PM.

  14. #164
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    As much as I disliked how much I feel forced to rely on detective mode in Batman AA, it doesn't come close to my feelings towards the seemingly mandatory use of night vision in Halo: ODST.

  15. #165
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    I didn't leave the detective vision on that much. I would use it to check a room maybe, and then that's it. Like others, I preferred the graphics without it. Maybe they could just change the look of it, so it doesn't change the graphics so radically while still creating glowing things or something? Or maybe you use a tracker instead, something that you can turn on that would make a sound when you are near certain things.

  16. #166
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    Well, nearly every function of the detective-o-meter could have been done with normal vision but with an overlay. Breakable walls were so easily spotted with detective-vision as to be useless to have in the game, but they gave an incentive to keep playing with it on. They were still detectable with it off, and I think without the vision mode the game would have been even more immersive and the puzzles a bit harder.

  17. #167
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    I always felt like the Terminator or Robocop with that thing on. I didn't know Batman was strutting around with the ability to see people's heart rate and vitals.

  18. #168
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    All they really have to do is move a bunch of the functions to your normal vision but perhaps at half strength or something. That way you can play as an intuitive Batman or go with the full on vision mode for detective Batman.

  19. #169
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    Quote Originally Posted by Telefrog View Post
    As an example, why not put a glowing outline on the perps as I stalk them? That would eliminate the need to be in x-ray mode, but still highlight the danger.

    Edit: As for the Riddler clues, don't make them dependent on the special vision to be seen. I never needed to use the special vision mode to see the spirit of Arkham stuff. Those were pretty obvious looking. They were just in out of the way locations.
    Because not everyone wants to have glowing outlines on the perps as they stalk them. Detective Mode gave you a choice. You see the problem? Any change is going to make it less fun for someone.

  20. #170
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    Quote Originally Posted by ImpAtom View Post
    Because not everyone wants to have glowing outlines on the perps as they stalk them. Detective Mode gave you a choice. You see the problem? Any change is going to make it less fun for someone.
    I realize someone, somewhere is going to be disappointed whether it changes or not. I'm suggesting something. Perhaps you'd like to contribute?

  21. #171
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    Quote Originally Posted by Telefrog View Post
    I realize someone, somewhere is going to be disappointed whether it changes or not. I'm suggesting something. Perhaps you'd like to contribute?
    If you want my honest opinion? I'd make it so you can only use it while standing still. You can use it to plan and stalk or to check if something is breakable, but you can't leave it on 24/7 while walking around. You use it to plan your actions before you move, instead of as you move.

    Even then, this runs into the problem of people just flashing Detective Vision on and off constantly, so I don't think it is a particularly worthwhile solution.
    Last edited by ImpAtom; 12-13-2010 at 04:00 PM.

  22. #172
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    Quote Originally Posted by ImpAtom View Post
    If you want my honest opinion? I'd make it so you can only use it while standing still. You can use it to plan and stalk or to check if something is breakable, but you can't leave it on 24/7 while walking around. You use it to plan your actions before you move, instead of as you move.

    Even then, this runs into the problem of people just flashing Detective Vision on and off constantly, so I don't think it is a particularly worthwhile solution.
    Actually, I like that idea. It may still be an issue during the more frenetic predator sequences (IE the one where the Joker booby-traps the gargolyes) but it's better than the current always-on situation.

    The main problem as I see it is that the environment is littered with random clues that you can only see in NV mode. Since there aren't any indicators that you may be missing something, it encourages you to play with it always enabled and actively discourages normal vision since missing clues mean you have less powers.

  23. #173
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    Quote Originally Posted by Telefrog View Post
    Actually, I like that idea. It may still be an issue during the more frenetic predator sequences (IE the one where the Joker booby-traps the gargolyes) but it's better than the current always-on situation.

    The main problem as I see it is that the environment is littered with random clues that you can only see in NV mode. Since there aren't any indicators that you may be missing something, it encourages you to play with it always enabled and actively discourages normal vision since missing clues mean you have less powers.
    To me, the Riddler Clues covered a lot of that. You got hints from him as to the rough idea of what you're looking for, and could find a map to narrow down exactly what you're trying to find to a rough area. I can certainly see how people would disagree with that though.

    The only ones that really stand out to me as being inaccessible without vision are the question marks that you have to line up, and to be honest, I wouldn't be too sad if they were just painted in neon-green visible in regular vision. There's no real reason they need to be Detective Vision stuff.

  24. #174
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    New Trailer SQUEEEEEEEEE!!!

    http://www.youtube.com/watch?v=xlET0kb5pmw

  25. #175
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    Quote Originally Posted by Jazar View Post
    New Trailer SQUEEEEEEEEE!!!

    http://www.youtube.com/watch?v=xlET0kb5pmw
    Oh good God, I am so psyched for this.

  26. #176
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    O.o

    DAMN , I hope this comes out on PC the same time as consoles , I don't think I could handle an extra month wait like last time.

  27. #177
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    Pretty slick. Digging the hero styles, and modest expansion of environment.

    Man, they really pulled this one out, didn't they?

  28. #178
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    Take Arkham Asylum, add a liberal dose of Just Cause 2, and bake for 2 to 3 years. It's a good thing.

  29. #179
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    Whoh

    5

  30. #180
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    Quote Originally Posted by Dufresne View Post
    Take Arkham Asylum, add a liberal dose of Just Cause 2, and bake for 2 to 3 years. It's a good thing.

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