Skins work in New Game + as well.
Skins work in New Game + as well.
Has anyone played the 2d side-scroller campaign thing with Robin? It's great !
I was playing this yesterday. My inlaws notice it. "oh, (5 year old nephew of mine) would love this, he loves Batman!". I play for another minute, land on some thugs, beat them up, and interrogated one. "oh. Batman isn't a good guy here, is he?".
I just said this game was not age appropriate.
They should probably avoid the Batman comic books, then, which are full of severed faces and serial killers.
All of the various Batman skins (possibly more, I didn't track them all) are either will be as a single DLC skins pack. Batman Beyond, Dark Knight Returns, Year One, Animated Series, what I think is the Batman '66 skin, so on. Seven total.
What I REALLY want is LA Noire style DLC missions. Build new side missions out of either existing villains (Deadshot escaped! Penguin is back in action!) or new ones (flesh out the Hush story! Black Mask! Actual Poison Ivy mission!) or DLC in-game missions for the add-on characters (Robin v. King Snake, Nightwing v. Blockbuster, Catwoman v. ???).
Could easily bleed a ton of extra $$ out of my wallet with that kind of stuff. The game world is perfectly ripe for it, with Arkham City in effective un-ruled anrachy at this point.
I should've been more clear: I realize that there are skins out there, what I couldn't believe was that they didn't offer even one for purchase or as an extra (like Armored Batman in AA) for those of us who didn't pre-order from Gamestop or Best Buy or whatever. By the time they put them into a pack, I'm likely to not be playing this anymore and hence couldn't give a crap about skins.
They should've struck when the iron was hot, is what I'm saying.
Fundamentally those skins should be cheat codes/unlockable through trophies.
Scumbag Batman: Asks thug about Riddler with implied agreement that he'll let him go, gets information as requested, still throws thug off the ledge and/or delivers neck shattering forearm.
This, this, now and forever this.
They are great games made by fantastic in all fields without a drop of soul or sense of fun.
Also an odd lack of business sense since they could make a mint putting out DLC but, instead, put out the barest minimum of basic effort (but still make the big money for it unfortunately)
Thanks for the review and information, Daniel!
There's nothing fundamental about it. Charging for extras simply wasn't feasible until recently. I would love it if these things (at least some of them) were available through in game unlocks but consumers aren't entitled to them being implemented that way. DLC becomes problematic when it's more fundamental to the game, missing story elements or significant gameplay additions. Skins are purely aesthetic and as such make for the perfect kind of DLC IMO.
I do agree that they should have been available sooner though, why weren't they available on launch? The only reason I can surmise is that they had agreements with retailers that the retailer specific content be exclusive for some amount of time.
I disagree, they add so little to the game I wouldn't want to buy them, how much could you even charge for a skin alone? I doubt I'd pay £1 for a purely aesthetic add-on.
Look at RDR, you unlocked all the different outfits through trophies/missions etc. That was fun and kept me playing for longer, and many of those outfits actually gave the player an advantage once unlocked. I suppose the Batman skins are the equivalent of a Street Fighter branded gamepad? Or those PSX sticker packs they used to give away in magazines?
I think it seems out of character for a game as rich in extras and focused on trophy collection to ignore the potential for FUUUUUUN.
Your post is contradicting itself. If they add so little why would you spend so much time unlocking them?
Also the fun is what you're paying for in the first place, charging for additional fun makes perfect sense.
The analog is costumes in games like Street Fighter. People bought those, lots of people bought those and they're purely aesthetics. Just because you don't think they're worth purchasing doesn't mean squat, anecdotes not being data and all.
Or, maybe they believe that people will play the game longer than just the story arc to get the trophies and what not without needing to tie costume skins to it as a carrot (I fall in this group).
Maybe they also believe that they can package the skins for sale as DLC in early December and that people will buy them in quantities enough to be profitable (I do not fall in this group, as I have a hard time paying for skins).
I be they're right on both counts. So much of the RDR costume work was ugly, time consuming grind (e.g. all of the mini-games). At least the Riddler trophies generally involve some puzzle thinking.
So guess who has two thumbs and finally started this game last night.
I can already tell I'm going to end up loving this, but I've got one teensy criticism - the game feels supremely undirected early on. There's a gigantic open area that you can flop around aimlessly in like a wayward mackerel, but the plot feels like it's moving forward at a hell of a fast pace and I can't tell when I'm supposed to go swing around the city and start doing all that side crap. Also, there are HELLA Riddler trophies out there, and I can't tell whether I'm able to get them or not, except for the one where Eddy was kind enough to call me on my.....errr....brain, I guess, and tell me to bugger off because I can't hack that blue glowy thing yet.
I guess basically what I'm saying is Rocksteady really, really needs to take the way the maps work in Assassin's Creed and steal that before they do Arkham Parish or whatever comes next.
Batman should start dislocating joints with extreme prejudice if Rocksteady puts up arbitrary forcefields in Arkham Gerrymandered District. I don't care if Batman's distant descendant genetically remembers him ever going that way or not, he can glide that way if he wants to.
For the Riddler trophies, grab the easy ones you'll stumble across, sure, but just don't worry about them too much until you collect all of your utility belt options. They're best thought of as post-game freeroam stuff, I think. Aside from that, the plot time pressure is like most videogame plot time pressure--not under time pressure at all. Protocol 10 may engage in 2 hours, but that can be after two dozen hours if you'd like.
What, you mean expose each bit as you go along? Bah I say, bah. I liked AA a lot less because it was so directed and closed off (at start), and I'm digging this a lot more *because* of the openness.
Admittedly it would be nice if somewhere upfront they gave you one of those nice big glowing hints and told you whether this is the type of game that will penalize you for dicking around or not (although the norm really is not, Deus Ex being a recent highly visible exception).
As far as I can tell, it's not. You can dick around forever and the game will wait for you (exception being when there's a timer on the screen, of course).
I'd like a Batman of Zur-En-Arrh skin.
Not the part I was talking about. I mean making every single thing that you can do or interact with a symbol on the map that you can make as a marker, and if you can't do it then it doesn't show up at all. Atlantic City lets me do that with side quests, but not with Riddler Stuff, and it hasn't shown me anything for the various political prisoners I've run across thus far (only one of whom I had to save, though, so maybe it will start showing them as side quests later).
The arbitrary divisions certainly would be annoying, but I'd call that a problem that extends far beyond just the map in Assassin's Creed.
I would absolutely play Batman: Atlantic City.
I bet Batman's not welcome in any casino, but that's purely his fault. You just don't play the slots by punching them, and the blackjack dealers hate it when he kept snapping their arms when they were just responding to a "hit me."
I'm not sure what you mean- Arkham City lets you tag Riddler Trophies on the map to come back to later.
The prisoners are random- you have to be in close proximity when you trigger them. When you here someone start begging for their life or otherwise really scared switch to detective vision and follow the transmission arrow to find out where they are.
Sure, I agree but as you said you don't care about the skins so even if they were in you wouldn't go out of your way to unlock them anyway. You would only do it by happenstance of enjoying the game. Since you already enjoy the game and don't care about them, then have these skins as unlockables wouldn't change anything for you.
The only thing I'm trying to get at here is that you claim they're worthless as you're not willing to spend money on them, at the same time you're willing to commit time to getting them. Either way they're worth something, your time or your money.
I only brought this up because you implied that a skin isn't worth sellingI'm sorry for my opinion and lack of data in a totally casual discussion about buying outfits for Batman. It doesn't mean squat.I'm just saying that that is false. They may not hold enough value for you (nor myself honestly) but many will likely purchase the pack and it'll likely be profitable for the publisher/developer.they add so little to the game... how much could you even charge for a skin alone?
This isn't quite true. If the time you spent unlocking them was an un-enjoyable slog then the skins have to be worth your time. If however the skins are unlocked by doing something fun then you get them essentially for free.
As someone who will never spend a dime on aesthetic DLC (especially not with the retarded MS Points system requiring me to put in quantized amounts of money no matter how much I actually want to spend) I can relate to his point. I miss these types of things being a fun little bonus rather then this nickle and dime bullshit.
For an example of DLC done right see NHL 12. Everything is unlockable through playing the game, although you'd have to play a ton to unlock it, which people that really enjoy the game will. If you just want your equipment bonuses immediately, you can pay for them. And extra uniforms (skins) never cost money, despite you only needing 2 jerseys per team for it to work most teams have between 4 and 8 different jerseys (the only delay is caused by EA waiting for the NHL to reveal the official jerseys for the given year).
Yes but for someone who doesn't care about the aesthetics then those skins provide no value and their experience would be identical even if they weren't in the game. If you want the skins or enjoy playing with them they have some value to you. The fact that this discussion is happening and that people wish they were unlockables means they have some value. If Rory really didn't think they were worth anything at all then he wouldn't want them and wouldn't have complained about it.